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https://github.com/ethereum/solidity
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Multi-source and multi-contract compiler.
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+45
-16
@@ -25,6 +25,7 @@
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#include <ostream>
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#include <string>
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#include <memory>
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#include <boost/noncopyable.hpp>
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#include <libdevcore/Common.h>
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namespace dev {
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@@ -33,53 +34,81 @@ namespace solidity {
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// forward declarations
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class Scanner;
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class SourceUnit;
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class ContractDefinition;
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class Compiler;
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class GlobalContext;
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class ContractDefinition;
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/**
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* Easy to use and self-contained Solidity compiler with as few header dependencies as possible.
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* It holds state and can be used to either step through the compilation stages (and abort e.g.
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* before compilation to bytecode) or run the whole compilation in one call.
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*/
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class CompilerStack
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class CompilerStack: boost::noncopyable
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{
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public:
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CompilerStack() {}
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void reset() { *this = CompilerStack(); }
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CompilerStack(): m_parseSuccessful(false) {}
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/// Adds a source object (e.g. file) to the parser. After this, parse has to be called again.
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void addSource(std::string const& _name, std::string const& _content);
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void setSource(std::string const& _sourceCode);
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/// Parses all source units that were added
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void parse();
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/// Sets the given source code as the only source unit and parses it.
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void parse(std::string const& _sourceCode);
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/// Compiles the contract that was previously parsed.
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bytes const& compile(bool _optimize = false);
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/// Compiles the source units that were prevously added and parsed.
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void compile(bool _optimize = false);
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/// Parses and compiles the given source code.
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/// @returns the compiled bytecode
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bytes const& compile(std::string const& _sourceCode, bool _optimize = false);
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bytes const& getBytecode() const { return m_bytecode; }
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bytes const& getBytecode(std::string const& _contractName = "");
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/// Streams a verbose version of the assembly to @a _outStream.
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/// Prerequisite: Successful compilation.
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void streamAssembly(std::ostream& _outStream);
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void streamAssembly(std::ostream& _outStream, std::string const& _contractName = "");
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/// Returns a string representing the contract interface in JSON.
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/// Prerequisite: Successful call to parse or compile.
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std::string const& getInterface();
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std::string const& getInterface(std::string const& _contractName = "");
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/// Returns the previously used scanner, useful for counting lines during error reporting.
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Scanner const& getScanner() const { return *m_scanner; }
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SourceUnit& getAST() const { return *m_sourceUnitASTNode; }
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Scanner const& getScanner(std::string const& _sourceName = "");
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SourceUnit& getAST(std::string const& _sourceName = "");
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/// Compile the given @a _sourceCode to bytecode. If a scanner is provided, it is used for
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/// scanning the source code - this is useful for printing exception information.
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static bytes staticCompile(std::string const& _sourceCode, bool _optimize = false);
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private:
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std::shared_ptr<Scanner> m_scanner;
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std::shared_ptr<GlobalContext> m_globalContext;
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std::shared_ptr<SourceUnit> m_sourceUnitASTNode;
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/**
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* Information pertaining to one source unit, filled gradually during parsing and compilation.
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*/
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struct Source
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{
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std::shared_ptr<Scanner> scanner;
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std::shared_ptr<SourceUnit> ast;
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std::string interface;
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void reset() { scanner.reset(); ast.reset(); interface.clear(); }
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};
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struct Contract
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{
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ContractDefinition const* contract;
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std::string interface;
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std::shared_ptr<Compiler> compiler;
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bytes bytecode;
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};
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void reset(bool _keepSources = false);
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void resolveImports();
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Contract& getContract(std::string const& _contractName = "");
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Source& getSource(std::string const& _sourceName = "");
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bool m_parseSuccessful;
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std::string m_interface;
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std::map<std::string, Source> m_sources;
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std::shared_ptr<GlobalContext> m_globalContext;
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std::shared_ptr<Compiler> m_compiler;
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bytes m_bytecode;
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std::vector<Source const*> m_sourceOrder;
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std::map<std::string, Contract> m_contracts;
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};
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}
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