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https://github.com/ethereum/solidity
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Rename EWasmObjectCompiler to WasmObjectCompiler
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/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Compiler that transforms Yul Objects to Wasm text and binary representation (Ewasm flavoured).
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*/
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#include <libyul/backends/wasm/WasmObjectCompiler.h>
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#include <libyul/backends/wasm/WasmCodeTransform.h>
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#include <libyul/backends/wasm/BinaryTransform.h>
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#include <libyul/backends/wasm/TextTransform.h>
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#include <libyul/Object.h>
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#include <libyul/Exceptions.h>
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#include <libdevcore/CommonData.h>
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using namespace yul;
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using namespace std;
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pair<string, dev::bytes> WasmObjectCompiler::compile(Object& _object, Dialect const& _dialect)
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{
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WasmObjectCompiler compiler(_dialect);
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wasm::Module module = compiler.run(_object);
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return {wasm::TextTransform().run(module), wasm::BinaryTransform::run(module)};
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}
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wasm::Module WasmObjectCompiler::run(Object& _object)
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{
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yulAssert(_object.analysisInfo, "No analysis info.");
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yulAssert(_object.code, "No code.");
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wasm::Module module = WasmCodeTransform::run(m_dialect, *_object.code);
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for (auto& subNode: _object.subObjects)
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if (Object* subObject = dynamic_cast<Object*>(subNode.get()))
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module.subModules[subObject->name.str()] = run(*subObject);
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else
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yulAssert(false, "Data is not yet supported for Wasm.");
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return module;
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}
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