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https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
Fixed up formatting
This commit is contained in:
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@ -39,18 +39,17 @@ of votes.
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::
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::
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/// @title Voting with delegation.
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/// @title Voting with delegation.
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contract Ballot
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contract Ballot {
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{
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// This declares a new complex type which will
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// This declares a new complex type which will
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// be used for variables later.
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// be used for variables later.
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// It will represent a single voter.
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// It will represent a single voter.
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struct Voter
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struct Voter {
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{
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uint weight; // weight is accumulated by delegation
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uint weight; // weight is accumulated by delegation
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bool voted; // if true, that person already voted
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bool voted; // if true, that person already voted
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address delegate; // person delegated to
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address delegate; // person delegated to
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uint vote; // index of the voted proposal
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uint vote; // index of the voted proposal
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}
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}
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// This is a type for a single proposal.
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// This is a type for a single proposal.
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struct Proposal
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struct Proposal
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{
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{
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@ -59,21 +58,23 @@ of votes.
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}
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}
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address public chairperson;
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address public chairperson;
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// This declares a state variable that
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// This declares a state variable that
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// stores a `Voter` struct for each possible address.
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// stores a `Voter` struct for each possible address.
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mapping(address => Voter) public voters;
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mapping(address => Voter) public voters;
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// A dynamically-sized array of `Proposal` structs.
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// A dynamically-sized array of `Proposal` structs.
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Proposal[] public proposals;
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Proposal[] public proposals;
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/// Create a new ballot to choose one of `proposalNames`.
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/// Create a new ballot to choose one of `proposalNames`.
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function Ballot(bytes32[] proposalNames)
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function Ballot(bytes32[] proposalNames) {
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{
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chairperson = msg.sender;
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chairperson = msg.sender;
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voters[chairperson].weight = 1;
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voters[chairperson].weight = 1;
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// For each of the provided proposal names,
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// For each of the provided proposal names,
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// create a new proposal object and add it
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// create a new proposal object and add it
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// to the end of the array.
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// to the end of the array.
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for (uint i = 0; i < proposalNames.length; i++)
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for (uint i = 0; i < proposalNames.length; i++) {
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// `Proposal({...})` creates a temporary
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// `Proposal({...})` creates a temporary
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// Proposal object and `proposal.push(...)`
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// Proposal object and `proposal.push(...)`
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// appends it to the end of `proposals`.
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// appends it to the end of `proposals`.
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@ -81,60 +82,68 @@ of votes.
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name: proposalNames[i],
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name: proposalNames[i],
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voteCount: 0
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voteCount: 0
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}));
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}));
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}
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}
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}
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// Give `voter` the right to vote on this ballot.
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// Give `voter` the right to vote on this ballot.
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// May only be called by `chairperson`.
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// May only be called by `chairperson`.
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function giveRightToVote(address voter)
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function giveRightToVote(address voter) {
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{
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if (msg.sender != chairperson || voters[voter].voted) {
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if (msg.sender != chairperson || voters[voter].voted)
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// `throw` terminates and reverts all changes to
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// `throw` terminates and reverts all changes to
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// the state and to Ether balances. It is often
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// the state and to Ether balances. It is often
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// a good idea to use this if functions are
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// a good idea to use this if functions are
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// called incorrectly. But watch out, this
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// called incorrectly. But watch out, this
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// will also consume all provided gas.
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// will also consume all provided gas.
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throw;
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throw;
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}
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voters[voter].weight = 1;
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voters[voter].weight = 1;
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}
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}
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/// Delegate your vote to the voter `to`.
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/// Delegate your vote to the voter `to`.
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function delegate(address to)
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function delegate(address to) {
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{
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// assigns reference
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// assigns reference
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Voter sender = voters[msg.sender];
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Voter sender = voters[msg.sender];
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if (sender.voted)
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if (sender.voted)
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throw;
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throw;
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// Forward the delegation as long as
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// Forward the delegation as long as
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// `to` also delegated.
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// `to` also delegated.
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while (voters[to].delegate != address(0) &&
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while (voters[to].delegate != address(0) &&
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voters[to].delegate != msg.sender)
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voters[to].delegate != msg.sender) {
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to = voters[to].delegate;
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to = voters[to].delegate;
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}
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// We found a loop in the delegation, not allowed.
