Stack layout generator for new code generation.

This commit is contained in:
Daniel Kirchner
2021-08-16 17:33:59 +02:00
parent d59497bd92
commit 1fd4cf2254
17 changed files with 2037 additions and 0 deletions
+3
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@@ -68,6 +68,9 @@ add_library(yul
backends/evm/EVMMetrics.h
backends/evm/NoOutputAssembly.h
backends/evm/NoOutputAssembly.cpp
backends/evm/StackHelpers.h
backends/evm/StackLayoutGenerator.h
backends/evm/StackLayoutGenerator.cpp
backends/evm/VariableReferenceCounter.h
backends/evm/VariableReferenceCounter.cpp
backends/wasm/EVMToEwasmTranslator.cpp
+283
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@@ -0,0 +1,283 @@
/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
// SPDX-License-Identifier: GPL-3.0
#pragma once
#include <libyul/backends/evm/ControlFlowGraph.h>
#include <libyul/Exceptions.h>
#include <libsolutil/Visitor.h>
#include <range/v3/algorithm/all_of.hpp>
#include <range/v3/view/enumerate.hpp>
#include <range/v3/view/iota.hpp>
#include <range/v3/view/reverse.hpp>
#include <range/v3/view/take.hpp>
namespace solidity::yul
{
inline std::string stackSlotToString(StackSlot const& _slot)
{
return std::visit(util::GenericVisitor{
[](FunctionCallReturnLabelSlot const& _ret) -> std::string { return "RET[" + _ret.call.get().functionName.name.str() + "]"; },
[](FunctionReturnLabelSlot const&) -> std::string { return "RET"; },
[](VariableSlot const& _var) { return _var.variable.get().name.str(); },
[](LiteralSlot const& _lit) { return util::toCompactHexWithPrefix(_lit.value); },
[](TemporarySlot const& _tmp) -> std::string { return "TMP[" + _tmp.call.get().functionName.name.str() + ", " + std::to_string(_tmp.index) + "]"; },
[](JunkSlot const&) -> std::string { return "JUNK"; }
}, _slot);
}
inline std::string stackToString(Stack const& _stack)
{
std::string result("[ ");
for (auto const& slot: _stack)
result += stackSlotToString(slot) + ' ';
result += ']';
return result;
}
template<typename ShuffleOperations>
class Shuffler
{
public:
template<typename... Args>
static void shuffle(Args&&... args)
{
bool needsMoreShuffling = true;
size_t iterationCount = 0;
while (iterationCount < 1000 && (needsMoreShuffling = shuffleStep(std::forward<Args>(args)...)))
++iterationCount;
yulAssert(!needsMoreShuffling, "Could not create stack layout after 1000 iterations.");
}
private:
template<typename... Args>
static bool shuffleStep(Args&&... args)
{
ShuffleOperations ops{std::forward<Args>(args)...};
if (ranges::all_of(
ranges::views::iota(0u, ops.sourceSize()),
[&](size_t _index) { return ops.isCompatible(_index, _index); }
))
return false;
size_t sourceTop = ops.sourceSize() - 1;
// If we no longer need the current stack top, we pop it, unless we need an arbitrary slot at this position
// in the target.
if (
ops.sourceMultiplicity(sourceTop) < 0 &&
!(ops.targetSize() >= ops.sourceSize() && ops.targetIsArbitrary(sourceTop))
)
{
ops.pop();
return true;
}
yulAssert(ops.targetSize() > 0, "");
// If the top is not supposed to be exactly what is on top right now, try to find a lower position to swap it to.
if (!ops.isCompatible(sourceTop, sourceTop) || ops.targetIsArbitrary(sourceTop))
for (size_t offset: ranges::views::iota(0u, std::min(ops.sourceSize(), ops.targetSize())))
// It makes sense to swap to a lower position, if
if (
!ops.isCompatible(offset, offset) && // The lower slot is not already in position.
!ops.sourceIsSame(offset, sourceTop) && // We would not just swap identical slots.
ops.isCompatible(sourceTop, offset) // The lower position wants to have this slot.
