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[DOCS] More on reference types.
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docs/types.rst
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docs/types.rst
@ -596,8 +596,8 @@ also accepts a payment of zero Ether, so it also is ``non-payable``.
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On the other hand, a ``non-payable`` function will reject Ether sent to it,
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so ``non-payable`` functions cannot be converted to ``payable`` functions.
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If a function type variable is not initialized, calling it will result
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in an exception. The same happens if you call a function after using ``delete``
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If a function type variable is not initialised, calling it results
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in a failed assertion. The same happens if you call a function after using ``delete``
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on it.
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If external function types are used outside of the context of Solidity,
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@ -746,14 +746,14 @@ non-persistent area where function arguments are stored, and behaves mostly like
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depending on the kind of variable, function type, etc., but all complex types must now give an explicit
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data location.
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Data locations are important because they change how assignments behave:
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assignments between storage and memory and also to a state variable (even from other state variables)
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always create an independent copy.
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Assignments to local storage variables only assign a reference though, and
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this reference always points to the state variable even if the latter is changed
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in the meantime.
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On the other hand, assignments from a memory stored reference type to another
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memory-stored reference type do not create a copy.
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Data locations are not only relevant for persistency of data, but also for the semantics of assignments:
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assignments between storage and memory (or from calldata) always create an independent copy.
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Assignments from memory to memory only create references. This means that changes to one memory variable
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are also visible in all other memory variables that refer to the same data.
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Assignments from storage to a local storage variables also only assign a reference.
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In contrast, all other assignments to storage always copy. Examples for this case
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are assignments to state variables or to members of local variables of storage struct type, even
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if the local variable itself is just a reference.
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::
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@ -783,13 +783,6 @@ memory-stored reference type do not create a copy.
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function h(uint[] memory) public pure {}
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}
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Summary
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^^^^^^^
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Forced data location:
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- parameters (not return) of external functions: calldata
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- state variables: storage
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.. index:: ! array
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.. _arrays:
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@ -798,9 +791,10 @@ Arrays
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------
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Arrays can have a compile-time fixed size or they can be dynamic.
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For storage arrays, the element type can be arbitrary (i.e. also other
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arrays, mappings or structs). For memory arrays, it cannot be a mapping and
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has to be an ABI type if it is an argument of a publicly-visible function.
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The are few restrictions for the element, it can also be
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another array, a mapping or a struct. The general restrictions for
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types apply, though, in that mappings can only be used in storage
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and publicly-visible functions need parameters that are ABI types.
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An array of fixed size ``k`` and element type ``T`` is written as ``T[k]``,
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an array of dynamic size as ``T[]``. As an example, an array of 5 dynamic
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@ -810,9 +804,13 @@ third dynamic array, you use ``x[2][1]`` (indices are zero-based and
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access works in the opposite way of the declaration, i.e. ``x[2]``
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shaves off one level in the type from the right).
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Accessing an array past its end causes a revert. If you want to add
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new elements, you have to use ``.push()`` or increase the ``.length``
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member (see below).
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Variables of type ``bytes`` and ``string`` are special arrays. A ``bytes`` is similar to ``byte[]``,
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but it is packed tightly in calldata. ``string`` is equal to ``bytes`` but does not allow
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length or index access (for now).
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but it is packed tightly in calldata and memory. ``string`` is equal to ``bytes`` but does not allow
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length or index access.
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So ``bytes`` should always be preferred over ``byte[]`` because it is cheaper.
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As a rule of thumb, use ``bytes`` for arbitrary-length raw byte data and ``string``
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for arbitrary-length string (UTF-8) data. If you can limit the length to a certain
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@ -832,7 +830,7 @@ The numeric index will become a required parameter for the getter.
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Allocating Memory Arrays
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^^^^^^^^^^^^^^^^^^^^^^^^
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Creating arrays with variable length in memory can be done using the ``new`` keyword.
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You can use the ``new`` keyword to create arrays with a runtime-dependent length in memory.
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As opposed to storage arrays, it is **not** possible to resize memory arrays (e.g. by assigning to
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the ``.length`` member). You either have to calculate the required size in advance
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or create a new memory array and copy every element.
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@ -875,7 +873,7 @@ assigned to a variable right away.
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The type of an array literal is a memory array of fixed size whose base
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type is the common type of the given elements. The type of ``[1, 2, 3]`` is
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``uint8[3] memory``, because the type of each of these constants is ``uint8``.
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Because of that, it was necessary to convert the first element in the example
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Because of that, it is necessary to convert the first element in the example
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above to ``uint``. Note that currently, fixed size memory arrays cannot
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be assigned to dynamically-sized memory arrays, i.e. the following is not
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possible:
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@ -902,15 +900,31 @@ Members
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^^^^^^^
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**length**:
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Arrays have a ``length`` member to read their number of elements.
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Dynamically-sized arrays (only available for storage) have a read-write ``length`` member to resize the array. Increasing the length adds uninitialized elements to the array, this has *O(1)* complexity. Reducing the length performs :ref:``delete`` on each removed element and has *O(n)* complexity where *n* is the number of elements being deleted. Please note that calling ``length--`` on an empty array will set the length of the array to 2^256-1 due to ``uint256`` underflow wrapping.
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Arrays have a ``length`` member that contains their number of elements.
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The length of memory arrays is fixed (but dynamic, i.e. it can depend on runtime parameters) once they are created.
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For dynamically-sized arrays (only available for storage), this member can be assigned to resize the array.
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Accessing elements outside the current length does not automatically resize the array and instead causes a failing assertion.
