Changed whitespace formatting

This commit is contained in:
Denton Liu 2016-05-18 11:05:28 -04:00
parent ff26ea6c08
commit 7c22a387f3
9 changed files with 219 additions and 186 deletions

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@ -179,6 +179,7 @@ function finishes.
AreWeDoneYet,
Finished
}
// This is the current stage.
Stages public stage = Stages.AcceptingBlindedBids;
@ -188,9 +189,11 @@ function finishes.
if (stage != _stage) throw;
_
}
function nextStage() internal {
stage = Stages(uint(stage) + 1);
}
// Perform timed transitions. Be sure to mention
// this modifier first, otherwise the guards
// will not take the new stage into account.
@ -211,6 +214,7 @@ function finishes.
{
// We will not implement that here
}
function reveal()
timedTransitions
atStage(Stages.RevealBids)
@ -227,6 +231,7 @@ function finishes.
_
nextStage();
}
function g()
timedTransitions
atStage(Stages.AnotherStage)
@ -235,12 +240,14 @@ function finishes.
// If you want to use `return` here,
// you have to call `nextStage()` manually.
}
function h()
timedTransitions
atStage(Stages.AreWeDoneYet)
transitionNext
{
}
function i()
timedTransitions
atStage(Stages.Finished)

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@ -25,27 +25,28 @@ API, this is done as follows::
// The json abi array generated by the compiler
var abiArray = [
{
"inputs":[
{"name":"x","type":"uint256"},
{"name":"y","type":"uint256"}
],
"type":"constructor"
},
{
"constant":true,
"inputs":[],
"name":"x",
"outputs":[{"name":"","type":"bytes32"}],
"type":"function"
}
{
"inputs":[
{"name":"x","type":"uint256"},
{"name":"y","type":"uint256"}
],
"type":"constructor"
},
{
"constant":true,
"inputs":[],
"name":"x",
"outputs":[{"name":"","type":"bytes32"}],
"type":"function"
}
];
var MyContract = web3.eth.contract(abiArray);
// deploy new contract
var contractInstance = MyContract.new(
10, 11,
{from: myAccount, gas: 1000000}
10,
11,
{from: myAccount, gas: 1000000}
);
.. index:: constructor;arguments
@ -375,13 +376,13 @@ possible.
contract Caller {
function callTest(address testAddress) {
Test(testAddress).call(0xabcdef01); // hash does not exist
// results in Test(testAddress).x becoming == 1.
Rejector r = Rejector(0x123);
r.send(2 ether);
// results in r.balance == 0
}
function callTest(address testAddress) {
Test(testAddress).call(0xabcdef01); // hash does not exist
// results in Test(testAddress).x becoming == 1.
Rejector r = Rejector(0x123);
r.send(2 ether);
// results in r.balance == 0
}
}
.. index:: ! event

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@ -55,6 +55,8 @@ of other contracts, the amount of Wei sent with the call and the gas can be spec
contract InfoFeed {
function info() returns (uint ret) { return 42; }
}
contract Consumer {
InfoFeed feed;
function setFeed(address addr) { feed = InfoFeed(addr); }
@ -77,10 +79,12 @@ of unused parameters (especially return parameters) can be omitted.
contract c {
function f(uint key, uint value) { ... }
function g() {
// named arguments
f({value: 2, key: 3});
}
// omitted parameters
function func(uint k, uint) returns(uint) {
return k;
@ -212,7 +216,7 @@ In the following example, we show how `throw` can be used to easily revert an Et
contract Sharer {
function sendHalf(address addr) returns (uint balance) {
if (!addr.send(msg.value/2))
if (!addr.send(msg.value / 2))
throw; // also reverts the transfer to Sharer
return this.balance;
}
@ -290,6 +294,7 @@ you really know what you are doing.
for (uint i = 0; i < _data.length; ++i)
o_sum += _data[i];
}
// We know that we only access the array in bounds, so we can avoid the check.
// 0x20 needs to be added to an array because the first slot contains the
// array length.