)
{
ops.swap(ops.sourceSize() - offset - 1);
return true;
}
auto bringUpTargetSlot = [&](size_t _targetOffset) {
std::list<size_t> toVisit{_targetOffset};
std::set<size_t> visited;
while (!toVisit.empty())
{
auto offset = *toVisit.begin();
toVisit.erase(toVisit.begin());
visited.emplace(offset);
if (ops.targetMultiplicity(offset) > 0)
{
ops.pushOrDupTarget(offset);
return;
}
// The desired target slot must already be somewhere else on stack right now.
for (auto nextOffset: ranges::views::iota(0u, std::min(ops.sourceSize(), ops.targetSize())))
if (
!ops.isCompatible(nextOffset, nextOffset) &&
ops.isCompatible(nextOffset, offset)
)
if (!visited.count(nextOffset))
toVisit.emplace_back(nextOffset);
}
yulAssert(false, "");
};
// If a lower slot should be removed, try to bring up the slot that should end up there and bring it up.
// Note that after the cases above, there will always be a target slot to duplicate in this case.
for (size_t offset: ranges::views::iota(0u, ops.sourceSize()))
if (
!ops.isCompatible(offset, offset) && // The lower slot is not already in position.
ops.sourceMultiplicity(offset) < 0 && // We have too many copies of this slot.
offset <= ops.targetSize() && // There is a target slot at this position.
!ops.targetIsArbitrary(offset) // And that target slot is not arbitrary.
)
{
bringUpTargetSlot(offset);
return true;
}
// At this point we want to keep all slots.
for (size_t i = 0; i < ops.sourceSize(); ++i)
yulAssert(ops.sourceMultiplicity(i) >= 0, "");
yulAssert(ops.sourceSize() <= ops.targetSize(), "");
// If the top is not in position, try to find a slot that wants to be at the top and swap it up.
if (!ops.isCompatible(sourceTop, sourceTop))
for (size_t sourceOffset: ranges::views::iota(0u, ops.sourceSize()))
if (
!ops.isCompatible(sourceOffset, sourceOffset) &&
ops.isCompatible(sourceOffset, sourceTop)
)
{
ops.swap(ops.sourceSize() - sourceOffset - 1);
return true;
}
// If we still need more slots, produce a suitable one.
if (ops.sourceSize() < ops.targetSize())
{
bringUpTargetSlot(ops.sourceSize());
return true;
}
// The stack has the correct size, each slot has the correct number of copies and the top is in position.
yulAssert(ops.sourceSize() == ops.targetSize(), "");
size_t size = ops.sourceSize();
for (size_t i = 0; i < ops.sourceSize(); ++i)
yulAssert(ops.sourceMultiplicity(i) == 0 && (ops.targetIsArbitrary(i) || ops.targetMultiplicity(i) == 0), "");
yulAssert(ops.isCompatible(sourceTop, sourceTop), "");
// If we find a lower slot that is out of position, but also compatible with the top, swap that up.
for (size_t offset: ranges::views::iota(0u, size))
if (!ops.isCompatible(offset, offset) && ops.isCompatible(sourceTop, offset))
{
ops.swap(size - offset - 1);
return true;
}
// Swap up any slot that is still out of position.