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// We found a loop in the delegation, not allowed.
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if (to == msg.sender)
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if (to == msg.sender) {
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throw;
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throw;
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}
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// Since `sender` is a reference, this
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// Since `sender` is a reference, this
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// modifies `voters[msg.sender].voted`
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// modifies `voters[msg.sender].voted`
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sender.voted = true;
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sender.voted = true;
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sender.delegate = to;
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sender.delegate = to;
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Voter delegate = voters[to];
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Voter delegate = voters[to];
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if (delegate.voted)
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if (delegate.voted) {
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// If the delegate already voted,
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// If the delegate already voted,
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// directly add to the number of votes
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// directly add to the number of votes
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proposals[delegate.vote].voteCount += sender.weight;
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proposals[delegate.vote].voteCount += sender.weight;
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else
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}
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else {
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// If the delegate did not vote yet,
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// If the delegate did not vote yet,
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// add to her weight.
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// add to her weight.
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delegate.weight += sender.weight;
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delegate.weight += sender.weight;
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}
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}
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}
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/// Give your vote (including votes delegated to you)
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/// Give your vote (including votes delegated to you)
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/// to proposal `proposals[proposal].name`.
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/// to proposal `proposals[proposal].name`.
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function vote(uint proposal)
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function vote(uint proposal) {
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{
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Voter sender = voters[msg.sender];
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Voter sender = voters[msg.sender];
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if (sender.voted) throw;
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if (sender.voted)
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throw;
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sender.voted = true;
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sender.voted = true;
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sender.vote = proposal;
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sender.vote = proposal;
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// If `proposal` is out of the range of the array,
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// If `proposal` is out of the range of the array,
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// this will throw automatically and revert all
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// this will throw automatically and revert all
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// changes.
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// changes.
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@ -147,10 +156,8 @@ of votes.
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returns (uint winningProposal)
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returns (uint winningProposal)
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{
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{
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uint winningVoteCount = 0;
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uint winningVoteCount = 0;
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for (uint p = 0; p < proposals.length; p++)
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for (uint p = 0; p < proposals.length; p++) {
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{
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if (proposals[p].voteCount > winningVoteCount) {
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if (proposals[p].voteCount > winningVoteCount)
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{
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winningVoteCount = proposals[p].voteCount;
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winningVoteCount = proposals[p].voteCount;
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winningProposal = p;
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winningProposal = p;
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}
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}
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@ -223,8 +230,10 @@ activate themselves.
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/// Create a simple auction with `_biddingTime`
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/// Create a simple auction with `_biddingTime`
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/// seconds bidding time on behalf of the
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/// seconds bidding time on behalf of the
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/// beneficiary address `_beneficiary`.
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/// beneficiary address `_beneficiary`.
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function SimpleAuction(uint _biddingTime,
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function SimpleAuction(
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address _beneficiary) {
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uint _biddingTime,
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address _beneficiary
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) {
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beneficiary = _beneficiary;
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beneficiary = _beneficiary;
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auctionStart = now;
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auctionStart = now;
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biddingTime = _biddingTime;
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biddingTime = _biddingTime;
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@ -238,16 +247,19 @@ activate themselves.
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// No arguments are necessary, all
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// No arguments are necessary, all
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// information is already part of
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// information is already part of
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// the transaction.
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// the transaction.
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if (now > auctionStart + biddingTime)
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if (now > auctionStart + biddingTime) {
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// Revert the call if the bidding
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// Revert the call if the bidding
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// period is over.
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// period is over.
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throw;
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throw;
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if (msg.value <= highestBid)
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}
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if (msg.value <= highestBid) {
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// If the bid is not higher, send the
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// If the bid is not higher, send the
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// money back.
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// money back.
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throw;
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throw;
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if (highestBidder != 0)
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}
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if (highestBidder != 0) {
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highestBidder.send(highestBid);
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highestBidder.send(highestBid);
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}
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highestBidder = msg.sender;
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highestBidder = msg.sender;
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highestBid = msg.value;
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highestBid = msg.value;
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HighestBidIncreased(msg.sender, msg.value);
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HighestBidIncreased(msg.sender, msg.value);
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@ -261,6 +273,7 @@ activate themselves.
