Use annotation.calledDirectly to simplify IR codegen

This commit is contained in:
Mathias Baumann
2020-11-30 18:54:42 +01:00
parent c3da529a18
commit f8e6f4a4eb
4 changed files with 21 additions and 55 deletions
+3 -12
View File
@@ -108,7 +108,7 @@ public:
void initializeInternalDispatch(InternalDispatchMap _internalDispatchMap);
InternalDispatchMap consumeInternalDispatchMap();
bool internalDispatchClean() const { return m_internalDispatchMap.empty() && m_directInternalFunctionCalls.empty(); }
bool internalDispatchClean() const { return m_internalDispatchMap.empty(); }
/// Notifies the context that a function call that needs to go through internal dispatch was
/// encountered while visiting the AST. This ensures that the corresponding dispatch function
@@ -116,16 +116,8 @@ public:
/// the code contains a call to an uninitialized function variable).
void internalFunctionCalledThroughDispatch(YulArity const& _arity);
/// Notifies the context that a direct function call (i.e. not through internal dispatch) was
/// encountered while visiting the AST. This lets the context know that the function should
/// not be added to the dispatch (unless there are also indirect calls to it elsewhere else).
void internalFunctionCalledDirectly(Expression const& _expression);
/// Notifies the context that a name representing an internal function has been found while
/// visiting the AST. If the name has not been reported as a direct call using
/// @a internalFunctionCalledDirectly(), it's assumed to represent function variable access
/// and the function gets added to internal dispatch.
void internalFunctionAccessed(Expression const& _expression, FunctionDefinition const& _function);
/// Adds a function to the internal dispatch.
void addToInternalDispatch(FunctionDefinition const& _function);
/// @returns a new copy of the utility function generator (but using the same function set).
YulUtilFunctions utils();
@@ -179,7 +171,6 @@ private:
/// the code contains a call via a pointer even though a specific function is never assigned to it.
/// It will fail at runtime but the code must still compile.
InternalDispatchMap m_internalDispatchMap;
std::set<Expression const*> m_directInternalFunctionCalls;
std::set<ContractDefinition const*, ASTNode::CompareByID> m_subObjects;
};