for (size_t offset: ranges::views::iota(0u, size))
if (!ops.isCompatible(offset, offset) && !ops.sourceIsSame(offset, sourceTop))
{
ops.swap(size - offset - 1);
return true;
}
yulAssert(false, "");
}
};
template<typename Swap, typename PushOrDup, typename Pop>
void createStackLayout(Stack& _currentStack, Stack const& _targetStack, Swap _swap, PushOrDup _pushOrDup, Pop _pop)
{
struct ShuffleOperations
{
Stack& currentStack;
Stack const& targetStack;
Swap swapCallback;
PushOrDup pushOrDupCallback;
Pop popCallback;
std::map<StackSlot, int> multiplicity;
ShuffleOperations(
Stack& _currentStack,
Stack const& _targetStack,
Swap _swap,
PushOrDup _pushOrDup,
Pop _pop
):
currentStack(_currentStack),
targetStack(_targetStack),
swapCallback(_swap),
pushOrDupCallback(_pushOrDup),
popCallback(_pop)
{
for (auto const& slot: currentStack)
--multiplicity[slot];
for (auto&& [offset, slot]: targetStack | ranges::views::enumerate)
if (std::holds_alternative<JunkSlot>(slot) && offset < currentStack.size())
++multiplicity[currentStack.at(offset)];
else
++multiplicity[slot];
}
bool isCompatible(size_t _source, size_t _target)
{
return
_source < currentStack.size() &&
_target < targetStack.size() &&
(
std::holds_alternative<JunkSlot>(targetStack.at(_target)) ||
currentStack.at(_source) == targetStack.at(_target)
);
}
bool sourceIsSame(size_t _lhs, size_t _rhs) { return currentStack.at(_lhs) == currentStack.at(_rhs); }
int sourceMultiplicity(size_t _offset) { return multiplicity.at(currentStack.at(_offset)); }
int targetMultiplicity(size_t _offset) { return multiplicity.at(targetStack.at(_offset)); }
bool targetIsArbitrary(size_t offset)
{
return offset < targetStack.size() && std::holds_alternative<JunkSlot>(targetStack.at(offset));
}
void swap(size_t _i)
{
swapCallback(static_cast<unsigned>(_i));
std::swap(currentStack.at(currentStack.size() - _i - 1), currentStack.back());
}
size_t sourceSize() { return currentStack.size(); }
size_t targetSize() { return targetStack.size(); }
void pop()
{
popCallback();
currentStack.pop_back();
}
void pushOrDupTarget(size_t _offset)
{
auto const& targetSlot = targetStack.at(_offset);
pushOrDupCallback(targetSlot);
currentStack.push_back(targetSlot);
}
};
Shuffler<ShuffleOperations>::shuffle(_currentStack, _targetStack, _swap, _pushOrDup, _pop);
while (_currentStack.size() < _targetStack.size())
{
_pushOrDup(_targetStack.at(_currentStack.size()));
_currentStack.push_back(_targetStack.at(_currentStack.size()));
}
yulAssert(_currentStack.size() == _targetStack.size(), "");
for (auto&& [current, target]: ranges::zip_view(_currentStack, _targetStack))
if (std::holds_alternative<JunkSlot>(target))
current = JunkSlot{};
else
yulAssert(current == target, "");
}
}
@@ -0,0 +1,529 @@
/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
// SPDX-License-Identifier: GPL-3.0
/**
* Stack layout generator for Yul to EVM code generation.
*/
#include <libyul/backends/evm/StackLayoutGenerator.h>
#include <libyul/backends/evm/StackHelpers.h>
#include <libsolutil/Algorithms.h>
#include <libsolutil/cxx20.h>
#include <libsolutil/Visitor.h>
#include <range/v3/algorithm/any_of.hpp>
#include <range/v3/range/conversion.hpp>
#include <range/v3/view/all.hpp>
#include <range/v3/view/concat.hpp>
#include <range/v3/view/drop.hpp>
#include <range/v3/view/drop_last.hpp>
#include <range/v3/view/filter.hpp>
#include <range/v3/view/iota.hpp>
#include <range/v3/view/map.hpp>
#include <range/v3/view/reverse.hpp>
#include <range/v3/view/take.hpp>
#include <range/v3/view/transform.hpp>
using namespace solidity;
using namespace solidity::yul;
using namespace std;
StackLayoutGenerator::StackLayoutGenerator(StackLayout& _layout): m_layout(_layout)
