/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see .
*/
// SPDX-License-Identifier: GPL-3.0
/**
* @author Alex Beregszaszi
* @date 2017
* Component that translates Solidity code into Yul.
*/
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
using namespace solidity;
using namespace solidity::util;
using namespace solidity::frontend;
pair IRGenerator::run(
ContractDefinition const& _contract,
map const& _otherYulSources
)
{
string const ir = yul::reindent(generate(_contract, _otherYulSources));
yul::AssemblyStack asmStack(m_evmVersion, yul::AssemblyStack::Language::StrictAssembly, m_optimiserSettings);
if (!asmStack.parseAndAnalyze("", ir))
{
string errorMessage;
for (auto const& error: asmStack.errors())
errorMessage += langutil::SourceReferenceFormatter::formatErrorInformation(*error);
solAssert(false, ir + "\n\nInvalid IR generated:\n" + errorMessage + "\n");
}
asmStack.optimize();
string warning =
"/*******************************************************\n"
" * WARNING *\n"
" * Solidity to Yul compilation is still EXPERIMENTAL *\n"
" * It can result in LOSS OF FUNDS or worse *\n"
" * !USE AT YOUR OWN RISK! *\n"
" *******************************************************/\n\n";
return {warning + ir, warning + asmStack.print()};
}
string IRGenerator::generate(
ContractDefinition const& _contract,
map const& _otherYulSources
)
{
auto subObjectSources = [&_otherYulSources](std::set const& subObjects) -> string
{
std::string subObjectsSources;
for (ContractDefinition const* subObject: subObjects)
subObjectsSources += _otherYulSources.at(subObject);
return subObjectsSources;
};
Whiskers t(R"(
object "" {
code {
let := ()
()
}
object "" {
code {
}
}
}
)");
resetContext(_contract);
for (VariableDeclaration const* var: ContractType(_contract).immutableVariables())
m_context.registerImmutableVariable(*var);
t("CreationObject", IRNames::creationObject(_contract));
t("notLibrary", !_contract.isLibrary());
FunctionDefinition const* constructor = _contract.constructor();
t("callValueCheck", !constructor || !constructor->isPayable() ? callValueCheck() : "");
vector constructorParams;
if (constructor && !constructor->parameters().empty())
{
for (size_t i = 0; i < constructor->parameters().size(); ++i)
constructorParams.emplace_back(m_context.newYulVariable());
t(
"copyConstructorArguments",
m_utils.copyConstructorArgumentsToMemoryFunction(_contract, IRNames::creationObject(_contract))
);
}
t("constructorParams", joinHumanReadable(constructorParams));
t("constructorHasParams", !constructorParams.empty());
t("implicitConstructor", IRNames::implicitConstructor(_contract));
t("deploy", deployCode(_contract));
generateImplicitConstructors(_contract);
generateQueuedFunctions();
InternalDispatchMap internalDispatchMap = generateInternalDispatchFunctions();
t("functions", m_context.functionCollector().requestedFunctions());
t("subObjects", subObjectSources(m_context.subObjectsCreated()));
// This has to be called only after all other code generation for the creation object is complete.
bool creationInvolvesAssembly = m_context.inlineAssemblySeen();
t("memoryInitCreation", memoryInit(!creationInvolvesAssembly));
resetContext(_contract);
// NOTE: Function pointers can be passed from creation code via storage variables. We need to
// get all the functions they could point to into the dispatch functions even if they're never
// referenced by name in the runtime code.
m_context.initializeInternalDispatch(move(internalDispatchMap));
// Do not register immutables to avoid assignment.
t("RuntimeObject", IRNames::runtimeObject(_contract));
t("dispatch", dispatchRoutine(_contract));
generateQueuedFunctions();
generateInternalDispatchFunctions();
t("runtimeFunctions", m_context.functionCollector().requestedFunctions());
t("runtimeSubObjects", subObjectSources(m_context.subObjectsCreated()));
// This has to be called only after all other code generation for the runtime object is complete.
bool runtimeInvolvesAssembly = m_context.inlineAssemblySeen();
t("memoryInitRuntime", memoryInit(!runtimeInvolvesAssembly));
return t.render();
}
string IRGenerator::generate(Block const& _block)
{
IRGeneratorForStatements generator(m_context, m_utils);
generator.generate(_block);
return generator.code();
}
void IRGenerator::generateQueuedFunctions()
{
while (!m_context.functionGenerationQueueEmpty())
// NOTE: generateFunction() may modify function generation queue
generateFunction(*m_context.dequeueFunctionForCodeGeneration());
}
InternalDispatchMap IRGenerator::generateInternalDispatchFunctions()
{
solAssert(
m_context.functionGenerationQueueEmpty(),
"At this point all the enqueued functions should have been generated. "
"Otherwise the dispatch may be incomplete."
);
InternalDispatchMap internalDispatchMap = m_context.consumeInternalDispatchMap();
for (YulArity const& arity: internalDispatchMap | boost::adaptors::map_keys)
{
string funName = IRNames::internalDispatch(arity);
m_context.functionCollector().createFunction(funName, [&]() {
Whiskers templ(R"(
function (fun+in>, +in>) +out>-> +out> {
switch fun
<#cases>
case
{
+out> :=+out> ()
}
default { () }
}
)");
templ("functionName", funName);
templ("panic", m_utils.panicFunction());
templ("in", suffixedVariableNameList("in_", 0, arity.in));
templ("out", suffixedVariableNameList("out_", 0, arity.out));
vector