mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
[ui] Basic integration of imgui using opengl3 & sdl on macos.
This commit is contained in:
parent
31bd4f6b80
commit
8ba06a8675
@ -22,8 +22,8 @@ eth_policy()
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# project name and version should be set after cmake_policy CMP0048
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set(PROJECT_VERSION "0.8.17")
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# OSX target needed in order to support std::visit
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.14")
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# OSX target needed in order to support std::visit & std::filesystem
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15")
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project(solidity VERSION ${PROJECT_VERSION} LANGUAGES C CXX)
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include(TestBigEndian)
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@ -11,6 +11,7 @@ macro(configure_project)
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# components
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eth_default_option(TESTS ON)
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eth_default_option(TOOLS ON)
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eth_default_option(SOLIDITY_UI OFF)
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# Define a matching property name of each of the "features".
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foreach(FEATURE ${ARGN})
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@ -39,6 +40,7 @@ endif()
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if (SUPPORT_TOOLS)
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message("-- TOOLS Build tools ${TOOLS}")
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endif()
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message("-- SOLIDITY_UI Build solidity-ui ${SOLIDITY_UI}")
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message("------------------------------------------------------------------ flags")
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message("-- OSSFUZZ ${OSSFUZZ}")
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message("------------------------------------------------------------------------")
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13
cmake/solidity-ui/asset.in
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13
cmake/solidity-ui/asset.in
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@ -0,0 +1,13 @@
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// The generation of this file is defined in tools/solidity-ui/CMakeLists.txt.
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// This file was generated by using the content of tools/solidity-ui/assets/@SOLIDITY_UI_ASSET_FILE_NAME@.yul.
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#pragma once
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namespace solidity::ui::assets
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{
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static uint8_t const @SOLIDITY_UI_ASSET_FILE_NAME@[] = {
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@SOLIDITY_UI_ASSET_FILE_CONTENT@, 0
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};
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} // namespace solidity::ui::assets
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28
cmake/solidity-ui/imgui.cmake
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28
cmake/solidity-ui/imgui.cmake
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@ -0,0 +1,28 @@
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FetchContent_Declare(
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imgui
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GIT_REPOSITORY https://github.com/ocornut/imgui
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GIT_TAG 58eb40db76783f5da09e592ca3eb421f4f2197e3
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)
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FetchContent_MakeAvailable(imgui)
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add_library(imgui
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${imgui_SOURCE_DIR}/imconfig.h
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${imgui_SOURCE_DIR}/imgui.h
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${imgui_SOURCE_DIR}/imgui.cpp
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${imgui_SOURCE_DIR}/imgui_demo.cpp
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${imgui_SOURCE_DIR}/imgui_draw.cpp
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${imgui_SOURCE_DIR}/imgui_internal.h
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${imgui_SOURCE_DIR}/imgui_tables.cpp
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${imgui_SOURCE_DIR}/imgui_widgets.cpp
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${imgui_SOURCE_DIR}/imstb_textedit.h
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${imgui_SOURCE_DIR}/imstb_truetype.h
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${imgui_SOURCE_DIR}/backends/imgui_impl_sdl.h
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# ${imgui_SOURCE_DIR}/backends/imgui_impl_sdl.cpp
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${CMAKE_SOURCE_DIR}/tools/solidity-ui/platform/macos/imgui_impl_sdl.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.h
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${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp
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)
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find_package(SDL2 CONFIG REQUIRED)
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find_package(OpenGL REQUIRED COMPONENTS OpenGL)
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target_link_libraries(imgui PRIVATE SDL2::SDL2 OpenGL::GL)
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#target_compile_definitions(imgui PUBLIC IMGUI_DISABLE_OBSOLETE_FUNCTIONS=1)
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target_include_directories(imgui PUBLIC ${imgui_SOURCE_DIR} ${imgui_SOURCE_DIR}/backends ${SDL2_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIRS})
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12
cmake/solidity-ui/imgui_memory_editor.cmake
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12
cmake/solidity-ui/imgui_memory_editor.cmake
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@ -0,0 +1,12 @@
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FetchContent_Declare(
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imgui_memory_editor
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GIT_REPOSITORY https://github.com/ocornut/imgui_club.git
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GIT_TAG d4cd9896e15a03e92702a578586c3f91bbde01e8
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)
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FetchContent_GetProperties(imgui_memory_editor)
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if(NOT imgui_memory_editor_POPULATED)
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FetchContent_Populate(imgui_memory_editor)
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endif()
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add_library(imgui_memory_editor INTERFACE IMPORTED)
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target_include_directories(imgui_memory_editor INTERFACE ${imgui_memory_editor_SOURCE_DIR}/imgui_memory_editor)
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23
cmake/solidity-ui/implot.cmake
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23
cmake/solidity-ui/implot.cmake
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@ -0,0 +1,23 @@
