/* This file is part of solidity. solidity is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. solidity is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with solidity. If not, see . */ /** * Yul dialect. */ #pragma once #include #include #include namespace yul { class YulString; using Type = YulString; enum class AsmFlavour { Loose, // no types, EVM instructions as function, jumps and direct stack manipulations Strict, // no types, EVM instructions as functions, but no jumps and no direct stack manipulations Yul // same as Strict mode with types }; struct BuiltinFunction { YulString name; std::vector parameters; std::vector returns; /// If true, calls to this function can be freely moved and copied (as long as their /// arguments are either variables or also movable) without altering the semantics. /// This means the function cannot depend on storage or memory, cannot have any side-effects, /// but it can depend on state that is constant across an EVM-call. bool movable = false; /// If true, a call to this function can be omitted without changing semantics. bool sideEffectFree = false; /// If true, can only accept literals as arguments and they cannot be moved to variables. bool literalArguments = false; }; struct Dialect: boost::noncopyable { AsmFlavour const flavour = AsmFlavour::Loose; /// @returns the builtin function of the given name or a nullptr if it is not a builtin function. virtual BuiltinFunction const* builtin(YulString /*_name*/) const { return nullptr; } Dialect(AsmFlavour _flavour): flavour(_flavour) {} virtual ~Dialect() = default; static Dialect const& yul() { static Dialect yulDialect(AsmFlavour::Yul); return yulDialect; } }; }