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if (ended)
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if (ended)
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throw; // this function has already been called
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throw; // this function has already been called
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AuctionEnded(highestBidder, highestBid);
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AuctionEnded(highestBidder, highestBid);
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// We send all the money we have, because some
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// We send all the money we have, because some
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// of the refunds might have failed.
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// of the refunds might have failed.
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beneficiary.send(this.balance);
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beneficiary.send(this.balance);
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@ -319,13 +332,12 @@ high or low invalid bids.
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::
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::
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contract BlindAuction
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contract BlindAuction {
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{
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struct Bid {
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struct Bid
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{
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bytes32 blindedBid;
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bytes32 blindedBid;
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uint deposit;
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uint deposit;
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}
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}
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address public beneficiary;
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address public beneficiary;
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uint public auctionStart;
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uint public auctionStart;
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uint public biddingEnd;
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uint public biddingEnd;
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@ -346,10 +358,11 @@ high or low invalid bids.
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modifier onlyBefore(uint _time) { if (now >= _time) throw; _ }
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modifier onlyBefore(uint _time) { if (now >= _time) throw; _ }
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modifier onlyAfter(uint _time) { if (now <= _time) throw; _ }
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modifier onlyAfter(uint _time) { if (now <= _time) throw; _ }
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function BlindAuction(uint _biddingTime,
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function BlindAuction(
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uint _revealTime,
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uint _biddingTime,
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address _beneficiary)
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uint _revealTime,
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{
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address _beneficiary
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) {
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beneficiary = _beneficiary;
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beneficiary = _beneficiary;
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auctionStart = now;
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auctionStart = now;
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biddingEnd = now + _biddingTime;
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biddingEnd = now + _biddingTime;
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@ -377,29 +390,38 @@ high or low invalid bids.
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/// Reveal your blinded bids. You will get a refund for all
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/// Reveal your blinded bids. You will get a refund for all
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/// correctly blinded invalid bids and for all bids except for
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/// correctly blinded invalid bids and for all bids except for
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/// the totally highest.
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/// the totally highest.
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function reveal(uint[] _values, bool[] _fake,
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function reveal(
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bytes32[] _secret)
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uint[] _values,
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bool[] _fake,
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bytes32[] _secret
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)
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onlyAfter(biddingEnd)
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onlyAfter(biddingEnd)
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onlyBefore(revealEnd)
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onlyBefore(revealEnd)
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{
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{
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uint length = bids[msg.sender].length;
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uint length = bids[msg.sender].length;
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if (_values.length != length || _fake.length != length ||
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if (
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_secret.length != length)
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_values.length != length
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|| _fake.length != length
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|| _secret.length != length
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) {
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throw;
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throw;
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}
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uint refund;
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uint refund;
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for (uint i = 0; i < length; i++)
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for (uint i = 0; i < length; i++) {
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{
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var bid = bids[msg.sender][i];
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var bid = bids[msg.sender][i];
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var (value, fake, secret) =
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var (value, fake, secret) =
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(_values[i], _fake[i], _secret[i]);
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(_values[i], _fake[i], _secret[i]);
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if (bid.blindedBid != sha3(value, fake, secret))
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if (bid.blindedBid != sha3(value, fake, secret)) {
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// Bid was not actually revealed.
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// Bid was not actually revealed.
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// Do not refund deposit.
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// Do not refund deposit.
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continue;
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continue;
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}
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refund += bid.deposit;
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refund += bid.deposit;
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if (!fake && bid.deposit >= value)
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if (!fake && bid.deposit >= value) {
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if (placeBid(msg.sender, value))
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if (placeBid(msg.sender, value))
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refund -= value;
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refund -= value;
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}
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// Make it impossible for the sender to re-claim
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// Make it impossible for the sender to re-claim
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// the same deposit.
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// the same deposit.
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bid.blindedBid = 0;
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bid.blindedBid = 0;
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@ -413,11 +435,13 @@ high or low invalid bids.