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@ -692,11 +692,11 @@ What happens to a struct's mapping when copying over a struct?
This is a very interesting question. Suppose that we have a contract field set up like such::
struct user{
struct user {
mapping(string => address) usedContracts;
}
function somefunction{
function somefunction {
user user1;
user1.usedContracts["Hello"] = "World";
user user2 = user1;
@ -715,6 +715,8 @@ You will need to make sure that you have both contracts aware of each other's pr
In this example::
contract B {}
contract A {
address child;
@ -758,21 +760,21 @@ Sure. Take care that if you cross the memory / storage boundary,
independent copies will be created::
contract C {
uint[20] x;
uint[20] x;
function f() {
g(x);
h(x);
}
function f() {
g(x);
h(x);
}
function g(uint[20] y) {
y[2] = 3;
}
function g(uint[20] y) {
y[2] = 3;
}
function h(uint[20] storage y) {
y[3] = 4;
}
}
function h(uint[20] storage y) {
y[3] = 4;
}
}
The call to `g(x)` will not have an effect on `x` because it needs
to create an independent copy of the storage value in memory

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@ -51,9 +51,11 @@ There are some types in Solidity's type system that have no counterpart in the s
if (useB) f = b;
return f(x);
}
function a(uint x) returns (uint z) {
return x * x;
}
function b(uint x) returns (uint z) {
return 2 * x;
}

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@ -292,7 +292,7 @@ activate themselves.
}
Blind Auction
================
=============
The previous open auction is extended to a blind auction
in the following. The advantage of a blind auction is

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@ -21,8 +21,8 @@ State variables are values which are permanently stored in contract storage.
::
contract SimpleStorage {
uint storedData; // State variable
// ...
uint storedData; // State variable
// ...
}
See the :ref:`types` section for valid state variable types and
@ -39,9 +39,9 @@ Functions are the executable units of code within a contract.
::
contract SimpleAuction {
function bid() { // Function
// ...
}
function bid() { // Function
// ...
}
}
:ref:`function-calls` can happen internally or externally
@ -59,16 +59,16 @@ Function modifiers can be used to amend the semantics of functions in a declarat
::
contract Purchase {
address public seller;
address public seller;
modifier onlySeller() { // Modifier
if (msg.sender != seller) throw;
_
}
modifier onlySeller() { // Modifier
if (msg.sender != seller) throw;
_
}
function abort() onlySeller { // Modifier usage
// ...
}
function abort() onlySeller { // Modifier usage
// ...
}
}
.. _structure-events:
@ -81,12 +81,12 @@ Events are convenience interfaces with the EVM logging facilities.
::
contract SimpleAuction {
event HighestBidIncreased(address bidder, uint amount); // Event
event HighestBidIncreased(address bidder, uint amount); // Event
function bid() {
// ...
HighestBidIncreased(msg.sender, msg.value); // Triggering event
}
function bid() {
// ...
HighestBidIncreased(msg.sender, msg.value); // Triggering event
}
}
See :ref:`events` in contracts section for information on how events are declared
@ -103,12 +103,12 @@ Structs are custom defined types that can group several variables (see
::
contract Ballot {
struct Voter { // Struct
uint weight;
bool voted;
address delegate;
uint vote;
}
struct Voter { // Struct
uint weight;
bool voted;
address delegate;
uint vote;
}
}
.. _structure-enum-types:
@ -122,5 +122,5 @@ Enums can be used to create custom types with a finite set of values (see
::
contract Purchase {
enum State { Created, Locked, Inactive } // Enum
enum State { Created, Locked, Inactive } // Enum
}