{
}
namespace
{
struct PreviousSlot { size_t slot; };
template<typename Callable>
Stack createIdealLayout(Stack const& _post, vector<variant<PreviousSlot, StackSlot>> _layout, Callable _generateSlotOnTheFly)
{
if (_layout.empty())
return Stack{};
struct ShuffleOperations
{
vector<variant<PreviousSlot, StackSlot>>& layout;
Stack const& post;
std::set<StackSlot> outputs;
std::map<StackSlot, int> multiplicity;
Callable generateSlotOnTheFly;
ShuffleOperations(
vector<variant<PreviousSlot, StackSlot>>& _layout,
Stack const& _post,
Callable _generateSlotOnTheFly
): layout(_layout), post(_post), generateSlotOnTheFly(_generateSlotOnTheFly)
{
for (auto const& layoutSlot: layout)
if (StackSlot const* slot = get_if<StackSlot>(&layoutSlot))
outputs.insert(*slot);
for (auto const& layoutSlot: layout)
if (StackSlot const* slot = get_if<StackSlot>(&layoutSlot))
--multiplicity[*slot];
for (auto&& slot: post)
if (outputs.count(slot) || generateSlotOnTheFly(slot))
++multiplicity[slot];
}
bool isCompatible(size_t _source, size_t _target)
{
return
_source < layout.size() &&
_target < post.size() &&
(
std::holds_alternative<JunkSlot>(post.at(_target)) ||
std::visit(util::GenericVisitor{
[&](PreviousSlot const&) {
return !outputs.count(post.at(_target)) && !generateSlotOnTheFly(post.at(_target));
},
[&](StackSlot const& _s) { return _s == post.at(_target); }
}, layout.at(_source))
);
}
bool sourceIsSame(size_t _lhs, size_t _rhs)
{
return std::visit(util::GenericVisitor{
[&](PreviousSlot const&, PreviousSlot const&) { return true; },
[&](StackSlot const& _lhs, StackSlot const& _rhs) { return _lhs == _rhs; },
[&](auto const&, auto const&) { return false; }
}, layout.at(_lhs), layout.at(_rhs));
}
int sourceMultiplicity(size_t _offset)
{
return std::visit(util::GenericVisitor{
[&](PreviousSlot const&) { return 0; },
[&](StackSlot const& _s) { return multiplicity.at(_s); }
}, layout.at(_offset));
}
int targetMultiplicity(size_t _offset)
{
if (!outputs.count(post.at(_offset)) && !generateSlotOnTheFly(post.at(_offset)))
return 0;
return multiplicity.at(post.at(_offset));
}
bool targetIsArbitrary(size_t _offset)
{
return _offset < post.size() && std::holds_alternative<JunkSlot>(post.at(_offset));
}
void swap(size_t _i)
{
yulAssert(!holds_alternative<PreviousSlot>(layout.at(layout.size() - _i - 1)) || !holds_alternative<PreviousSlot>(layout.back()), "");
std::swap(layout.at(layout.size() - _i - 1), layout.back());
}
size_t sourceSize() { return layout.size(); }
size_t targetSize() { return post.size(); }
void pop() { layout.pop_back(); }
void pushOrDupTarget(size_t _offset) { layout.push_back(post.at(_offset)); }
};
Shuffler<ShuffleOperations>::shuffle(_layout, _post, _generateSlotOnTheFly);
// Now we can construct the ideal layout before the operation.
// "layout" has the declared variables in the desired position and
// for any PreviousSlot{x}, x yields the ideal place of the slot before the declaration.
vector<optional<StackSlot>> idealLayout(_post.size(), nullopt);
for (auto const& [slot, idealPosition]: ranges::zip_view(_post, _layout))
if (PreviousSlot* previousSlot = std::get_if<PreviousSlot>(&idealPosition))
idealLayout.at(previousSlot->slot) = slot;
while (!idealLayout.empty() && !idealLayout.back())
idealLayout.pop_back();
return idealLayout | ranges::views::transform([](optional<StackSlot> s) {
yulAssert(s, "");
return *s;
}) | ranges::to<Stack>;
}
}
Stack StackLayoutGenerator::propagateStackThroughOperation(Stack _exitStack, CFG::Operation const& _operation)
{
Stack& stack = _exitStack;
// This is a huge tradeoff between code size, gas cost and stack size.
