contract Base { uint public x; uint public y; function init(uint a, uint b) public { x = a; y = b; } function init(uint a) public { x = a; } } contract Child is Base { function cInit(uint c) public { Base.init(c); } function cInit(uint c, uint d) public { Base.init(c, d); } } // ==== // compileToEwasm: also // ---- // x() -> 0 // y() -> 0 // cInit(uint256): 2 -> // x() -> 2 // y() -> 0 // cInit(uint256,uint256): 3, 3 -> // x() -> 3 // y() -> 3