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https://github.com/ethereum/solidity
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Redundant assign eliminator.
This commit is contained in:
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/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Optimiser component that removes assignments to variables that are not used
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* until they go out of scope or are re-assigned.
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*/
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#include <libyul/optimiser/RedundantAssignEliminator.h>
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#include <libyul/optimiser/Semantics.h>
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#include <libsolidity/inlineasm/AsmData.h>
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#include <libdevcore/CommonData.h>
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#include <boost/range/algorithm_ext/erase.hpp>
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using namespace std;
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using namespace dev;
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using namespace dev::yul;
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using namespace dev::solidity;
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void RedundantAssignEliminator::operator()(Identifier const& _identifier)
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{
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changeUndecidedTo(_identifier.name, State::Used);
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}
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void RedundantAssignEliminator::operator()(VariableDeclaration const& _variableDeclaration)
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{
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ASTWalker::operator()(_variableDeclaration);
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for (auto const& var: _variableDeclaration.variables)
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m_declaredVariables.insert(var.name);
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}
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void RedundantAssignEliminator::operator()(Assignment const& _assignment)
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{
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visit(*_assignment.value);
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for (auto const& var: _assignment.variableNames)
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changeUndecidedTo(var.name, State::Unused);
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if (_assignment.variableNames.size() == 1)
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// Default-construct it in "Undecided" state if it does not yet exist.
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m_assignments[_assignment.variableNames.front().name][&_assignment];
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}
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void RedundantAssignEliminator::operator()(If const& _if)
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{
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visit(*_if.condition);
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RedundantAssignEliminator branch{*this};
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branch(_if.body);
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join(branch);
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}
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void RedundantAssignEliminator::operator()(Switch const& _switch)
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{
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visit(*_switch.expression);
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bool hasDefault = false;
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vector<RedundantAssignEliminator> branches;
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for (auto const& c: _switch.cases)
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{
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if (!c.value)
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hasDefault = true;
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branches.emplace_back(*this);
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branches.back()(c.body);
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}
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if (hasDefault)
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{
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*this = std::move(branches.back());
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branches.pop_back();
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}
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for (auto& branch: branches)
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join(branch);
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}
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void RedundantAssignEliminator::operator()(FunctionDefinition const& _functionDefinition)
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{
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(*this)(_functionDefinition.body);
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for (auto const& param: _functionDefinition.parameters)
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changeUndecidedTo(param.name, State::Unused);
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for (auto const& retParam: _functionDefinition.returnVariables)
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changeUndecidedTo(retParam.name, State::Used);
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}
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void RedundantAssignEliminator::operator()(ForLoop const& _forLoop)
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{
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// This will set all variables that are declared in this
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// block to "unused" when it is destroyed.
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BlockScope scope(*this);
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// We need to visit the statements directly because of the
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// scoping rules.
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walkVector(_forLoop.pre.statements);
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// We just run the loop twice to account for the
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// back edge.
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// There need not be more runs because we only have three different states.
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visit(*_forLoop.condition);
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RedundantAssignEliminator zeroRuns{*this};
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(*this)(_forLoop.body);
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(*this)(_forLoop.post);
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visit(*_forLoop.condition);
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RedundantAssignEliminator oneRun{*this};
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(*this)(_forLoop.body);
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(*this)(_forLoop.post);
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visit(*_forLoop.condition);
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// Order does not matter because "max" is commutative and associative.
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join(oneRun);
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join(zeroRuns);
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}
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void RedundantAssignEliminator::operator()(Block const& _block)
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{
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// This will set all variables that are declared in this
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// block to "unused" when it is destroyed.
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BlockScope scope(*this);
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ASTWalker::operator()(_block);
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}
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void RedundantAssignEliminator::run(Block& _ast)
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{
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RedundantAssignEliminator rae;
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rae(_ast);
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std::set<Assignment const*> assignmentsToRemove;
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for (auto const& variables: rae.m_assignments)
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for (auto const& assignment: variables.second)
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{
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assertThrow(assignment.second != State::Undecided, OptimizerException, "");
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if (assignment.second == State::Unused && MovableChecker{*assignment.first->value}.movable())
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assignmentsToRemove.insert(assignment.first);
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}
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AssignmentRemover remover{assignmentsToRemove};
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remover(_ast);
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}
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void RedundantAssignEliminator::join(RedundantAssignEliminator& _other)
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{
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for (auto& var: _other.m_assignments)
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if (m_assignments.count(var.first))
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{
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map<Assignment const*, State>& assignmentsHere = m_assignments[var.first];
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for (auto& assignment: var.second)
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assignmentsHere[assignment.first].join(assignment.second);
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}
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else
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m_assignments[var.first] = std::move(var.second);
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}
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void RedundantAssignEliminator::changeUndecidedTo(string const& _variable, RedundantAssignEliminator::State _newState)
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{
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for (auto& assignment: m_assignments[_variable])
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if (assignment.second == State{State::Undecided})
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assignment.second = _newState;
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}
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void AssignmentRemover::operator()(Block& _block)
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{
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boost::range::remove_erase_if(_block.statements, [=](Statement const& _statement) -> bool {
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return _statement.type() == typeid(Assignment) && m_toRemove.count(&boost::get<Assignment>(_statement));
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});
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ASTModifier::operator()(_block);
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}
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@@ -0,0 +1,185 @@
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/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Optimiser component that removes assignments to variables that are not used
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* until they go out of scope or are re-assigned.