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@ -171,21 +171,21 @@ to and from all integer types but implicit conversion is not allowed.
enum ActionChoices { GoLeft, GoRight, GoStraight, SitStill }
ActionChoices choice;
ActionChoices constant defaultChoice = ActionChoices.GoStraight;
function setGoStraight()
{
function setGoStraight() {
choice = ActionChoices.GoStraight;
}
// Since enum types are not part of the ABI, the signature of "getChoice"
// will automatically be changed to "getChoice() returns (uint8)"
// for all matters external to Solidity. The integer type used is just
// large enough to hold all enum values, i.e. if you have more values,
// `uint16` will be used and so on.
function getChoice() returns (ActionChoices)
{
function getChoice() returns (ActionChoices) {
return choice;
}
function getDefaultChoice() returns (uint)
{
function getDefaultChoice() returns (uint) {
return uint(defaultChoice);
}
}
@ -226,26 +226,28 @@ memory-stored reference type does not create a copy.
::
contract c {
uint[] x; // the data location of x is storage
// the data location of memoryArray is memory
function f(uint[] memoryArray) {
x = memoryArray; // works, copies the whole array to storage
var y = x; // works, assigns a pointer, data location of y is storage
y[7]; // fine, returns the 8th element
y.length = 2; // fine, modifies x through y
delete x; // fine, clears the array, also modifies y
// The following does not work; it would need to create a new temporary /
// unnamed array in storage, but storage is "statically" allocated:
// y = memoryArray;
// This does not work either, since it would "reset" the pointer, but there
// is no sensible location it could point to.
// delete y;
g(x); // calls g, handing over a reference to x
h(x); // calls h and creates an independent, temporary copy in memory
}
function g(uint[] storage storageArray) internal {}
function h(uint[] memoryArray) {}
contract C {
uint[] x; // the data location of x is storage
// the data location of memoryArray is memory
function f(uint[] memoryArray) {
x = memoryArray; // works, copies the whole array to storage
var y = x; // works, assigns a pointer, data location of y is storage
y[7]; // fine, returns the 8th element
y.length = 2; // fine, modifies x through y
delete x; // fine, clears the array, also modifies y
// The following does not work; it would need to create a new temporary /
// unnamed array in storage, but storage is "statically" allocated:
// y = memoryArray;
// This does not work either, since it would "reset" the pointer, but there
// is no sensible location it could point to.
// delete y;
g(x); // calls g, handing over a reference to x
h(x); // calls h and creates an independent, temporary copy in memory
}
function g(uint[] storage storageArray) internal {}
function h(uint[] memoryArray) {}
}
Summary
@ -303,12 +305,12 @@ the `.length` member.
::
contract C {
function f(uint len) {
uint[] memory a = new uint[](7);
bytes memory b = new bytes(len);
// Here we have a.length == 7 and b.length == len
a[6] = 8;
}
function f(uint len) {
uint[] memory a = new uint[](7);
bytes memory b = new bytes(len);
// Here we have a.length == 7 and b.length == len
a[6] = 8;
}
}
@ -339,51 +341,59 @@ Members
::
contract ArrayContract {
uint[2**20] m_aLotOfIntegers;
// Note that the following is not a pair of arrays but an array of pairs.
bool[2][] m_pairsOfFlags;
// newPairs is stored in memory - the default for function arguments
function setAllFlagPairs(bool[2][] newPairs) {
// assignment to a storage array replaces the complete array
m_pairsOfFlags = newPairs;
}
function setFlagPair(uint index, bool flagA, bool flagB) {
// access to a non-existing index will throw an exception
m_pairsOfFlags[index][0] = flagA;
m_pairsOfFlags[index][1] = flagB;
}
function changeFlagArraySize(uint newSize) {
// if the new size is smaller, removed array elements will be cleared
m_pairsOfFlags.length = newSize;
}
function clear() {
// these clear the arrays completely
delete m_pairsOfFlags;
delete m_aLotOfIntegers;
// identical effect here
m_pairsOfFlags.length = 0;
}
bytes m_byteData;
function byteArrays(bytes data) {
// byte arrays ("bytes") are different as they are stored without padding,
// but can be treated identical to "uint8[]"
m_byteData = data;
m_byteData.length += 7;
m_byteData[3] = 8;
delete m_byteData[2];
}
function addFlag(bool[2] flag) returns (uint) {
return m_pairsOfFlags.push(flag);
}
function createMemoryArray(uint size) returns (bytes) {
// Dynamic memory arrays are created using `new`:
uint[2][] memory arrayOfPairs = new uint[2][](size);
// Create a dynamic byte array:
bytes memory b = new bytes(200);
for (uint i = 0; i < b.length; i++)
b[i] = byte(i);
return b;
}
uint[2**20] m_aLotOfIntegers;
// Note that the following is not a pair of arrays but an array of pairs.
bool[2][] m_pairsOfFlags;
// newPairs is stored in memory - the default for function arguments
function setAllFlagPairs(bool[2][] newPairs) {
