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Use coding style.
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CODING_STYLE.md
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254
CODING_STYLE.md
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0. Formatting
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GOLDEN RULE: Follow the style of the existing code when you make changes.
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a. Use tabs for leading indentation
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- tab stops are every 4 characters.
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- One indentation level -> exactly one byte (i.e. a tab character) in the source file.
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- If you have run-on lines, indent as you would for a block.
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b. Line widths:
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- Don't worry about having lines of code > 80-char wide.
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- Lines of comments should be formatted according to ease of viewing, but simplicity is to be preferred over beauty.
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c. Don't use braces for condition-body one-liners.
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d. Never place condition bodies on same line as condition.
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e. Space between first paren and keyword, but *not* following first paren or preceding final paren.
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f. No spaces when fewer than intra-expression three parens together; when three or more, space according to clarity.
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g. No spaces for subscripting or unary operators.
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h. No space before ':' but one after it, except in the ternary operator: one on both sides.
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i. Space all other operators.
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j. Braces, when used, always have their own lines and are at same indentation level as "parent" scope.
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(WRONG)
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if( a==b[ i ] ) { printf ("Hello\n"); }
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foo->bar(someLongVariableName,
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anotherLongVariableName,
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anotherLongVariableName,
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anotherLongVariableName,
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anotherLongVariableName);
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(RIGHT)
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if (a == b[i])
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printf("Hello\n"); // NOTE spaces used instead of tab here for clarity - first byte should be '\t'.
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foo->bar(
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someLongVariableName,
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anotherLongVariableName,
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anotherLongVariableName,
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anotherLongVariableName,
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anotherLongVariableName
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);
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1. Namespaces;
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a. No "using namespace" declarations in header files.
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b. All symbols should be declared in a namespace except for final applications.
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c. Preprocessor symbols should be prefixed with the namespace in all-caps and an underscore.
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(WRONG)
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#include <cassert>
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using namespace std;
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tuple<float, float> meanAndSigma(vector<float> const& _v);
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(CORRECT)
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#include <cassert>
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std::tuple<float, float> meanAndSigma(std::vector<float> const& _v);
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2. Preprocessor;
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a. File comment is always at top, and includes:
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- Copyright.
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- License (e.g. see COPYING).
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b. Never use #ifdef/#define/#endif file guards. Prefer #pragma once as first line below file comment.
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c. Prefer static const variable to value macros.
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d. Prefer inline constexpr functions to function macros.
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e. Split complex macro on multiple lines with '\'.
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3. Capitalization;
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GOLDEN RULE: Preprocessor: ALL_CAPS; C++: camelCase.
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a. Use camelCase for splitting words in names, except where obviously extending STL/boost functionality in which case follow those naming conventions.
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b. The following entities' first alpha is upper case:
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- Type names.
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- Template parameters.
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- Enum members.
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- static const variables that form an external API.
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c. All preprocessor symbols (macros, macro arguments) in full uppercase with underscore word separation.
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All other entities' first alpha is lower case.
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4. Variable prefixes:
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a. Leading underscore "_" to parameter names.
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- Exception: "o_parameterName" when it is used exclusively for output. See 6(f).
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- Exception: "io_parameterName" when it is used for both input and output. See 6(f).
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b. Leading "c_" to const variables (unless part of an external API).
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c. Leading "g_" to global (non-const) variables.
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d. Leading "s_" to static (non-const, non-global) variables.
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5. Error reporting:
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- Prefer exception to bool/int return type.
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6. Declarations:
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a. {Typename} + {qualifiers} + {name}.
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b. Only one per line.
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c. Associate */& with type, not variable (at ends with parser, but more readable, and safe if in conjunction with (b)).
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d. Favour declarations close to use; don't habitually declare at top of scope ala C.
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e. Always pass non-trivial parameters with a const& suffix.
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f. If a function returns multiple values, use std::tuple (std::pair acceptable). Prefer not using */& arguments, except where efficiency requires.
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g. Never use a macro where adequate non-preprocessor C++ can be written.
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h. Make use of auto whenever type is clear or unimportant:
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- Always avoid doubly-stating the type.
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- Use to avoid vast and unimportant type declarations.
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- However, avoid using auto where type is not immediately obvious from the context, and especially not for arithmetic expressions.
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i. Don't pass bools: prefer enumerations instead.
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j. Prefer enum class to straight enum.
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(WRONG)
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const double d = 0;
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int i, j;
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char *s;
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float meanAndSigma(std::vector<float> _v, float* _sigma, bool _approximate);
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Derived* x(dynamic_cast<Derived*>(base));
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for (map<ComplexTypeOne, ComplexTypeTwo>::iterator i = l.begin(); i != l.end(); ++l) {}
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(CORRECT)
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enum class Accuracy
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{
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Approximate,
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Exact
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};
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double const d = 0;
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int i;
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int j;
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char* s;
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std::tuple<float, float> meanAndSigma(std::vector<float> const& _v, Accuracy _a);
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auto x = dynamic_cast<Derived*>(base);
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for (auto i = x.begin(); i != x.end(); ++i) {}
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7. Structs & classes
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a. Structs to be used when all members public and no virtual functions.
