// This tests the optimizer rule // byte(A, shl(B, X)) // -> // byte(A + B / 8, X) // given A <= 32 && B % 8 == 0 && B <= 256 // // and the respective rule about shr contract C { function f(uint a) public returns (uint, uint, uint) { uint x = a << (256 - 8); assembly { x := byte(0, x) } uint y = a << 8; assembly { y := byte(30, y) } uint z = a << 16; assembly { z := byte(1, z) } return (x, y, z); } function g(uint a) public returns (uint, uint, uint) { uint x = a >> (256 - 16); assembly { x := byte(31, x) } uint y = a >> 8; assembly { y := byte(4, y) } uint z = a >> 16; assembly { z := byte(7, z) } return (x, y, z); } } // ==== // compileToEwasm: also // ---- // f(uint256): 0x0102030405060708090a0b0c0d0e0f101112131415161718191a1b1c1d1e1f -> 0x1f, 0x1f, 3 // g(uint256): 0x0102030405060708090a0b0c0d0e0f101112131415161718191a1b1c1d1e1f -> 1, 3, 5