// assignment to a storage array replaces the complete array
m_pairsOfFlags = newPairs;
}
function setFlagPair(uint index, bool flagA, bool flagB) {
// access to a non-existing index will throw an exception
m_pairsOfFlags[index][0] = flagA;
m_pairsOfFlags[index][1] = flagB;
}
function changeFlagArraySize(uint newSize) {
// if the new size is smaller, removed array elements will be cleared
m_pairsOfFlags.length = newSize;
}
function clear() {
// these clear the arrays completely
delete m_pairsOfFlags;
delete m_aLotOfIntegers;
// identical effect here
m_pairsOfFlags.length = 0;
}
bytes m_byteData;
function byteArrays(bytes data) {
// byte arrays ("bytes") are different as they are stored without padding,
// but can be treated identical to "uint8[]"
m_byteData = data;
m_byteData.length += 7;
m_byteData[3] = 8;
delete m_byteData[2];
}
function addFlag(bool[2] flag) returns (uint) {
return m_pairsOfFlags.push(flag);
}
function createMemoryArray(uint size) returns (bytes) {
// Dynamic memory arrays are created using `new`:
uint[2][] memory arrayOfPairs = new uint[2][](size);
// Create a dynamic byte array:
bytes memory b = new bytes(200);
for (uint i = 0; i < b.length; i++)
b[i] = byte(i);
return b;
}
}
@ -400,41 +410,46 @@ shown in the following example:
::
contract CrowdFunding {
// Defines a new type with two fields.
struct Funder {
address addr;
uint amount;
}
struct Campaign {
address beneficiary;
uint fundingGoal;
uint numFunders;
uint amount;
mapping (uint => Funder) funders;
}
uint numCampaigns;
mapping (uint => Campaign) campaigns;
function newCampaign(address beneficiary, uint goal) returns (uint campaignID) {
campaignID = numCampaigns++; // campaignID is return variable
// Creates new struct and saves in storage. We leave out the mapping type.
campaigns[campaignID] = Campaign(beneficiary, goal, 0, 0);
}
function contribute(uint campaignID) {
Campaign c = campaigns[campaignID];
// Defines a new type with two fields.
struct Funder {
address addr;
uint amount;
}
struct Campaign {
address beneficiary;
uint fundingGoal;
uint numFunders;
uint amount;
mapping (uint => Funder) funders;
}
uint numCampaigns;
mapping (uint => Campaign) campaigns;
function newCampaign(address beneficiary, uint goal) returns (uint campaignID) {
campaignID = numCampaigns++; // campaignID is return variable
// Creates new struct and saves in storage. We leave out the mapping type.
campaigns[campaignID] = Campaign(beneficiary, goal, 0, 0);
}
function contribute(uint campaignID) {
Campaign c = campaigns[campaignID];
// Creates a new temporary memory struct, initialised with the given values
// and copies it over to storage.
// Note that you can also use Funder(msg.sender, msg.value) to initialise.
c.funders[c.numFunders++] = Funder({addr: msg.sender, amount: msg.value});
c.amount += msg.value;
}
function checkGoalReached(uint campaignID) returns (bool reached) {
Campaign c = campaigns[campaignID];
if (c.amount < c.fundingGoal)
return false;
c.beneficiary.send(c.amount);
c.amount = 0;
return true;
}
c.funders[c.numFunders++] = Funder({addr: msg.sender, amount: msg.value});
c.amount += msg.value;
}
function checkGoalReached(uint campaignID) returns (bool reached) {
Campaign c = campaigns[campaignID];
if (c.amount < c.fundingGoal)
return false;
c.beneficiary.send(c.amount);
c.amount = 0;
return true;
}
}
The contract does not provide the full functionality of a crowdfunding
@ -495,18 +510,19 @@ It is important to note that `delete a` really behaves like an assignment to `a`
::
contract DeleteExample {
uint data;
uint[] dataArray;
function f() {
uint x = data;
delete x; // sets x to 0, does not affect data
delete data; // sets data to 0, does not affect x which still holds a copy
uint[] y = dataArray;
delete dataArray; // this sets dataArray.length to zero, but as uint[] is a complex object, also
// y is affected which is an alias to the storage object
// On the other hand: "delete y" is not valid, as assignments to local variables
// referencing storage objects can only be made from existing storage objects.
}
uint data;
uint[] dataArray;
function f() {
uint x = data;
delete x; // sets x to 0, does not affect data
delete data; // sets data to 0, does not affect x which still holds a copy
uint[] y = dataArray;
delete dataArray; // this sets dataArray.length to zero, but as uint[] is a complex object, also
// y is affected which is an alias to the storage object
// On the other hand: "delete y" is not valid, as assignments to local variables
// referencing storage objects can only be made from existing storage objects.
}
}
.. index:: ! type;conversion, ! cast

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@ -35,7 +35,7 @@ These suffixes cannot be applied to variables. If you want to
interpret some input variable in e.g. days, you can do it in the following way::
function f(uint start, uint daysAfter) {
if (now >= start + daysAfter * 1 days) { ... }
if (now >= start + daysAfter * 1 days) { ... }
}
Special Variables and Functions