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FetchContent_Declare(
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implot
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GIT_REPOSITORY https://github.com/epezent/implot.git
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GIT_TAG fc0fd112467c2be84bc56daa57612b0c579ff1af
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)
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FetchContent_GetProperties(implot)
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if(NOT implot_POPULATED)
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FetchContent_Populate(implot)
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endif()
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add_library(implot)
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target_sources(implot PRIVATE
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${implot_SOURCE_DIR}/implot.h
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${implot_SOURCE_DIR}/implot.cpp
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${implot_SOURCE_DIR}/implot_internal.h
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${implot_SOURCE_DIR}/implot_items.cpp)
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target_compile_options(implot PRIVATE "-Wno-sign-conversion")
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target_compile_options(implot PRIVATE "-Wno-extra-semi")
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target_compile_options(implot PRIVATE "-Wno-implicit-fallthrough")
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target_compile_options(implot PRIVATE "-Wno-null-arithmetic")
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target_link_libraries(implot PRIVATE imgui)
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target_include_directories(implot INTERFACE ${implot_SOURCE_DIR})
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add_dependencies(implot imgui)
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15
cmake/solidity-ui/zep.cmake
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15
cmake/solidity-ui/zep.cmake
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@ -0,0 +1,15 @@
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set(BUILD_EXTENSIONS OFF)
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set(BUILD_DEMOS OFF)
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add_compile_definitions(ZEP_SINGLE_HEADER_BUILD=1 ZEP_FEATURE_CPP_FILE_SYSTEM=1)
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FetchContent_Declare(
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zep
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GIT_REPOSITORY https://github.com/Rezonality/zep.git
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GIT_TAG 46a783d6bc14f2dad2660c98ffcfddec5500b085
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)
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FetchContent_GetProperties(zep)
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if(NOT zep_POPULATED)
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FetchContent_Populate(zep)
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endif()
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add_library(zep INTERFACE IMPORTED)
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target_include_directories(zep INTERFACE ${zep_SOURCE_DIR}/include)
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@ -49,3 +49,7 @@ add_executable(yul-phaser yulPhaser/main.cpp)
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target_link_libraries(yul-phaser PRIVATE phaser)
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install(TARGETS yul-phaser DESTINATION "${CMAKE_INSTALL_BINDIR}")
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if (SOLIDITY_UI)
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add_subdirectory(solidity-ui)
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endif()
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51
tools/solidity-ui/CMakeLists.txt
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51
tools/solidity-ui/CMakeLists.txt
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@ -0,0 +1,51 @@
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include_directories(${CMAKE_SOURCE_DIR}/tools/solidity-ui)
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include(solidity-ui/imgui)
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include(solidity-ui/zep)
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include(solidity-ui/imgui_memory_editor)
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include(solidity-ui/implot)
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set(SOLIDITY_UI_ASSETS JetBrainsMono-Regular.ttf)
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set(GENERATED_SOLIDITY_UI_ASSETS_HEADERS)
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foreach(asset IN LISTS SOLIDITY_UI_ASSETS)
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set(SOLIDITY_UI_ASSET_FILE ${CMAKE_SOURCE_DIR}/tools/solidity-ui/assets/${asset})
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file(READ ${SOLIDITY_UI_ASSET_FILE} SOLIDITY_UI_ASSET_FILE_CONTENT HEX)
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string(REGEX MATCHALL ".." SOLIDITY_UI_ASSET_FILE_CONTENT "${SOLIDITY_UI_ASSET_FILE_CONTENT}")
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string(REGEX REPLACE ";" ",\n\t0x" SOLIDITY_UI_ASSET_FILE_CONTENT "${SOLIDITY_UI_ASSET_FILE_CONTENT}")
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set(SOLIDITY_UI_ASSET_FILE_CONTENT "0x${SOLIDITY_UI_ASSET_FILE_CONTENT}")
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set(SOLIDITY_UI_ASSET_FILE_NAME ${asset})
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string(REGEX REPLACE "\\." "_" SOLIDITY_UI_ASSET_FILE_NAME "${SOLIDITY_UI_ASSET_FILE_NAME}")
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string(REGEX REPLACE "-" "_" SOLIDITY_UI_ASSET_FILE_NAME "${SOLIDITY_UI_ASSET_FILE_NAME}")
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configure_file("${CMAKE_SOURCE_DIR}/cmake/solidity-ui/asset.in" ${CMAKE_BINARY_DIR}/tools/solidity-ui/assets/${asset}.h @ONLY)
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list(APPEND SOLIDITY_UI_ASSETS_HEADERS ${CMAKE_BINARY_DIR}/tools/solidity-ui/assets/${asset}.h)
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endforeach()
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set(sources
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${SOLIDITY_UI_ASSETS_HEADERS}
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main.cpp
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)
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add_executable(solidity-ui ${sources})
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target_link_libraries(solidity-ui PRIVATE solcli SYSTEM imgui zep imgui_memory_editor implot)
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target_compile_definitions(solidity-ui PUBLIC CMAKE_SOURCE_DIR="${CMAKE_SOURCE_DIR}")
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target_include_directories(solidity-ui PUBLIC ${CMAKE_BINARY_DIR}/tools/solidity-ui)
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include(GNUInstallDirs)
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install(TARGETS solidity-ui DESTINATION "${CMAKE_INSTALL_BINDIR}")
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if (SOLC_LINK_STATIC AND UNIX AND NOT APPLE)
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# Produce solc as statically linked binary (includes C/C++ standard libraries)
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# This is not supported on macOS, see
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# https://developer.apple.com/library/content/qa/qa1118/_index.html.
