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Inline assembly without memory effects is implicitly memory safe.
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@@ -316,6 +316,7 @@ vector<YulString> AsmAnalyzer::operator()(FunctionCall const& _funCall)
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literalArguments = &f->literalArguments;
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validateInstructions(_funCall);
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m_sideEffects += f->sideEffects;
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}
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else if (m_currentScope->lookup(_funCall.functionName.name, GenericVisitor{
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[&](Scope::Variable const&)
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