auto generateSlotOnTheFly = [&](StackSlot const&) {
//return stack.size() > 12 && canBeFreelyGenerated(_slot);
// return canBeFreelyGenerated(_slot);
return false;
};
size_t previousLayoutSize = stack.size();
for (auto const& slot: stack)
if (util::findOffset(_operation.output, slot) || generateSlotOnTheFly(slot))
--previousLayoutSize;
auto layout = ranges::views::iota(0u, previousLayoutSize) |
ranges::views::transform([](size_t _index) { return PreviousSlot{_index}; }) |
ranges::to<vector<variant<PreviousSlot, StackSlot>>>;
// The call produces a known sequence of values.
layout += _operation.output;
stack = createIdealLayout(stack, layout, generateSlotOnTheFly);
if (auto const* assignment = get_if<CFG::Assignment>(&_operation.operation))
for (auto& stackSlot: stack)
if (auto const* varSlot = get_if<VariableSlot>(&stackSlot))
yulAssert(!util::findOffset(assignment->variables, *varSlot), "");
for (StackSlot const& input: _operation.input)
stack.emplace_back(input);
m_layout.operationEntryLayout[&_operation] = stack;
// Remove anything from the stack top that can be freely generated or dupped from deeper on the stack.
while (!stack.empty())
{
if (canBeFreelyGenerated(stack.back()))
stack.pop_back();
else if (auto offset = util::findOffset(stack | ranges::views::reverse | ranges::views::drop(1), stack.back()))
{
if (*offset + 2 < 16)
stack.pop_back();
else
break;
}
else
break;
}
// TODO: there may be a better criterion than overall stack size.
if (stack.size() > 12)
// Deduplicate and remove slots that can be freely generated.
stack = compressStack(move(stack));
return stack;
}
Stack StackLayoutGenerator::compressStack(Stack _stack)
{
optional<size_t> firstDupOffset;
do
{
if (firstDupOffset)
{
if (_stack.size() - *firstDupOffset - 1 > 1)
std::swap(_stack.at(*firstDupOffset + 1), _stack.back());
std::swap(_stack.at(*firstDupOffset), _stack.back());
_stack.pop_back();
firstDupOffset.reset();
}
for (auto&& [offset, slot]: _stack | ranges::views::enumerate)
if (canBeFreelyGenerated(slot) || util::findOffset(_stack | ranges::views::take(offset), slot))
firstDupOffset = offset;
}
while (firstDupOffset);
return _stack;
}
Stack StackLayoutGenerator::propagateStackThroughBlock(Stack _exitStack, CFG::BasicBlock const& _block)
{
Stack stack = std::move(_exitStack);
for (auto& operation: _block.operations | ranges::views::reverse)
stack = propagateStackThroughOperation(stack, operation);
return stack;
}
void StackLayoutGenerator::processEntryPoint(CFG::BasicBlock const& _entry)
{
std::list<CFG::BasicBlock const*> toVisit{&_entry};
std::set<CFG::BasicBlock const*> visited;
while (!toVisit.empty())
{
// TODO: calculate backwardsJumps only once.
std::list<std::pair<CFG::BasicBlock const*, CFG::BasicBlock const*>> backwardsJumps;
while (!toVisit.empty())
{
CFG::BasicBlock const *block = *toVisit.begin();
toVisit.pop_front();
if (visited.count(block))
continue;
if (std::optional<Stack> exitLayout = std::visit(util::GenericVisitor{
[&](CFG::BasicBlock::MainExit const&) -> std::optional<Stack>
{
visited.emplace(block);
return Stack{};
},
[&](CFG::BasicBlock::Jump const& _jump) -> std::optional<Stack>
{
if (_jump.backwards)
{
visited.emplace(block);
backwardsJumps.emplace_back(block, _jump.target);
if (auto* info = util::valueOrNullptr(m_layout.blockInfos, _jump.target))
return info->entryLayout;
return Stack{};
}
if (visited.count(_jump.target))
{
visited.emplace(block);
return m_layout.blockInfos.at(_jump.target).entryLayout;
}
toVisit.emplace_front(_jump.target);
return nullopt;
},
[&](CFG::BasicBlock::ConditionalJump const& _conditionalJump) -> std::optional<Stack>
{
bool zeroVisited = visited.count(_conditionalJump.zero);
bool nonZeroVisited = visited.count(_conditionalJump.nonZero);
if (zeroVisited && nonZeroVisited)
{
Stack stack = combineStack(
m_layout.blockInfos.at(_conditionalJump.zero).entryLayout,
m_layout.blockInfos.at(_conditionalJump.nonZero).entryLayout
);
stack.emplace_back(_conditionalJump.condition);
visited.emplace(block);
return stack;
}
if (!zeroVisited)
toVisit.emplace_front(_conditionalJump.zero);
if (!nonZeroVisited)
toVisit.emplace_front(_conditionalJump.nonZero);
return nullopt;
},
[&](CFG::BasicBlock::FunctionReturn const& _functionReturn) -> std::optional<Stack>
{
visited.emplace(block);
yulAssert(_functionReturn.info, "");
Stack stack = _functionReturn.info->returnVariables | ranges::views::transform([](auto const& _varSlot){
return StackSlot{_varSlot};
}) | ranges::to<Stack>;
stack.emplace_back(FunctionReturnLabelSlot{});
return stack;
},
[&](CFG::BasicBlock::Terminated const&) -> std::optional<Stack>
{
visited.emplace(block);
return Stack{};
},
}, block->exit))
{
// We can skip the visit, if we have seen this precise exit layout already last time.