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Increasing the length adds new zero-initialised elements to the array.
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Reducing the length performs an implicit :ref:``delete`` on each of the removed elements.
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**push**:
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Dynamic storage arrays and ``bytes`` (not ``string``) have a member function called ``push`` that can be used to append an element at the end of the array. The function returns the new length.
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Dynamic storage arrays and ``bytes`` (not ``string``) have a member function called ``push`` that you can use to append an element at the end of the array. The element will be zero-initialised. The function returns the new length.
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**pop**:
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Dynamic storage arrays and ``bytes`` (not ``string``) have a member function called ``pop`` that can be used to remove an element from the end of the array. This will also implicitly call :ref:``delete`` on the removed element.
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Dynamic storage arrays and ``bytes`` (not ``string``) have a member function called ``pop`` that you can use to remove an element from the end of the array. This also implicitly calls :ref:``delete`` on the removed element.
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.. warning::
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It is not yet possible to use arrays of arrays in external functions.
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If you use ``.length--`` on an empty array, it causes an underflow and
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thus sets the length to ``2**256-1``.
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.. note::
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Increasing the length of a storage array has constant gas costs because
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storage is assumed to be zero-initialised, while decreasing
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the length has at least linear cost (but in most cases worse than linear),
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because it includes explicitly clearing the removed
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elements similar to calling :ref:``delete`` on them.
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.. note::
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It is not yet possible to use arrays of arrays in external functions
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(but they are supported in public functions).
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.. note::
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In EVM versions before Byzantium, it was not possible to access
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@ -928,15 +942,34 @@ Members
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// dynamic array of pairs (i.e. of fixed size arrays of length two).
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// Because of that, T[] is always a dynamic array of T, even if T
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// itself is an array.
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// Data location for all state variables is storage.
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bool[2][] m_pairsOfFlags;
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// newPairs is stored in memory - the only possibility
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// for public function arguments
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// for public contract function arguments
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function setAllFlagPairs(bool[2][] memory newPairs) public {
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// assignment to a storage array replaces the complete array
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// assignment to a storage array performs a copy of ``newPairs`` and
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// replaces the complete array ``m_pairsOfFlags``.
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m_pairsOfFlags = newPairs;
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}
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struct StructType {
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uint[] contents;
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uint moreInfo;
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}
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StructType s;
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function f(uint[] memory c) public {
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// stores a reference to ``s`` in ``g``
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StructType storage g = s;
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// also changes ``s.moreInfo``.
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g.moreInfo = 2;
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// assigns a copy because ``g.contents``
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// is not a local variable, but a member of
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// a local variable.
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g.contents = c;
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}
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function setFlagPair(uint index, bool flagA, bool flagB) public {
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// access to a non-existing index will throw an exception
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m_pairsOfFlags[index][0] = flagA;
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@ -1022,7 +1055,10 @@ shown in the following example:
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function newCampaign(address payable beneficiary, uint goal) public returns (uint campaignID) {
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campaignID = numCampaigns++; // campaignID is return variable
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// Creates new struct and saves in storage. We leave out the mapping type.
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// Creates new struct in memory and copies it to storage.
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// We leave out the mapping type, because it is not valid in memory.
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// If structs are copied (even from storage to storage), mapping types
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// are always omitted, because they cannot be enumerated.
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campaigns[campaignID] = Campaign(beneficiary, goal, 0, 0);
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}
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@ -1052,11 +1088,12 @@ Struct types can be used inside mappings and arrays and they can itself
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contain mappings and arrays.
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It is not possible for a struct to contain a member of its own type,
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although the struct itself can be the value type of a mapping member.
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although the struct itself can be the value type of a mapping member
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or it can contain a dynamically-sized array of its type.
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This restriction is necessary, as the size of the struct has to be finite.
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Note how in all the functions, a struct type is assigned to a local variable
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(of the default storage data location).
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with data location ``storage``.
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This does not copy the struct but only stores a reference so that assignments to
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members of the local variable actually write to the state.
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@ -1067,7 +1104,7 @@ assigning it to a local variable, as in
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.. index:: !mapping
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Mappings
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========
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--------
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You declare mapping types with the syntax ``mapping(_KeyType => _ValueType)``.
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The ``_KeyType`` can be any elementary type. This means it can be any of
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@ -1076,7 +1113,7 @@ or complex types like contract types, enums, mappings, structs and any array typ
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apart from ``bytes`` and ``string`` are not allowed.
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``_ValueType`` can be any type, including mappings.
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You can think of mappings as `hash tables <https://en.wikipedia.org/wiki/Hash_table>`_, which are virtually initialized
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You can think of mappings as `hash tables <https://en.wikipedia.org/wiki/Hash_table>`_, which are virtually initialised
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such that every possible key exists and is mapped to a value whose
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byte-representation is all zeros, a type's :ref:`default value <default-value>`. The similarity ends there, the key data is not stored in a
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mapping, only its ``keccak256`` hash is used to look up the value.
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@ -1084,8 +1121,11 @@ mapping, only its ``keccak256`` hash is used to look up the value.
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Because of this, mappings do not have a length or a concept of a key or
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value being set.
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Mappings are **only** allowed for state variables (or as storage reference types
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in internal functions).
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Mappings can only have a data location of ``storage`` and thus
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are allowed for state variables, as storage reference types
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in functions, or as parameters for library functions.
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They cannot be used as parameters or return parameters
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of contract functions that are publicly visible.
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You can mark variables of mapping type as ``public`` and Solidity creates a
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:ref:`getter <visibility-and-getters>` for you. The ``_KeyType`` becomes a
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