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- In this case, members should be named naturally and not prefixed with 'm_'
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b. Classes to be used in all other circumstances.
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8. Members:
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a. One member per line only.
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b. Private, non-static, non-const fields prefixed with m_.
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c. Avoid public fields, except in structs.
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d. Use override, final and const as much as possible.
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e. No implementations with the class declaration, except:
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- template or force-inline method (though prefer implementation at bottom of header file).
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- one-line implementation (in which case include it in same line as declaration).
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f. For a property 'foo'
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- Member: m_foo;
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- Getter: foo() [ also: for booleans, isFoo() ];
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- Setter: setFoo();
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9. Naming
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a. Collection conventions:
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- -s means std::vector e.g. using MyTypes = std::vector<MyType>
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- -Set means std::set e.g. using MyTypeSet = std::set<MyType>
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- -Hash means std::unordered_set e.g. using MyTypeHash = std::unordered_set<MyType>
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b. Class conventions:
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- -Face means the interface of some shared concept. (e.g. FooFace might be a pure virtual class.)
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c. Avoid unpronouncable names;
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- If you need to shorten a name favour a pronouncable slice of the original to a scattered set of consonants.
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- e.g. Manager shortens to Man rather than Mgr.
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d. Avoid prefixes of initials (e.g. DON'T use IMyInterface, CMyImplementation)
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e. Find short, memorable & (at least semi-) descriptive names for commonly used classes or name-fragments.
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- A dictionary and thesaurus are your friends.
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- Spell correctly.
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- Think carefully about the class's purpose.
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- Imagine it as an isolated component to try to decontextualise it when considering its name.
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- Don't be trapped into naming it (purely) in terms of its implementation.
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10. Type-definitions
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a. Prefer 'using' to 'typedef'. e.g. using ints = std::vector<int>; rather than typedef std::vector<int> ints;
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b. Generally avoid shortening a standard form that already includes all important information:
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- e.g. stick to shared_ptr<X> rather than shortening to ptr<X>.
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c. Where there are exceptions to this (due to excessive use and clear meaning), note the change prominently and use it consistently.
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- e.g. using Guard = std::lock_guard<std::mutex>; ///< Guard is used throughout the codebase since it's clear in meaning and used commonly.
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d. In general expressions should be roughly as important/semantically meaningful as the space they occupy.
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11. Commenting
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a. Comments should be doxygen-compilable, using @notation rather than \notation.
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b. Document the interface, not the implementation.
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- Documentation should be able to remain completely unchanged, even if the method is reimplemented.
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- Comment in terms of the method properties and intended alteration to class state (or what aspects of the state it reports).
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- Be careful to scrutinise documentation that extends only to intended purpose and usage.
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- Reject documentation that is simply an English transaction of the implementation.
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12. Include Headers
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Includes should go in increasing order of generality (libethereum -> libethcore -> libdevcrypto -> libdevcore -> boost -> STL). For example:
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#include <libethereum/Defaults.h>
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#include <libdevcrypto/SHA3.h>
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#include <libdevcore/Log.h>
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#include <libdevcore/Exceptions.h>
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#include <libdevcore/CommonData.h>
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#include <libdevcore/Common.h>
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#include <boost/filesystem.hpp>
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#include <string>
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See http://stackoverflow.com/questions/614302/c-header-order/614333#614333 for the reason: this makes it easier to find missing includes in header files.
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13. Logging
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Logging should be performed at appropriate verbosities depending on the logging message.
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The more likely a message is to repeat (and thus cause noise) the higher in verbosity it should be.
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Some rules to keep in mind:
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- Verbosity == 0 -> Reserved for important stuff that users must see and can understand.
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- Verbosity == 1 -> Reserved for stuff that users don't need to see but can understand.
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- Verbosity >= 2 -> Anything that is or might be displayed more than once every minute
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- Verbosity >= 3 -> Anything that only a developer would understand
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- Verbosity >= 4 -> Anything that is low-level (e.g. peer disconnects, timers being cancelled)
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14. Recommended reading
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Herb Sutter and Bjarne Stroustrup
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- "C++ Core Guidelines" (https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md)
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Herb Sutter and Andrei Alexandrescu
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- "C++ Coding Standards: 101 Rules, Guidelines, and Best Practices"
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Scott Meyers
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- "Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition)"
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- "More Effective C++: 35 New Ways to Improve Your Programs and Designs"
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- "Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14"
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@ -55,8 +55,8 @@ However, if you are making a larger change, please consult with the `Solidity De
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focused on compiler and language development instead of language use) first.
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Finally, please make sure you respect the `coding standards
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<https://raw.githubusercontent.com/ethereum/cpp-ethereum/develop/CodingStandards.txt>`_
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Finally, please make sure you respect the `coding style
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<https://raw.githubusercontent.com/ethereum/solidity/develop/CODING_STYLE.md>`_
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for this project. Also, even though we do CI testing, please test your code and
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ensure that it builds locally before submitting a pull request.
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