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############
Contributing
############
Help is always appreciated!
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To get started, you can try :ref: `building-from-source` in order to familiarize
yourself with the components of Solidity and the build process. Also, it may be
useful to become well-versed at writing smart-contracts in Solidity.
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In particular, we need help in the following areas:
* Improving the documentation
* Responding to questions from other users on `StackExchange
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<https://ethereum.stackexchange.com>`_ and the ` Solidity Gitter
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<https://gitter.im/ethereum/solidity>`_
* Fixing and responding to `Solidity's GitHub issues
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<https://github.com/ethereum/solidity/issues>`_, especially those tagged as
`up-for-grabs <https://github.com/ethereum/solidity/issues?q=is%3Aopen+is%3Aissue+label%3Aup-for-grabs> `_ which are
meant as introductory issues for external contributors.
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How to Report Issues
====================
To report an issue, please use the
`GitHub issues tracker <https://github.com/ethereum/solidity/issues> `_ . When
reporting issues, please mention the following details:
* Which version of Solidity you are using
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* What was the source code (if applicable)
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* Which platform are you running on
* How to reproduce the issue
* What was the result of the issue
* What the expected behaviour is
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Reducing the source code that caused the issue to a bare minimum is always
very helpful and sometimes even clarifies a misunderstanding.
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Workflow for Pull Requests
==========================
In order to contribute, please fork off of the `` develop `` branch and make your
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changes there. Your commit messages should detail *why* you made your change
in addition to *what* you did (unless it is a tiny change).
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If you need to pull in any changes from `` develop `` after making your fork (for
example, to resolve potential merge conflicts), please avoid using `` git merge ``
and instead, `` git rebase `` your branch.
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Additionally, if you are writing a new feature, please ensure you write appropriate
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Boost test cases and place them under `` test/ `` .
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However, if you are making a larger change, please consult with the Gitter
channel, first.
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Finally, please make sure you respect the `coding standards
<https://raw.githubusercontent.com/ethereum/cpp-ethereum/develop/CodingStandards.txt> `_
for this project. Also, even though we do CI testing, please test your code and
ensure that it builds locally before submitting a pull request.
Thank you for your help!
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Running the compiler tests
==========================
Solidity includes different types of tests. They are included in the application
called `` soltest `` . Some of them require the `` cpp-ethereum `` client in testing mode.
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To run a subset of the tests that do not require `` cpp-ethereum `` , use `` ./build/test/soltest -- --no-ipc `` .
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For all other tests, you need to install `cpp-ethereum <https://github.com/ethereum/cpp-ethereum/releases/download/solidityTester/eth> `_ and run it in testing mode: `` eth --test -d /tmp/testeth `` .
Then you run the actual tests: `` ./build/test/soltest -- --ipcpath /tmp/testeth/geth.ipc `` .
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To run a subset of tests, filters can be used:
`` soltest -t TestSuite/TestName -- --ipcpath /tmp/testeth/geth.ipc `` , where `` TestName `` can be a wildcard `` * `` .
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Alternatively, there is a testing script at `` scripts/test.sh `` which executes all tests and runs
`` cpp-ethereum `` automatically if it is in the path (but does not download it).
Travis CI even runs some additional tests (including `` solc-js `` and testing third party Solidity frameworks) that require compiling the Emscripten target.
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Whiskers
========
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*Whiskers* is a templating system similar to `Mustache <https://mustache.github.io> `_ . It is used by the
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compiler in various places to aid readability, and thus maintainability and verifiability, of the code.
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The syntax comes with a substantial difference to Mustache: the template markers `` {{ `` and `` }} `` are
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replaced by `` < `` and `` > `` in order to aid parsing and avoid conflicts with :ref: `inline-assembly`
(The symbols `` < `` and `` > `` are invalid in inline assembly, while `` { `` and `` } `` are used to delimit blocks).
Another limitation is that lists are only resolved one depth and they will not recurse. This may change in the future.
A rough specification is the following:
Any occurrence of `` <name> `` is replaced by the string-value of the supplied variable `` name `` without any
escaping and without iterated replacements. An area can be delimited by `` <#name>...</name> `` . It is replaced
by as many concatenations of its contents as there were sets of variables supplied to the template system,
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each time replacing any `` <inner> `` items by their respective value. Top-level variables can also be used
inside such areas.