contract BaseBase { uint public x; uint public y; function init(uint a, uint b) public virtual { x = b; y = a; } function init(uint a) public virtual { x = a + 1; } } contract Base is BaseBase { function init(uint a, uint b) public override { x = a; y = b; } function init(uint a) public override { x = a; } } contract Child is Base { function cInit(uint c) public { Base.init(c); } function cInit(uint c, uint d) public { Base.init(c, d); } function bInit(uint c) public { BaseBase.init(c); } function bInit(uint c, uint d) public { BaseBase.init(c, d); } } // ==== // compileToEwasm: also // ---- // x() -> 0 // y() -> 0 // cInit(uint256): 2 -> // x() -> 2 // y() -> 0 // cInit(uint256,uint256): 3, 3 -> // x() -> 3 // y() -> 3 // bInit(uint256): 4 -> // x() -> 5 // bInit(uint256,uint256): 9, 10 -> // x() -> 10 // y() -> 9