Rename IRGenerationContext::internalDispatch() to generateInternalDispatchFunction()

This commit is contained in:
Kamil Śliwak 2020-05-14 15:57:46 +02:00
parent 30278c4b88
commit 7d2292fbaf
3 changed files with 4 additions and 4 deletions

View File

@ -121,7 +121,7 @@ string IRGenerationContext::newYulVariable()
return "_" + to_string(++m_varCounter);
}
string IRGenerationContext::internalDispatch(YulArity const& _arity)
string IRGenerationContext::generateInternalDispatchFunction(YulArity const& _arity)
{
string funName = "dispatch_internal_in_" + to_string(_arity.in) + "_out_" + to_string(_arity.out);
return m_functions.createFunction(funName, [&]() {

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@ -102,7 +102,7 @@ public:
std::string newYulVariable();
std::string internalDispatch(YulArity const& _arity);
std::string generateInternalDispatchFunction(YulArity const& _arity);
/// @returns a new copy of the utility function generator (but using the same function set).
YulUtilFunctions utils();

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@ -695,8 +695,8 @@ void IRGeneratorForStatements::endVisit(FunctionCall const& _functionCall)
{
YulArity arity = YulArity::fromType(*functionType);
define(_functionCall) <<
// NOTE: internalDispatch() takes care of adding the function to function generation queue
m_context.internalDispatch(arity) <<
// NOTE: generateInternalDispatchFunction() takes care of adding the function to function generation queue
m_context.generateInternalDispatchFunction(arity) <<
"(" <<
IRVariable(_functionCall.expression()).part("functionIdentifier").name() <<
joinHumanReadablePrefixed(args) <<