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Change example to auction
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@ -22,32 +22,70 @@ an Ether storage contract.
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::
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contract WithdrawalPattern {
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contract WithdrawalPatternAuction {
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address public beneficiary;
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uint public auctionStart;
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uint public biddingTime;
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mapping (address => uint) etherStore;
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mapping (address => uint) pendingReturns;
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address public highestBidder;
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uint public highestBid;
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function sendEther(uint amount) {
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if (amount > etherStore[msg.sender]) {
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throw;
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}
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etherStore[msg.sender] -= amount;
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pendingReturns[msg.sender] += amount;
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mapping(address => uint) pendingReturns;
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bool ended;
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function WithdrawalPatternAuction(
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uint _biddingTime,
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address _beneficiary
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) {
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beneficiary = _beneficiary;
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auctionStart = now;
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biddingTime = _biddingTime;
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}
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function withdraw() {
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uint amount = pendingReturns[msg.sender];
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// It is important to zero the mapping entry
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// before sending otherwise this could open
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// the contract to a re-entrancy attack
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pendingReturns[msg.sender] = 0;
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if (!msg.sender.send(amount)) {
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function bid() {
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if (now > auctionStart + biddingTime) {
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throw;
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}
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if (msg.value <= highestBid) {
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throw;
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}
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// Note that funds for unsucessful
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// bids are returned using the
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// pendingReturns mapping
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if (highestBidder != 0) {
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pendingReturns[highestBidder] += highestBid;
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}
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highestBidder = msg.sender;
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highestBid = msg.value;
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}
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// Withdraw a bid that was overbid.
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function withdraw() {
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var amount = pendingReturns[msg.sender];
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// It is important to set this to zero because the recipient
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// can call this function again as part of the receiving call
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// before `send` returns.
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pendingReturns[msg.sender] = 0;
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if (!msg.sender.send(amount))
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throw; // If anything fails, this will revert the changes above
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}
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function auctionEnd() {
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if (now <= auctionStart + biddingTime)
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throw;
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if (ended)
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throw;
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ended = true;
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if (!beneficiary.send(this.balance))
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throw;
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}
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function () {
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etherStore[msg.sender] += msg.value;
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throw;
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}
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}
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@ -55,28 +93,66 @@ This is as opposed to the more intuitive sending pattern.
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::
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contract SendPattern {
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contract SendPatternAuction {
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address public beneficiary;
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uint public auctionStart;
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uint public biddingTime;
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mapping (address => uint) etherStore;
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address public highestBidder;
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uint public highestBid;
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function sendEther(uint amount) {
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if (amount > etherStore[msg.sender]) {
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bool ended;
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function WithdrawalPatternAuction(
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uint _biddingTime,
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address _beneficiary
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) {
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beneficiary = _beneficiary;
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auctionStart = now;
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biddingTime = _biddingTime;
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}
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function bid() {
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if (now > auctionStart + biddingTime) {
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throw;
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}
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etherStore[msg.sender] -= amount;
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if (!msg.sender.send(amount)) {
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if (msg.value <= highestBid) {
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throw;
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}
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// Note that funds are
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// immedietally sent back to
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// unsucessful bidders
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if (highestBidder != 0) {
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msg.sender.send(amount);// DANGER - send is unchecked!
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}
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highestBidder = msg.sender;
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highestBid = msg.value;
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}
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function auctionEnd() {
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if (now <= auctionStart + biddingTime)
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throw;
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if (ended)
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throw;
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ended = true;
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if (!beneficiary.send(this.balance))
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throw;
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}
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function () {
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etherStore[msg.sender] += msg.value;
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throw;
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}
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}
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An example of this pattern in a less contrived
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application can be found on the :ref:`simple_auction`
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example.
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Notice that, in this example, an attacker could trap
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the previous highest bidder's funds in the contract
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by causing the execution of `send` to fail.
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The full auction example can be found at
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:ref:`simple_auction`.
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.. index:: access;restricting
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