#include "Project.h" #include "Editor.h" namespace solidity::ui::project { void Project::initialize() { ImGuiIO& io = ImGui::GetIO(); ImGui::SetWindowPos( {ImGui::GetTextLineHeightWithSpacing() + ImGui::GetTextLineHeightWithSpacing() * 2, ImGui::GetTextLineHeightWithSpacing() * 2 + ImGui::GetTextLineHeightWithSpacing() * 2}); ImGui::SetWindowSize({io.DisplaySize.x / 2, io.DisplaySize.y / 2}); zep_init(Zep::NVec2f(1.0f, 1.0f)); zep_load(Zep::ZepPath(CMAKE_SOURCE_DIR) / "LICENSE.txt"); } void Project::renderProjectMenu() { if (ImGui::BeginMainMenuBar()) { if (ImGui::BeginMenu("Project")) { if (ImGui::BeginMenu("Compiler Options")) { m_options_ui->render(); ImGui::EndMenu(); } ImGui::EndMenu(); } ImGui::EndMainMenuBar(); } } bool Project::render() { bool focused = false; if (m_opened) { if (ImGui::Begin(arguments().c_str(), &m_opened)) { if (!m_initialized) { initialize(); m_initialized = true; } focused = ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows); zep_update(); static Zep::NVec2i size = Zep::NVec2i(640, 480); zep_show(size); } ImGui::End(); } return focused; } } // namespace solidity::ui::project