// Note: if the entire graph is revisited in the backwards jump check below, doing
// this seems to break things; not sure why.
// Note: since I don't quite understand why doing this can break things, I comment
// it out for now, since not aborting in those cases should always be safe.
// if (auto* previousInfo = util::valueOrNullptr(m_layout.blockInfos, block))
// if (previousInfo->exitLayout == *exitLayout)
// continue;
auto& info = m_layout.blockInfos[block];
info.exitLayout = *exitLayout;
info.entryLayout = propagateStackThroughBlock(info.exitLayout, *block);
for (auto entry: block->entries)
toVisit.emplace_back(entry);
}
else
continue;
}
for (auto [block, target]: backwardsJumps)
if (ranges::any_of(
m_layout.blockInfos[target].entryLayout,
[exitLayout = m_layout.blockInfos[block].exitLayout](StackSlot const& _slot) {
return !util::findOffset(exitLayout, _slot);
}
))
{
// This block jumps backwards, but does not provide all slots required by the jump target on exit.
// Therefore we need to visit the subgraph between ``target`` and ``block`` again.
// In particular we can visit backwards starting from ``block`` and mark all entries to-be-visited-
// again until we hit ``target``.
toVisit.emplace_front(block);
// Since we are likely to change the entry layout of ``target``, we also visit its entries again.
for (CFG::BasicBlock const* entry: target->entries)
visited.erase(entry);
util::BreadthFirstSearch<CFG::BasicBlock const*>{{block}}.run(
[&visited, target = target](CFG::BasicBlock const* _block, auto _addChild) {
visited.erase(_block);
if (_block == target)
return;
for (auto const* entry: _block->entries)
_addChild(entry);
}
);
// TODO: while the above is enough, the layout of ``target`` might change in the process.
// While the shuffled layout for ``target`` will be compatible, it can be worthwhile propagating
// it further up once more.
// This would mean not stopping at _block == target above or even doing visited.clear() here, revisiting the entire graph.
// This is a tradeoff between the runtime of this process and the optimality of the result.
// Also note that while visiting the entire graph again *can* be helpful, it can also be detrimental.
// Also note that for some reason using visited.clear() is incompatible with skipping the revisit
// of already seen exit layouts above, I'm not sure yet why.
}
}
stitchConditionalJumps(_entry);
fixStackTooDeep(_entry);
}
Stack StackLayoutGenerator::combineStack(Stack const& _stack1, Stack const& _stack2)
{
// TODO: there is probably a better way than brute-forcing. This has n! complexity or worse, so
// we can't keep it like this.
