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https://github.com/ethereum/solidity
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@ -246,8 +246,8 @@ arising when writing manual assembly by the following features:
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We now want to describe the inline assembly language in detail.
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.. warning::
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Inline assembly is still a relatively new feature and might change if it does not prove useful,
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so please try to keep up to date.
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Inline assembly is still a relatively new feature and might change if it does not prove useful,
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so please try to keep up to date.
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Example
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-------
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@ -258,23 +258,23 @@ idea is that assembly libraries will be used to enhance the language in such way
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.. code::
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library GetCode {
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function at(address _addr) returns (bytes o_code) {
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assembly {
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// retrieve the size of the code, this needs assembly
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let size := extcodesize(_addr)
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// allocate output byte array - this could also be done without assembly
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// by using o_code = new bytes(size)
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o_code := mload(0x40)
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// new "memory end" including padding
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mstore(0x40, add(o_code, and(add(add(size, 0x20), 0x1f), not(0x1f))))
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// store length in memory
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mstore(o_code, size)
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// actually retrieve the code, this needs assembly
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extcodecopy(_addr, add(o_code, 0x20), 0, size)
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}
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}
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}
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library GetCode {
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function at(address _addr) returns (bytes o_code) {
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assembly {
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// retrieve the size of the code, this needs assembly
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let size := extcodesize(_addr)
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// allocate output byte array - this could also be done without assembly
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// by using o_code = new bytes(size)
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o_code := mload(0x40)
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// new "memory end" including padding
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mstore(0x40, add(o_code, and(add(add(size, 0x20), 0x1f), bnot(0x1f))))
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// store length in memory
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mstore(o_code, size)
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// actually retrieve the code, this needs assembly
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extcodecopy(_addr, add(o_code, 0x20), 0, size)
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}
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}
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}
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Inline assemmbly could also be beneficial in cases where the optimizer fails to produce
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efficient code. Please be aware that assembly is much more difficult to write because
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@ -283,24 +283,24 @@ you really know what you are doing.
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.. code::
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library VectorSum {
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// This function is less efficient because the optimizer currently fails to
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// remove the bounds checks in array access.
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function sumSolidity(uint[] _data) returns (uint o_sum) {
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for (uint i = 0; i < _data.length; ++i)
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o_sum += _data[i];
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}
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// We know that we only access the array in bounds, so we can avoid the check.
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// 0x20 needs to be added to an array because the first slot contains the
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// array length.
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function sumAsm(uint[] _data) returns (uint o_sum) {
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for (uint i = 0; i < _data.length; ++i) {
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assembly {
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library VectorSum {
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// This function is less efficient because the optimizer currently fails to
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// remove the bounds checks in array access.
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function sumSolidity(uint[] _data) returns (uint o_sum) {
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for (uint i = 0; i < _data.length; ++i)
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o_sum += _data[i];
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}
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// We know that we only access the array in bounds, so we can avoid the check.
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// 0x20 needs to be added to an array because the first slot contains the
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// array length.
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function sumAsm(uint[] _data) returns (uint o_sum) {
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for (uint i = 0; i < _data.length; ++i) {
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assembly {
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o_sum := mload(add(add(_data, 0x20), i))
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}
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}
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}
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}
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}
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}
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Syntax
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------
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@ -487,7 +487,7 @@ Strings are stored left-aligned and cannot be longer than 32 bytes.
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.. code::
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assembly { 2 3 add "abc" and }
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assembly { 2 3 add "abc" and }
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Functional Style
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-----------------
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@ -497,7 +497,7 @@ adding `3` to the contents in memory at position `0x80` would be
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.. code::
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3 0x80 mload add 0x80 mstore
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3 0x80 mload add 0x80 mstore
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As it is often hard to see what the actual arguments for certain opcodes are,
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Solidity inline assembly also provides a "functional style" notation where the same code
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@ -505,7 +505,7 @@ would be written as follows
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.. code::
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mstore(0x80, add(mload(0x80), 3))
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mstore(0x80, add(mload(0x80), 3))
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Functional style and instructional style can be mixed, but any opcode inside a
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functional style expression has to return exactly one stack slot (most of the opcodes do).
