/* This file is part of cpp-ethereum. cpp-ethereum is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. cpp-ethereum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with cpp-ethereum. If not, see . */ /** * @author Christian * @date 2014 * Solidity AST to EVM bytecode compiler. */ #pragma once #include #include #include #include namespace dev { namespace solidity { class Compiler: private ASTConstVisitor { public: explicit Compiler(bool _optimize = false): m_optimize(_optimize), m_context(), m_returnTag(m_context.newTag()) {} void compileContract(ContractDefinition const& _contract, std::map const& _contracts); bytes getAssembledBytecode() { return m_context.getAssembledBytecode(m_optimize); } bytes getRuntimeBytecode() { return m_runtimeContext.getAssembledBytecode(m_optimize);} void streamAssembly(std::ostream& _stream) const { m_context.streamAssembly(_stream); } CompilerContext const& getContext() const { return m_context; } CompilerContext const& getRuntimeContext() const { return m_runtimeContext; } private: /// Registers the non-function objects inside the contract with the context. void initializeContext(ContractDefinition const& _contract, std::map const& _contracts); /// Adds the code that is run at creation time. Should be run after exchanging the run-time context /// with a new and initialized context. Adds the constructor code. void packIntoContractCreator(ContractDefinition const& _contract, CompilerContext const& _runtimeContext); void appendBaseConstructorCall(FunctionDefinition const& _constructor, std::vector> const& _arguments); void appendConstructorCall(FunctionDefinition const& _constructor); void appendFunctionSelector(ContractDefinition const& _contract); /// Creates code that unpacks the arguments for the given function represented by a vector of TypePointers. /// From memory if @a _fromMemory is true, otherwise from call data. void appendCalldataUnpacker(TypePointers const& _typeParameters, bool _fromMemory = false); void appendReturnValuePacker(TypePointers const& _typeParameters); void registerStateVariables(ContractDefinition const& _contract); void initializeStateVariables(ContractDefinition const& _contract); virtual bool visit(VariableDeclaration const& _variableDeclaration) override; virtual bool visit(FunctionDefinition const& _function) override; virtual bool visit(IfStatement const& _ifStatement) override; virtual bool visit(WhileStatement const& _whileStatement) override; virtual bool visit(ForStatement const& _forStatement) override; virtual bool visit(Continue const& _continue) override; virtual bool visit(Break const& _break) override; virtual bool visit(Return const& _return) override; virtual bool visit(VariableDeclarationStatement const& _variableDeclarationStatement) override; virtual bool visit(ExpressionStatement const& _expressionStatement) override; virtual bool visit(PlaceholderStatement const&) override; /// Appends one layer of function modifier code of the current function, or the function /// body itself if the last modifier was reached. void appendModifierOrFunctionCode(); void compileExpression(Expression const& _expression, TypePointer const& _targetType = TypePointer()); bool const m_optimize; CompilerContext m_context; CompilerContext m_runtimeContext; std::vector m_breakTags; ///< tag to jump to for a "break" statement std::vector m_continueTags; ///< tag to jump to for a "continue" statement eth::AssemblyItem m_returnTag; ///< tag to jump to for a "return" statement unsigned m_modifierDepth = 0; FunctionDefinition const* m_currentFunction; unsigned m_stackCleanupForReturn; ///< this number of stack elements need to be removed before jump to m_returnTag }; } }