Stack commonPrefix;
for (auto&& [slot1, slot2]: ranges::zip_view(_stack1, _stack2))
{
if (!(slot1 == slot2))
break;
commonPrefix.emplace_back(slot1);
}
Stack stack1Tail = _stack1 | ranges::views::drop(commonPrefix.size()) | ranges::to<Stack>;
Stack stack2Tail = _stack2 | ranges::views::drop(commonPrefix.size()) | ranges::to<Stack>;
if (stack1Tail.empty())
return commonPrefix + compressStack(stack2Tail);
if (stack2Tail.empty())
return commonPrefix + compressStack(stack1Tail);
Stack candidate;
for (auto slot: stack1Tail)
if (!util::findOffset(candidate, slot))
candidate.emplace_back(slot);
for (auto slot: stack2Tail)
if (!util::findOffset(candidate, slot))
candidate.emplace_back(slot);
cxx20::erase_if(candidate, [](StackSlot const& slot) {
return holds_alternative<LiteralSlot>(slot) || holds_alternative<FunctionCallReturnLabelSlot>(slot);
});
std::map<size_t, Stack> sortedCandidates;
// TODO: surprisingly this works for rather comparably large candidate size, but we should probably
// set up some limit, since this will quickly explode otherwise.
// Ideally we would then have a better fallback mechanism - although returning any naive union of both stacks
// like ``candidate`` itself may just be fine.
// if (candidate.size() > 8)
// return candidate;
auto evaluate = [&](Stack const& _candidate) -> size_t {
size_t numOps = 0;
Stack testStack = _candidate;
auto swap = [&](unsigned _swapDepth) { ++numOps; if (_swapDepth > 16) numOps += 1000; };
auto dupOrPush = [&](StackSlot const& _slot)
{
if (canBeFreelyGenerated(_slot))
return;
auto depth = util::findOffset(ranges::concat_view(commonPrefix, testStack) | ranges::views::reverse, _slot);
if (depth && *depth >= 16)
numOps += 1000;
};
createStackLayout(testStack, stack1Tail, swap, dupOrPush, [&](){} );
testStack = _candidate;
createStackLayout(testStack, stack2Tail, swap, dupOrPush, [&](){});
return numOps;
};
// See https://en.wikipedia.org/wiki/Heap's_algorithm
size_t n = candidate.size();
sortedCandidates.insert(std::make_pair(evaluate(candidate), candidate));
std::vector<size_t> c(n, 0);
size_t i = 1;
while (i < n)
{
if (c[i] < i)
{
if (i & 1)
std::swap(candidate.front(), candidate[i]);
else
std::swap(candidate[c[i]], candidate[i]);
sortedCandidates.insert(std::make_pair(evaluate(candidate), candidate));
++c[i];
++i;
}
else
{
c[i] = 0;
++i;
}
}
return commonPrefix + sortedCandidates.begin()->second;
}
void StackLayoutGenerator::stitchConditionalJumps(CFG::BasicBlock const& _block)
{
util::BreadthFirstSearch<CFG::BasicBlock const*> breadthFirstSearch{{&_block}};
breadthFirstSearch.run([&](CFG::BasicBlock const* _block, auto _addChild) {
auto& info = m_layout.blockInfos.at(_block);
std::visit(util::GenericVisitor{
[&](CFG::BasicBlock::MainExit const&) {},
[&](CFG::BasicBlock::Jump const& _jump)
{
if (!_jump.backwards)
_addChild(_jump.target);
},
[&](CFG::BasicBlock::ConditionalJump const& _conditionalJump)
{
auto& zeroTargetInfo = m_layout.blockInfos.at(_conditionalJump.zero);
auto& nonZeroTargetInfo = m_layout.blockInfos.at(_conditionalJump.nonZero);
Stack exitLayout = info.exitLayout;
// The last block must have produced the condition at the stack top.
yulAssert(!exitLayout.empty(), "");
yulAssert(exitLayout.back() == _conditionalJump.condition, "");
// The condition is consumed by the jump.
exitLayout.pop_back();
auto fixJumpTargetEntry = [&](Stack const& _originalEntryLayout) -> Stack {
Stack newEntryLayout = exitLayout;
// Whatever the block being jumped to does not actually require, can be marked as junk.
for (auto& slot: newEntryLayout)
if (!util::findOffset(_originalEntryLayout, slot))
slot = JunkSlot{};
// Make sure everything the block being jumped to requires is actually present or can be generated.
