This section lists the changes that are semantic-only, thus potentially
hiding new and different behavior in existing code.
* When storage structs are deleted, every storage slot that contains a member of the struct is set to zero entirely. Formally, padding space was left untouched.
Consequently, if the padding space within a struct is used to store data (e.g. in the context of a contract upgrade), you have to be aware that ``delete`` will now also clear the added member (while it wouldn't have been cleared in the past).
::
// SPDX-License-Identifier: GPL-3.0
pragma solidity >0.7.0;
contract C {
struct S {
uint64 y;
uint64 z;
}
S s;
function f() public {
// ...
delete s;
// s occupies only first 16 bytes of the 32 bytes slot
// delete will write zero to the full slot
}
}
We have the same behavior for implicit delete, for example when array of structs is shortened.
* The order of contract initialization has changed in case of inheritance.
The order used to be:
- All state variables are zero-initialized at the beginning.
- Evaluate base constructor arguments from most derived to most base contract.
- Initialize all state variables in the whole inheritance hierarchy from most base to most derived.
- Run the constructor, if present, for all contracts in the linearized hierarchy from most base to most derived.
New order:
- All state variables are zero-initialized at the beginning.
- Evaluate base constructor arguments from most derived to most base contract.
- For every contract in order from most base to most derived in the linearized hierarchy execute:
1. State variables are assigned value their initial values, if present at declaration.
2. Constructor, if present.
This causes differences in some contracts, for example:
::
// SPDX-License-Identifier: GPL-3.0
pragma solidity >0.7.0;
contract A {
uint x;
constructor() {
x = 42;
}
function f() public view returns(uint256) {
return x;
}
}
contract B is A {
uint public y = f();
}
Previously, ``y`` would be set to 0. This is due to the fact that we would first initialize state variables: First, ``x`` is set to 0, and when initializing ``y``, ``f()`` would return 0 causing ``y`` to be 0 as well.
With the new rules, ``y`` will be set to 42. We first initialize ``x`` to 0, then call A's constructor which sets ``x`` to 42. Finally, when initializing ``y``, ``f()`` returns 42 causing ``y`` to be 42.