/* This file is part of solidity. solidity is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. solidity is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with solidity. If not, see . */ // SPDX-License-Identifier: GPL-3.0 #pragma once #include #include namespace solidity::yul { /** * Side effects of code. * * The default-constructed value applies to the "empty code". */ struct SideEffects { /// Corresponds to the effect that a Yul-builtin has on a generic data location (storage, memory /// and other blockchain state). enum Effect { None, Read, Write }; friend Effect operator+(Effect const& _a, Effect const& _b) { return static_cast(std::max(static_cast(_a), static_cast(_b))); } /// If true, expressions in this code can be freely moved and copied without altering the /// semantics. /// At statement level, it means that functions containing this code can be /// called multiple times, their calls can be rearranged and calls can also be /// deleted without changing the semantics. /// This means it cannot depend on storage or memory, cannot have any side-effects, /// but it can depend on state that is constant across an EVM-call. bool movable = true; /// If true, the expressions in this code can be moved or copied (together with their arguments) /// across control flow branches and instructions as long as these instructions' 'effects' do /// not influence the 'effects' of the aforementioned expressions. bool movableApartFromEffects = true; /// If true, the code can be removed without changing the semantics. bool canBeRemoved = true; /// If true, the code can be removed without changing the semantics as long as /// the whole program does not contain the msize instruction. bool canBeRemovedIfNoMSize = true; /// If false, the code calls a for-loop or a recursive function, and therefore potentially loops /// infinitely. All builtins are set to true by default, even `invalid()`. bool cannotLoop = true; /// Can write, read or have no effect on the blockchain state, when the value of `otherState` is /// `Write`, `Read` or `None` respectively. Effect otherState = None; /// Can write, read or have no effect on storage, when the value of `storage` is `Write`, `Read` /// or `None` respectively. When the value is `Write`, the expression can invalidate storage, /// potentially indirectly through external calls. Effect storage = None; /// Can write, read or have no effect on memory, when the value of `memory` is `Write`, `Read` /// or `None` respectively. Note that, when the value is `Read`, the expression can have an /// effect on `msize()`. Effect memory = None; /// @returns the worst-case side effects. static SideEffects worst() { return SideEffects{false, false, false, false, false, Write, Write, Write}; } /// @returns the combined side effects of two pieces of code. SideEffects operator+(SideEffects const& _other) { return SideEffects{ movable && _other.movable, movableApartFromEffects && _other.movableApartFromEffects, canBeRemoved && _other.canBeRemoved, canBeRemovedIfNoMSize && _other.canBeRemovedIfNoMSize, cannotLoop && _other.cannotLoop, otherState + _other.otherState, storage + _other.storage, memory + _other.memory }; } /// Adds the side effects of another piece of code to this side effect. SideEffects& operator+=(SideEffects const& _other) { *this = *this + _other; return *this; } bool operator==(SideEffects const& _other) const { return movable == _other.movable && movableApartFromEffects == _other.movableApartFromEffects && canBeRemoved == _other.canBeRemoved && canBeRemovedIfNoMSize == _other.canBeRemovedIfNoMSize && cannotLoop == _other.cannotLoop && otherState == _other.otherState && storage == _other.storage && memory == _other.memory; } }; }