/* This file is part of solidity. solidity is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. solidity is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with solidity. If not, see . */ // SPDX-License-Identifier: GPL-3.0 /** * Contains an abstract base class representing a selection of elements from a collection * and its concrete implementations. */ #pragma once #include #include #include namespace solidity::phaser { /** * Abstract base class for selections of elements from a collection. * * An instance of this class represents a specific method of selecting a set of elements from * containers of arbitrary sizes. The set of selected elements is always a subset of the container * but may indicate the same element more than once. The selection may or may not be fixed - it's * up to a specific implementation whether subsequent calls for the same container produce the same * indices or not. * * Derived classes are meant to override the @a materialise() method. * This method is expected to produce indices of selected elements given the size of the collection. */ class Selection { public: Selection() = default; Selection(Selection const&) = delete; Selection& operator=(Selection const&) = delete; virtual ~Selection() = default; virtual std::vector materialise(size_t _poolSize) const = 0; }; /** * A selection that selects a contiguous slice of the container. Start and end of this part are * specified as percentages of its size. */ class RangeSelection: public Selection { public: explicit RangeSelection(double _startPercent = 0.0, double _endPercent = 1.0): m_startPercent(_startPercent), m_endPercent(_endPercent) { assert(0 <= m_startPercent && m_startPercent <= m_endPercent && m_endPercent <= 1.0); } std::vector materialise(size_t _poolSize) const override; private: double m_startPercent; double m_endPercent; }; /** * A selection that selects elements at specific, fixed positions indicated by a repeating "pattern". * If the positions in the pattern exceed the size of the container, they are capped at the maximum * available position. Always selects as many elements as the size of the container multiplied by * @a _selectionSize (unless the container is empty). * * E.g. if the pattern is {0, 9} and collection size is 5, the selection will materialise into * {0, 4, 0, 4, 0}. If the size is 3, it will be {0, 2, 0}. */ class MosaicSelection: public Selection { public: explicit MosaicSelection(std::vector _pattern, double _selectionSize = 1.0): m_pattern(std::move(_pattern)), m_selectionSize(_selectionSize) { assert(m_pattern.size() > 0 || _selectionSize == 0.0); } std::vector materialise(size_t _poolSize) const override; private: std::vector m_pattern; double m_selectionSize; }; /** * A selection that randomly selects elements from a container. The resulting set of indices may * contain duplicates and is different on each call to @a materialise(). Always selects as many * elements as the size of the container multiplied by @a _selectionSize (unless the container is * empty). */ class RandomSelection: public Selection { public: explicit RandomSelection(double _selectionSize): m_selectionSize(_selectionSize) { assert(_selectionSize >= 0); } std::vector materialise(size_t _poolSize) const override; private: double m_selectionSize; }; /** * A selection that goes over all elements in a container, for each one independently deciding * whether to select it or not. Each element has the same chance of being selected and can be * selected at most once. The order of selected elements is the same as the order of elements in * the container. The number of selected elements is random and can be different with each call * to @a materialise(). */ class RandomSubset: public Selection { public: explicit RandomSubset(double _selectionChance): m_selectionChance(_selectionChance) { assert(0.0 <= _selectionChance && _selectionChance <= 1.0); } std::vector materialise(size_t _poolSize) const override; private: double m_selectionChance; }; }