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Only warn about variables being shadowed in inline assembly.
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@@ -0,0 +1,13 @@
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contract C {
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function add(uint, uint) public pure returns (uint) { return 7; }
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function g() public pure returns (uint x, uint y) {
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x = add(1, 2);
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assembly {
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y := add(1, 2)
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}
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}
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}
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// ====
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// compileViaYul: also
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// ----
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// g() -> 7, 3
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