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*/
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#pragma once
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#include <libyul/ASTDataForward.h>
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#include <libyul/optimiser/ASTWalker.h>
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#include <map>
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namespace dev
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{
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namespace yul
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{
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/**
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* Optimiser component that removes assignments to variables that are not used
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* until they go out of scope or are re-assigned. This component
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* respects the control-flow and takes it into account for removal.
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*
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* Example:
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*
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* {
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* let a
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* a := 1
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* a := 2
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* b := 2
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* if calldataload(0)
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* {
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* b := mload(a)
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* }
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* a := b
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* }
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*
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* In the example, "a := 1" can be removed because the value from this assignment
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* is not used in any control-flow branch (it is replaced right away).
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* The assignment "a := 2" is also overwritten by "a := b" at the end,
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* but there is a control-flow path (through the condition body) which uses
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* the value from "a := 2" and thus, this assignment cannot be removed.
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*
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* Detailed rules:
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*
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* The AST is traversed twice: in an information gathering step and in the
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* actual removal step. During information gathering, we maintain a
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* mapping from assignment statements to the three states
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* "unused", "undecided" and "used".
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* When an assignment is visited, it is added to the mapping in the "undecided" state
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* (see remark about for loops below) and every other assignment to the same variable
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* that is still in the "undecided" state is changed to "unused".
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* When a variable is referenced, the state of any assignment to that variable still
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* in the "undecided" state is changed to "used".
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* At points where control flow splits, a copy
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* of the mapping is handed over to each branch. At points where control flow
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* joins, the two mappings coming from the two branches are combined in the following way:
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* Statements that are only in one mapping or have the same state are used unchanged.
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* Conflicting values are resolved in the following way:
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* "unused", "undecided" -> "undecided"
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* "unused", "used" -> "used"
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* "undecided, "used" -> "used".
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*
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* For for-loops, the condition, body and post-part are visited twice, taking
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* the joining control-flow at the condition into account.
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* In other words, we create three control flow paths: Zero runs of the loop,
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* one run and two runs and then combine them at the end.
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* Running at most twice is enough because there are only three different states.
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*
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* For switch statements that have a "default"-case, there is no control-flow
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* part that skips the switch.
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*
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* When a variable goes out of scope, all statements still in the "undecided"
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* state are changed to "unused", unless the variable is the return
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* parameter of a function - there, the state changes to "used".
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*
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* In the second traversal, all assignments that are in the "unused" state are removed.
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*
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*
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* This step is usually run right after the SSA transform to complete
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* the generation of the pseudo-SSA.
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*
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* Prerequisite: Disambiguator.
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*/
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class RedundantAssignEliminator: public ASTWalker
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{
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public:
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RedundantAssignEliminator(RedundantAssignEliminator const&) = default;
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RedundantAssignEliminator& operator=(RedundantAssignEliminator const&) = default;
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RedundantAssignEliminator(RedundantAssignEliminator&&) = default;
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RedundantAssignEliminator& operator=(RedundantAssignEliminator&&) = default;
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void operator()(Identifier const& _identifier) override;
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void operator()(VariableDeclaration const& _variableDeclaration) override;
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void operator()(Assignment const& _assignment) override;
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void operator()(If const& _if) override;
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void operator()(Switch const& _switch) override;
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void operator()(FunctionDefinition const&) override;
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void operator()(ForLoop const&) override;
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void operator()(Block const& _block) override;
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static void run(Block& _ast);
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private:
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RedundantAssignEliminator() {}
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class State
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{
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public:
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enum Value { Unused, Undecided, Used };
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State(Value _value = Undecided): m_value(_value) {}
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bool operator==(State _other) const { return m_value == _other.m_value; }
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bool operator!=(State _other) const { return !operator==(_other); }
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void join(State _other)
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{
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// Using "max" works here because of the order of the values in the enum.
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m_value = Value(std::max(int(_other.m_value), int(m_value)));
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}
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private:
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Value m_value = Undecided;
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};
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/**
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* Takes care about storing the list of declared variables and
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* sets them to "unused" when it is destroyed.
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*/
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class BlockScope
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{
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public:
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explicit BlockScope(RedundantAssignEliminator& _rae): m_rae(_rae)
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{
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swap(m_rae.m_declaredVariables, m_outerDeclaredVariables);
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}
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~BlockScope()
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{
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for (auto const& var: m_rae.m_declaredVariables)
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m_rae.changeUndecidedTo(var, State::Unused);
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swap(m_rae.m_declaredVariables, m_outerDeclaredVariables);
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}
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private:
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RedundantAssignEliminator& m_rae;
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std::set<std::string> m_outerDeclaredVariables;
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};
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/// Joins the assignment mapping with @a _other according to the rules laid out
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/// above.
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/// Will destroy @a _other.
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void join(RedundantAssignEliminator& _other);
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void changeUndecidedTo(std::string const& _variable, State _newState);
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std::set<std::string> m_declaredVariables;
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std::map<std::string, std::map<Assignment const*, State>> m_assignments;
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};
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class AssignmentRemover: public ASTModifier
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{
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public:
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explicit AssignmentRemover(std::set<Assignment const*> const& _toRemove):
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m_toRemove(_toRemove)
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{}
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void operator()(Block& _block) override;
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private:
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std::set<Assignment const*> const& m_toRemove;
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};
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}
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}
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