/* This file is part of solidity. solidity is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. solidity is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with solidity. If not, see . */ // SPDX-License-Identifier: GPL-3.0 /** * @author Alex Beregszaszi * @date 2017 * Component that translates Solidity code into Yul. */ #pragma once #include #include #include #include #include #include namespace solidity::frontend { class SourceUnit; class IRGenerator { public: IRGenerator( langutil::EVMVersion _evmVersion, RevertStrings _revertStrings, OptimiserSettings _optimiserSettings ): m_evmVersion(_evmVersion), m_optimiserSettings(_optimiserSettings), m_context(_evmVersion, _revertStrings, std::move(_optimiserSettings)), m_utils(_evmVersion, m_context.revertStrings(), m_context.functionCollector()) {} /// Generates and returns the IR code, in unoptimized and optimized form /// (or just pretty-printed, depending on the optimizer settings). std::pair run( ContractDefinition const& _contract, std::map const& _otherYulSources ); private: std::string generate( ContractDefinition const& _contract, std::map const& _otherYulSources ); std::string generate(Block const& _block); /// Generates code for all the functions from the function generation queue. /// The resulting code is stored in the function collector in IRGenerationContext. void generateQueuedFunctions(); /// Generates all the internal dispatch functions necessary to handle any function that could /// possibly be called via a pointer. /// @return The content of the dispatch for reuse in runtime code. Reuse is necessary because /// pointers to functions can be passed from the creation code in storage variables. InternalDispatchMap generateInternalDispatchFunctions(); /// Generates code for and returns the name of the function. std::string generateFunction(FunctionDefinition const& _function); /// Generates a getter for the given declaration and returns its name std::string generateGetter(VariableDeclaration const& _varDecl); /// Generates code that assigns the initial value of the respective type. std::string generateInitialAssignment(VariableDeclaration const& _varDecl); /// Generates implicit constructors for all contracts in the inheritance hierarchy of /// @a _contract /// If there are user defined constructors, their body will be included in implicit constructors body. void generateImplicitConstructors(ContractDefinition const& _contract); /// Evaluates constructor's arguments for all base contracts (listed in inheritance specifiers) of /// @a _contract /// @returns Pair of expressions needed to evaluate params and list of parameters in a map contract -> params std::pair>> evaluateConstructorArguments(ContractDefinition const& _contract); /// Initializes state variables of /// @a _contract /// @returns Source code to initialize state variables std::string initStateVariables(ContractDefinition const& _contract); std::string deployCode(ContractDefinition const& _contract); std::string callValueCheck(); std::string dispatchRoutine(ContractDefinition const& _contract); std::string memoryInit(); void resetContext(ContractDefinition const& _contract); langutil::EVMVersion const m_evmVersion; OptimiserSettings const m_optimiserSettings; IRGenerationContext m_context; YulUtilFunctions m_utils; }; }