.. index:: contract, state variable, function, event, struct, enum, function;modifier .. _contract_structure: *********************** Structure of a Contract *********************** Contracts in Solidity are similar to classes in object-oriented languages. Each contract can contain declarations of :ref:`state-variables`, :ref:`functions`, :ref:`function-modifiers`, :ref:`events`, :ref:`structs-types` and :ref:`enum-types`. Furthermore, contracts can inherit from other contracts. .. _state-variables: State Variables =============== State variables are values which are permanently stored in contract storage. :: contract SimpleStorage { uint storedData; // State variable // ... } .. _functions: Functions ========= Functions are the executable units of code within a contract. :: contract SimpleAuction { function bid() { // Function // ... } } .. _function-modifiers: Function Modifiers ================== Function modifiers can be used to amend the semantics of functions in a declarative way. :: contract Purchase { address public seller; modifier onlySeller() { // Modifier if (msg.sender != seller) throw; _ } function abort() onlySeller { // Modifier usage // ... } } .. _events: Events ====== Events are convenience interfaces with the EVM logging facilities. :: contract SimpleAuction { event HighestBidIncreased(address bidder, uint amount); // Event function bid() { // ... HighestBidIncreased(msg.sender, msg.value); // Triggering event } } .. _structs-types: Structs Types ============= Structs are custom defined types that can group several variables. :: contract Ballot { struct Voter { // Struct uint weight; bool voted; address delegate; uint vote; } } .. _enum-types: Enum Types ========== Enums can be used to create custom types with a finite set of values. :: contract Purchase { enum State { Created, Locked, Inactive } // Enum }