/* This file is part of solidity. solidity is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. solidity is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with solidity. If not, see . */ // SPDX-License-Identifier: GPL-3.0 /** * Optimiser component that removes assignments to variables that are not used * until they go out of scope or are re-assigned. */ #include #include #include #include #include using namespace std; using namespace solidity; using namespace solidity::yul; void RedundantAssignEliminator::run(OptimiserStepContext& _context, Block& _ast) { RedundantAssignEliminator rae{_context.dialect}; rae(_ast); StatementRemover remover{rae.m_pendingRemovals}; remover(_ast); } void RedundantAssignEliminator::operator()(Identifier const& _identifier) { changeUndecidedTo(_identifier.name, State::Used); } void RedundantAssignEliminator::operator()(VariableDeclaration const& _variableDeclaration) { RedundantStoreBase::operator()(_variableDeclaration); for (auto const& var: _variableDeclaration.variables) m_declaredVariables.emplace(var.name); } void RedundantAssignEliminator::operator()(Assignment const& _assignment) { visit(*_assignment.value); for (auto const& var: _assignment.variableNames) changeUndecidedTo(var.name, State::Unused); } void RedundantAssignEliminator::operator()(FunctionDefinition const& _functionDefinition) { ScopedSaveAndRestore outerDeclaredVariables(m_declaredVariables, {}); ScopedSaveAndRestore outerReturnVariables(m_returnVariables, {}); for (auto const& retParam: _functionDefinition.returnVariables) m_returnVariables.insert(retParam.name); RedundantStoreBase::operator()(_functionDefinition); } void RedundantAssignEliminator::operator()(Leave const&) { for (YulString name: m_returnVariables) changeUndecidedTo(name, State::Used); } void RedundantAssignEliminator::operator()(Block const& _block) { ScopedSaveAndRestore outerDeclaredVariables(m_declaredVariables, {}); RedundantStoreBase::operator()(_block); for (auto const& var: m_declaredVariables) finalize(var, State::Unused); } void RedundantAssignEliminator::visit(Statement const& _statement) { RedundantStoreBase::visit(_statement); if (auto const* assignment = get_if(&_statement)) if (assignment->variableNames.size() == 1) // Default-construct it in "Undecided" state if it does not yet exist. m_stores[assignment->variableNames.front().name][&_statement]; } void RedundantAssignEliminator::shortcutNestedLoop(TrackedStores const& _zeroRuns) { // Shortcut to avoid horrible runtime: // Change all assignments that were newly introduced in the for loop to "used". // We do not have to do that with the "break" or "continue" paths, because // they will be joined later anyway. // TODO parallel traversal might be more efficient here. for (auto& [variable, stores]: m_stores) for (auto& assignment: stores) { auto zeroIt = _zeroRuns.find(variable); if (zeroIt != _zeroRuns.end() && zeroIt->second.count(assignment.first)) continue; assignment.second = State::Value::Used; } } void RedundantAssignEliminator::finalizeFunctionDefinition(FunctionDefinition const& _functionDefinition) { for (auto const& param: _functionDefinition.parameters) finalize(param.name, State::Unused); for (auto const& retParam: _functionDefinition.returnVariables) finalize(retParam.name, State::Used); } void RedundantAssignEliminator::changeUndecidedTo(YulString _variable, RedundantAssignEliminator::State _newState) { for (auto& assignment: m_stores[_variable]) if (assignment.second == State::Undecided) assignment.second = _newState; } void RedundantAssignEliminator::finalize(YulString _variable, RedundantAssignEliminator::State _finalState) { std::map stores = std::move(m_stores[_variable]); m_stores.erase(_variable); for (auto& breakAssignments: m_forLoopInfo.pendingBreakStmts) { util::joinMap(stores, std::move(breakAssignments[_variable]), State::join); breakAssignments.erase(_variable); } for (auto& continueAssignments: m_forLoopInfo.pendingContinueStmts) { util::joinMap(stores, std::move(continueAssignments[_variable]), State::join); continueAssignments.erase(_variable); } for (auto&& [statement, state]: stores) if ( (state == State::Unused || (state == State::Undecided && _finalState == State::Unused)) && SideEffectsCollector{m_dialect, *std::get(*statement).value}.movable() ) m_pendingRemovals.insert(statement); }