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set_target_properties(
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solidity-ui PROPERTIES
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LINK_FLAGS -static
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LINK_SEARCH_START_STATIC ON
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LINK_SEARCH_END_STATIC ON
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)
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elseif (SOLC_STATIC_STDLIBS AND UNIX AND NOT APPLE)
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set_target_properties(
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solidity-ui PROPERTIES
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LINK_FLAGS "-static-libgcc -static-libstdc++"
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)
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endif ()
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BIN
tools/solidity-ui/assets/JetBrainsMono-Regular.ttf
Normal file
BIN
tools/solidity-ui/assets/JetBrainsMono-Regular.ttf
Normal file
Binary file not shown.
1
tools/solidity-ui/config_app.h
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1
tools/solidity-ui/config_app.h
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@ -0,0 +1 @@
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#pragma once
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132
tools/solidity-ui/main.cpp
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132
tools/solidity-ui/main.cpp
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#include <SDL.h>
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#include <backends/imgui_impl_opengl3.h>
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#include <backends/imgui_impl_sdl.h>
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#include <imgui.h>
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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#include <SDL_opengles2.h>
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#else
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#include <SDL_opengl.h>
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#endif
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#include "assets/JetBrainsMono-Regular.ttf.h"
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int main(int argc, char* argv[])
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{
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(void)argc;
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(void)argv;
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
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{
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printf("Error: %s\n", SDL_GetError());
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return -1;
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}
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// Decide GL+GLSL versions
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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// GL ES 2.0 + GLSL 100
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const char* glsl_version = "#version 100";
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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#elif defined(__APPLE__)
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// GL 3.2 Core + GLSL 150
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const char* glsl_version = "#version 150";
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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#else
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// GL 3.0 + GLSL 130
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const char* glsl_version = "#version 130";
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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#endif
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// Create window with graphics context
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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auto window_flags = (SDL_WindowFlags) (SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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// auto window_flags = (SDL_WindowFlags) (SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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SDL_Window* window
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= SDL_CreateWindow("solidity-ui", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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SDL_GL_MakeCurrent(window, gl_context);
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SDL_GL_SetSwapInterval(1); // Enable vsync
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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// ImGui::StyleColorsClassic();
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// Setup Platform/Renderer backends
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ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
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ImGui_ImplOpenGL3_Init(glsl_version);
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// Load Fonts
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auto font_data = new uint8_t[sizeof(solidity::ui::assets::JetBrainsMono_Regular_ttf)];
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memcpy(font_data, solidity::ui::assets::JetBrainsMono_Regular_ttf, sizeof(solidity::ui::assets::JetBrainsMono_Regular_ttf));
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// ownership of font_data will be transferred imgui
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io.Fonts->AddFontFromMemoryTTF(font_data, sizeof(font_data), 16 * ImGui::GetPlatformIO().Monitors.begin()->DpiScale);
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// #2b2b2b
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ImVec4 clear_color = ImVec4(0.169f, 0.169f, 0.169f, 1.00f);
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// Main loop
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bool done = false;
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while (!done)
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{
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// Poll and handle events (inputs, window resize, etc.)
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your
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// inputs.
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or
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// clear/overwrite your copy of the mouse data.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or
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// clear/overwrite your copy of the keyboard data. Generally you may always pass all inputs to dear imgui, and
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// hide them from your application based on those two flags.
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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ImGui_ImplSDL2_ProcessEvent(&event);
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if (event.type == SDL_QUIT)
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done = true;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE
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&& event.window.windowID == SDL_GetWindowID(window))
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done = true;
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}
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// Start the Dear ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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// Rendering
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ImGui::Render();
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glViewport(0, 0, (int) io.DisplaySize.x, (int) io.DisplaySize.y);
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glClearColor(
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clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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SDL_GL_SwapWindow(window);
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}
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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SDL_GL_DeleteContext(gl_context);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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1136
tools/solidity-ui/platform/macos/imgui_impl_sdl.cpp
Normal file
1136
tools/solidity-ui/platform/macos/imgui_impl_sdl.cpp
Normal file
File diff suppressed because it is too large
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