// implicit conversions fixed128x2 constant a = fixed64x1(0); fixed128x1 constant b = fixed64x1(0); fixed128x1 constant c = ufixed64x1(0); fixed128x3 constant d = ufixed64x1(0); // explicit conversions // precision reduction ufixed64x1 constant r = ufixed64x1(ufixed64x2(0)); // sign change ufixed64x2 constant s = ufixed64x2(fixed64x2(0)); // bit reduction fixed32x2 constant t = fixed32x2(fixed64x2(0)); // ----