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https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
Relax dependency of FullInliner on FunctionHoister.
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6efe2a5266
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@ -94,8 +94,11 @@ bool FullInliner::shallInline(FunctionCall const& _funCall, YulString _callSite)
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if (_funCall.functionName.name == _callSite)
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return false;
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FunctionDefinition& calledFunction = function(_funCall.functionName.name);
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if (m_alwaysInline.count(calledFunction.name))
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FunctionDefinition* calledFunction = function(_funCall.functionName.name);
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if (!calledFunction)
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return false;
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if (m_alwaysInline.count(calledFunction->name))
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return true;
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// Constant arguments might provide a means for further optimization, so they cause a bonus.
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@ -110,7 +113,7 @@ bool FullInliner::shallInline(FunctionCall const& _funCall, YulString _callSite)
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break;
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}
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size_t size = m_functionSizes.at(calledFunction.name);
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size_t size = m_functionSizes.at(calledFunction->name);
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return (size < 10 || (constantArg && size < 50));
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}
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@ -149,12 +152,13 @@ vector<Statement> InlineModifier::performInline(Statement& _statement, FunctionC
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vector<Statement> newStatements;
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map<YulString, YulString> variableReplacements;
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FunctionDefinition& function = m_driver.function(_funCall.functionName.name);
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FunctionDefinition* function = m_driver.function(_funCall.functionName.name);
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assertThrow(!!function, OptimizerException, "Attempt to inline invalid function.");
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// helper function to create a new variable that is supposed to model
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// an existing variable.
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auto newVariable = [&](TypedName const& _existingVariable, Expression* _value) {
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YulString newName = m_nameDispenser.newName(_existingVariable.name, function.name);
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YulString newName = m_nameDispenser.newName(_existingVariable.name, function->name);
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variableReplacements[_existingVariable.name] = newName;
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VariableDeclaration varDecl{_funCall.location, {{_funCall.location, newName, _existingVariable.type}}, {}};
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if (_value)
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@ -163,11 +167,11 @@ vector<Statement> InlineModifier::performInline(Statement& _statement, FunctionC
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};
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for (size_t i = 0; i < _funCall.arguments.size(); ++i)
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newVariable(function.parameters[i], &_funCall.arguments[i]);
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for (auto const& var: function.returnVariables)
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newVariable(function->parameters[i], &_funCall.arguments[i]);
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for (auto const& var: function->returnVariables)
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newVariable(var, nullptr);
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Statement newBody = BodyCopier(m_nameDispenser, function.name, variableReplacements)(function.body);
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Statement newBody = BodyCopier(m_nameDispenser, function->name, variableReplacements)(function->body);
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newStatements += std::move(boost::get<Block>(newBody).statements);
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boost::apply_visitor(GenericFallbackVisitor<Assignment, VariableDeclaration>{
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@ -179,7 +183,7 @@ vector<Statement> InlineModifier::performInline(Statement& _statement, FunctionC
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{_assignment.variableNames[i]},
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make_shared<Expression>(Identifier{
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_assignment.location,
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variableReplacements.at(function.returnVariables[i].name)
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variableReplacements.at(function->returnVariables[i].name)
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})
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});
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},
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@ -191,7 +195,7 @@ vector<Statement> InlineModifier::performInline(Statement& _statement, FunctionC
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{std::move(_varDecl.variables[i])},
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make_shared<Expression>(Identifier{
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_varDecl.location,
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variableReplacements.at(function.returnVariables[i].name)
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variableReplacements.at(function->returnVariables[i].name)
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})
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});
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}
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@ -63,8 +63,8 @@ class NameCollector;
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* code of f, with replacements: a -> f_a, b -> f_b, c -> f_c
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* let z := f_c
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*
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* Prerequisites: Disambiguator, Function Hoister
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* More efficient if run after: Expression Splitter
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* Prerequisites: Disambiguator
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* More efficient if run after: Function Hoister, Expression Splitter
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*/
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class FullInliner: public ASTModifier
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{
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@ -77,7 +77,13 @@ public:
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/// @param _callSite the name of the function in which the function call is located.
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bool shallInline(FunctionCall const& _funCall, YulString _callSite);
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FunctionDefinition& function(YulString _name) { return *m_functions.at(_name); }
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FunctionDefinition* function(YulString _name)
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{
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auto it = m_functions.find(_name);
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if (it != m_functions.end())
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return it->second;
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return nullptr;
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}
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private:
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void updateCodeSize(FunctionDefinition& fun);
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