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function placeBid(address bidder, uint value) internal
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function placeBid(address bidder, uint value) internal
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returns (bool success)
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returns (bool success)
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{
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{
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if (value <= highestBid)
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if (value <= highestBid) {
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return false;
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return false;
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if (highestBidder != 0)
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}
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if (highestBidder != 0) {
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// Refund the previously highest bidder.
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// Refund the previously highest bidder.
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highestBidder.send(highestBid);
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highestBidder.send(highestBid);
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}
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highestBid = value;
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highestBid = value;
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highestBidder = bidder;
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highestBidder = bidder;
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return true;
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return true;
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@ -428,7 +452,8 @@ high or low invalid bids.
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function auctionEnd()
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function auctionEnd()
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onlyAfter(revealEnd)
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onlyAfter(revealEnd)
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{
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{
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if (ended) throw;
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if (ended)
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throw;
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AuctionEnded(highestBidder, highestBid);
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AuctionEnded(highestBidder, highestBid);
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// We send all the money we have, because some
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// We send all the money we have, because some
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// of the refunds might have failed.
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// of the refunds might have failed.
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@ -436,7 +461,9 @@ high or low invalid bids.
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ended = true;
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ended = true;
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}
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}
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function () { throw; }
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function () {
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throw;
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}
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}
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}
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.. index:: purchase, remote purchase, escrow
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.. index:: purchase, remote purchase, escrow
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@ -449,39 +476,39 @@ Safe Remote Purchase
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::
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::
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contract Purchase
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contract Purchase {
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{
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uint public value;
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uint public value;
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address public seller;
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address public seller;
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address public buyer;
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address public buyer;
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enum State { Created, Locked, Inactive }
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enum State { Created, Locked, Inactive }
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State public state;
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State public state;
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function Purchase()
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{
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function Purchase() {
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seller = msg.sender;
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seller = msg.sender;
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value = msg.value / 2;
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value = msg.value / 2;
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if (2 * value != msg.value) throw;
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if (2 * value != msg.value) throw;
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}
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}
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modifier require(bool _condition)
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{
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modifier require(bool _condition) {
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if (!_condition) throw;
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if (!_condition) throw;
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_
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_
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}
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}
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modifier onlyBuyer()
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{
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modifier onlyBuyer() {
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if (msg.sender != buyer) throw;
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if (msg.sender != buyer) throw;
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_
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_
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}
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}
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modifier onlySeller()
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{
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modifier onlySeller() {
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if (msg.sender != seller) throw;
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if (msg.sender != seller) throw;
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_
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_
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}
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}
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modifier inState(State _state)
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{
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modifier inState(State _state) {
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if (state != _state) throw;
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if (state != _state) throw;
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_
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_
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}
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}
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event aborted();
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event aborted();
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event purchaseConfirmed();
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event purchaseConfirmed();
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event itemReceived();
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event itemReceived();
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@ -497,6 +524,7 @@ Safe Remote Purchase
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seller.send(this.balance);
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seller.send(this.balance);
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state = State.Inactive;
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state = State.Inactive;
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}
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}
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||||||
/// Confirm the purchase as buyer.
|
/// Confirm the purchase as buyer.
|
||||||
/// Transaction has to include `2 * value` ether.
|
/// Transaction has to include `2 * value` ether.
|
||||||
/// The ether will be locked until confirmReceived
|
/// The ether will be locked until confirmReceived
|
||||||
@ -509,6 +537,7 @@ Safe Remote Purchase
|
|||||||
buyer = msg.sender;
|
buyer = msg.sender;
|
||||||
state = State.Locked;
|
state = State.Locked;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Confirm that you (the buyer) received the item.
|
/// Confirm that you (the buyer) received the item.
|
||||||
/// This will release the locked ether.
|
/// This will release the locked ether.
|
||||||
function confirmReceived()
|
function confirmReceived()
|
||||||
@ -520,7 +549,10 @@ Safe Remote Purchase
|
|||||||
seller.send(this.balance);
|
seller.send(this.balance);
|
||||||
state = State.Inactive;
|
state = State.Inactive;
|
||||||
}
|
}
|
||||||
function() { throw; }
|
|
||||||
|
function() {
|
||||||
|
throw;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
********************
|
********************
|
||||||
|
Loading…
Reference in New Issue
Block a user