.. index:: contract, state variable, function, event, struct, enum, function;modifier .. _contract_structure: *********************** Structure of a Contract *********************** Contracts in Solidity are similar to classes in object-oriented languages. Each contract can contain declarations of :ref:`structure-state-variables`, :ref:`structure-functions`, :ref:`structure-function-modifiers`, :ref:`structure-events`, :ref:`structure-errors`, :ref:`structure-struct-types` and :ref:`structure-enum-types`. Furthermore, contracts can inherit from other contracts. There are also special kinds of contracts called :ref:`libraries` and :ref:`interfaces`. The section about :ref:`contracts` contains more details than this section, which serves to provide a quick overview. .. _structure-state-variables: State Variables =============== State variables are variables whose values are permanently stored in contract storage. .. code-block:: solidity // SPDX-License-Identifier: GPL-3.0 pragma solidity >=0.4.0 <0.9.0; contract SimpleStorage { uint storedData; // State variable // ... } See the :ref:`types` section for valid state variable types and :ref:`visibility-and-getters` for possible choices for visibility. .. _structure-functions: Functions ========= Functions are the executable units of code. Functions are usually defined inside a contract, but they can also be defined outside of contracts. .. code-block:: solidity // SPDX-License-Identifier: GPL-3.0 pragma solidity >=0.7.1 <0.9.0; contract SimpleAuction { function bid() public payable { // Function // ... } } // Helper function defined outside of a contract function helper(uint x) pure returns (uint) { return x * 2; } :ref:`function-calls` can happen internally or externally and have different levels of :ref:`visibility` towards other contracts. :ref:`Functions` accept :ref:`parameters and return variables` to pass parameters and values between them. .. _structure-function-modifiers: Function Modifiers ================== Function modifiers can be used to amend the semantics of functions in a declarative way (see :ref:`modifiers` in the contracts section). Overloading, that is, having the same modifier name with different parameters, is not possible. Like functions, modifiers can be :ref:`overridden `. .. code-block:: solidity // SPDX-License-Identifier: GPL-3.0 pragma solidity >=0.4.22 <0.9.0; contract Purchase { address public seller; modifier onlySeller() { // Modifier require( msg.sender == seller, "Only seller can call this." ); _; } function abort() public view onlySeller { // Modifier usage // ... } } .. _structure-events: Events ====== Events are convenience interfaces with the EVM logging facilities. .. code-block:: solidity // SPDX-License-Identifier: GPL-3.0 pragma solidity ^0.8.22; event HighestBidIncreased(address bidder, uint amount); // Event contract SimpleAuction { function bid() public payable { // ... emit HighestBidIncreased(msg.sender, msg.value); // Triggering event } } See :ref:`events` in contracts section for information on how events are declared and can be used from within a dapp. .. _structure-errors: Errors ====== Errors allow you to define descriptive names and data for failure situations. Errors can be used in :ref:`revert statements `. In comparison to string descriptions, errors are much cheaper and allow you to encode additional data. You can use NatSpec to describe the error to the user. .. code-block:: solidity // SPDX-License-Identifier: GPL-3.0 pragma solidity ^0.8.4; /// Not enough funds for transfer. Requested `requested`, /// but only `available` available. error NotEnoughFunds(uint requested, uint available); contract Token { mapping(address => uint) balances; function transfer(address to, uint amount) public { uint balance = balances[msg.sender]; if (balance < amount) revert NotEnoughFunds(amount, balance); balances[msg.sender] -= amount; balances[to] += amount; // ... } } See :ref:`errors` in the contracts section for more information. .. _structure-struct-types: Struct Types ============= Structs are custom defined types that can group several variables (see :ref:`structs` in types section). .. code-block:: solidity // SPDX-License-Identifier: GPL-3.0 pragma solidity >=0.4.0 <0.9.0; contract Ballot { struct Voter { // Struct uint weight; bool voted; address delegate; uint vote; } } .. _structure-enum-types: Enum Types ========== Enums can be used to create custom types with a finite set of 'constant values' (see :ref:`enums` in types section). .. code-block:: solidity // SPDX-License-Identifier: GPL-3.0 pragma solidity >=0.4.0 <0.9.0; contract Purchase { enum State { Created, Locked, Inactive } // Enum }