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@ -536,18 +536,18 @@ It is planned that the stack height changes can be specified in inline assembly.
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.. code::
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contract c {
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uint b;
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function f(uint x) returns (uint r) {
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assembly {
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b pop // remove the offset, we know it is zero
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sload
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x
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mul
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=: r // assign to return variable r
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}
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}
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}
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contract c {
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uint b;
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function f(uint x) returns (uint r) {
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assembly {
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b pop // remove the offset, we know it is zero
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sload
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x
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mul
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=: r // assign to return variable r
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}
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}
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}
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Labels
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------
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@ -558,19 +558,19 @@ jumps easier. The following code computes an element in the Fibonacci series.
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.. code::
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{
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let n := calldataload(4)
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let a := 1
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let b := a
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loop:
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jumpi(loopend, eq(n, 0))
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a add swap1
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n := sub(n, 1)
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jump(loop)
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loopend:
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mstore(0, a)
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return(0, 0x20)
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}
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{
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let n := calldataload(4)
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let a := 1
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let b := a
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loop:
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jumpi(loopend, eq(n, 0))
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a add swap1
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n := sub(n, 1)
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jump(loop)
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loopend:
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mstore(0, a)
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return(0, 0x20)
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}
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Please note that automatically accessing stack variables can only work if the
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assembler knows the current stack height. This fails to work if the jump source
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@ -583,19 +583,19 @@ will have a wrong impression about the stack height at label `two`:
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.. code::
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{
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jump(two)
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one:
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// Here the stack height is 1 (because we pushed 7),
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// but the assembler thinks it is 0 because it reads
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// from top to bottom.
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// Accessing stack variables here will lead to errors.
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jump(three)
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two:
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7 // push something onto the stack
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jump(one)
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three:
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}
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{
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jump(two)
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one:
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// Here the stack height is 1 (because we pushed 7),
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// but the assembler thinks it is 0 because it reads
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// from top to bottom.
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// Accessing stack variables here will lead to errors.
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jump(three)
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two:
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7 // push something onto the stack
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jump(one)
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three:
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}
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Declaring Assembly-Local Variables
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@ -610,19 +610,19 @@ be just `0`, but it can also be a complex functional-style expression.
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.. code::
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contract c {
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function f(uint x) returns (uint b) {
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assembly {
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let v := add(x, 1)
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mstore(0x80, v)
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{
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let y := add(sload(v), 1)
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b := y
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} // y is "deallocated" here
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b := add(b, v)
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} // v is "deallocated" here
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}
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}
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contract c {
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function f(uint x) returns (uint b) {
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assembly {
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let v := add(x, 1)
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mstore(0x80, v)
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{
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let y := add(sload(v), 1)
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b := y
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} // y is "deallocated" here
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b := add(b, v)
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} // v is "deallocated" here
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}
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}
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Assignments
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@ -640,12 +640,12 @@ For both ways, the colon points to the name of the variable.
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.. code::
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assembly {
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let v := 0 // functional-style assignment as part of variable declaration
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let g := add(v, 2)
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sload(10)
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=: v // instruction style assignment, puts the result of sload(10) into v
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}
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assembly {
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let v := 0 // functional-style assignment as part of variable declaration
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let g := add(v, 2)
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sload(10)
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=: v // instruction style assignment, puts the result of sload(10) into v
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}
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Things to Avoid
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@ -681,6 +681,6 @@ arrays are pointers to memory arrays. The length of a dynamic array is stored at
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first slot of the array and then only the array elements follow.
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.. warning::
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Statically-sized memory arrays do not have a length field, but it will be added soon
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to allow better convertibility between statically- and dynamically-sized arrays, so
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please do not rely on that.
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Statically-sized memory arrays do not have a length field, but it will be added soon
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to allow better convertibility between statically- and dynamically-sized arrays, so
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please do not rely on that.
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