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Clarify implicit conversion
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@ -8,25 +8,28 @@ Conversions between Elementary Types
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Implicit Conversions
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--------------------
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If an operator is applied to different types, the compiler tries to
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implicitly convert one of the operands to the type of the other (the same is
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true for assignments). In general, an implicit conversion between value-types
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is possible if it
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makes sense semantically and no information is lost: ``uint8`` is convertible to
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``uint16`` and ``int128`` to ``int256``, but ``int8`` is not convertible to ``uint256``
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(because ``uint256`` cannot hold e.g. ``-1``).
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If an operator is applied to different types, the compiler tries to implicitly
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convert one of the operands to the type of the other (the same is true for assignments).
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This means that operations are always performed in the type of one of the operands.
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In general, an implicit conversion between value-types is possible if it makes
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sense semantically and no information is lost.
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For example, ``uint8`` is convertible to
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``uint16`` and ``int128`` to ``int256``, but ``int8`` is not convertible to ``uint256``,
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because ``uint256`` cannot hold values such as ``-1``.
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For more details, please consult the sections about the types themselves.
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Explicit Conversions
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--------------------
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If the compiler does not allow implicit conversion but you know what you are
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doing, an explicit type conversion is sometimes possible. Note that this may
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give you some unexpected behaviour and allows you to bypass some security
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If the compiler does not allow implicit conversion but you are confident a conversion will work,
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an explicit type conversion is sometimes possible. This may
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result in unexpected behaviour and allows you to bypass some security
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features of the compiler, so be sure to test that the
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result is what you want! Take the following example where you are converting
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a negative ``int`` to a ``uint``:
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result is what you want and expect!
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Take the following example that converts a negative ``int`` to a ``uint``:
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::
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@ -42,7 +45,7 @@ cut off::
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uint32 a = 0x12345678;
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uint16 b = uint16(a); // b will be 0x5678 now
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If an integer is explicitly converted to a larger type, it is padded on the left (i.e. at the higher order end).
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If an integer is explicitly converted to a larger type, it is padded on the left (i.e., at the higher order end).
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The result of the conversion will compare equal to the original integer::
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uint16 a = 0x1234;
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