for (auto const& slot: _originalEntryLayout)
yulAssert(canBeFreelyGenerated(slot) || util::findOffset(newEntryLayout, slot), "");
return newEntryLayout;
};
zeroTargetInfo.entryLayout = fixJumpTargetEntry(zeroTargetInfo.entryLayout);
nonZeroTargetInfo.entryLayout = fixJumpTargetEntry(nonZeroTargetInfo.entryLayout);
_addChild(_conditionalJump.zero);
_addChild(_conditionalJump.nonZero);
},
[&](CFG::BasicBlock::FunctionReturn const&) {},
[&](CFG::BasicBlock::Terminated const&) { },
}, _block->exit);
});
}
void StackLayoutGenerator::fixStackTooDeep(CFG::BasicBlock const&)
{
// TODO
}
StackLayout StackLayoutGenerator::run(CFG const& _cfg)
{
StackLayout stackLayout;
StackLayoutGenerator stackLayoutGenerator{stackLayout};
stackLayoutGenerator.processEntryPoint(*_cfg.entry);
for (auto& functionInfo: _cfg.functionInfo | ranges::views::values)
{
stackLayoutGenerator.m_currentFunctionReturnVariables = functionInfo.returnVariables;
stackLayoutGenerator.processEntryPoint(*functionInfo.entry);
}
return stackLayout;
}
@@ -0,0 +1,87 @@
/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
// SPDX-License-Identifier: GPL-3.0
/**
* Stack layout generator for Yul to EVM code generation.
*/
#pragma once
#include <libyul/backends/evm/ControlFlowGraph.h>
#include <map>
namespace solidity::yul
{
struct StackLayout
{
struct BlockInfo
{
/// Complete stack layout that is required for entering a block.
Stack entryLayout;
/// The resulting stack layout after executing the block.
Stack exitLayout;
};
std::map<CFG::BasicBlock const*, BlockInfo> blockInfos;
/// For each operation the complete stack layout that:
/// - has the slots required for the operation at the stack top.
/// - will have the operation result in a layout that makes it easy to achieve the next desired layout.
std::map<CFG::Operation const*, Stack> operationEntryLayout;
};
class StackLayoutGenerator
{
public:
static StackLayout run(CFG const& _cfg);
private:
StackLayoutGenerator(StackLayout& _context);
/// @returns the optimal entry stack layout, s.t. @a _operation can be applied to it and
/// the result can be transformed to @a _exitStack with minimal stack shuffling.
Stack propagateStackThroughOperation(Stack _exitStack, CFG::Operation const& _operation);
/// @returns the desired stack layout at the entry of @a _block, assuming the layout after
/// executing the block should be @a _exitStack.
Stack propagateStackThroughBlock(Stack _exitStack, CFG::BasicBlock const& _block);
/// Main algorithm walking the graph from entry to exit and propagating back the stack layouts to the entries.
/// Iteratively reruns itself along backwards jumps until the layout is stabilized.
void processEntryPoint(CFG::BasicBlock const& _entry);
/// After the main algorithms, layouts at conditional jumps are merely compatible, i.e. the exit layout of the
/// jumping block is a superset of the entry layout of the target block. This function modifies the entry layouts
/// of conditional jump targets, s.t. the entry layout of target blocks match the exit layout of the jumping block
/// exactly, except that slots not required after the jump are marked as `JunkSlot`s.
void stitchConditionalJumps(CFG::BasicBlock const& _block);
/// Calculates the ideal stack layout, s.t. both @a _stack1 and @a _stack2 can be achieved with minimal
/// stack shuffling when starting from the returned layout.
static Stack combineStack(Stack const& _stack1, Stack const& _stack2);
/// Tries to detect stack layout transitions that are bound to cause stack too deep errors and
/// attempts to reorganize the layout to avoid those cases.
void fixStackTooDeep(CFG::BasicBlock const& _entry);
static Stack compressStack(Stack _stack);
StackLayout& m_layout;
std::vector<VariableSlot> m_currentFunctionReturnVariables;
};
}