Move state variable initialization to top.

This commit is contained in:
chriseth 2022-03-16 12:23:23 +01:00
parent 6eece8114a
commit 1be21e2670

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@ -30,6 +30,48 @@ Semantic Only Changes
This section lists the changes that are semantic-only, thus potentially
hiding new and different behavior in existing code.
- The order of state variable initialization has changed in case of inheritance.
The order used to be:
- All state variables are zero-initialized at the beginning.
- Evaluate base constructor arguments from most derived to most base contract.
- Initialize all state variables in the whole inheritance hierarchy from most base to most derived.
- Run the constructor, if present, for all contracts in the linearized hierarchy from most base to most derived.
New order:
- All state variables are zero-initialized at the beginning.
- Evaluate base constructor arguments from most derived to most base contract.
- For every contract in order from most base to most derived in the linearized hierarchy:
1. Initialize state variables.
2. Run the constructor (if present).
This causes differences in contracts where the initial value of a state
variable relies on the result of the constructor in another contract:
.. code-block:: solidity
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.7.1;
contract A {
uint x;
constructor() {
x = 42;
}
function f() public view returns(uint256) {
return x;
}
}
contract B is A {
uint public y = f();
}
Previously, ``y`` would be set to 0. This is due to the fact that we would first initialize state variables: First, ``x`` is set to 0, and when initializing ``y``, ``f()`` would return 0 causing ``y`` to be 0 as well.
With the new rules, ``y`` will be set to 42. We first initialize ``x`` to 0, then call A's constructor which sets ``x`` to 42. Finally, when initializing ``y``, ``f()`` returns 42 causing ``y`` to be 42.
- When storage structs are deleted, every storage slot that contains
a member of the struct is set to zero entirely. Formerly, padding space
was left untouched.
@ -112,47 +154,6 @@ hiding new and different behavior in existing code.
- New code generator: ``0`` as all parameters, including return parameters, will be re-initialized before
each ``_;`` evaluation.
- The order of contract initialization has changed in case of inheritance.
The order used to be:
- All state variables are zero-initialized at the beginning.
- Evaluate base constructor arguments from most derived to most base contract.
- Initialize all state variables in the whole inheritance hierarchy from most base to most derived.
- Run the constructor, if present, for all contracts in the linearized hierarchy from most base to most derived.
New order:
- All state variables are zero-initialized at the beginning.
- Evaluate base constructor arguments from most derived to most base contract.
- For every contract in order from most base to most derived in the linearized hierarchy execute:
1. If present at declaration, initial values are assigned to state variables.
2. Constructor, if present.
This causes differences in some contracts, for example:
.. code-block:: solidity
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.7.1;
contract A {
uint x;
constructor() {
x = 42;
}
function f() public view returns(uint256) {
return x;
}
}
contract B is A {
uint public y = f();
}
Previously, ``y`` would be set to 0. This is due to the fact that we would first initialize state variables: First, ``x`` is set to 0, and when initializing ``y``, ``f()`` would return 0 causing ``y`` to be 0 as well.
With the new rules, ``y`` will be set to 42. We first initialize ``x`` to 0, then call A's constructor which sets ``x`` to 42. Finally, when initializing ``y``, ``f()`` returns 42 causing ``y`` to be 42.
- Copying ``bytes`` arrays from memory to storage is implemented in a different way.
The old code generator always copies full words, while the new one cuts the byte
array after its end. The old behaviour can lead to dirty data being copied after