solidity/docs/introduction-to-smart-contracts.rst

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###############################
Introduction to Smart Contracts
###############################
.. _simple-smart-contract:
***********************
A Simple Smart Contract
***********************
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Let us begin with a basic example that sets the value of a variable and exposes
it for other contracts to access. It is fine if you do not understand
everything right now, we will go into more detail later.
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Storage
=======
::
pragma solidity >=0.4.0 <0.6.0;
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contract SimpleStorage {
uint storedData;
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function set(uint x) public {
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storedData = x;
}
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function get() public view returns (uint) {
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return storedData;
}
}
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The first line simply tells that the source code is written for
Solidity version 0.4.0 or anything newer that does not break functionality
(up to, but not including, version 0.6.0). This is to ensure that the
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contract is not compilable with a new (breaking) compiler version, where it could behave differently.
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So-called pragmas are common instructions for compilers about how to treat the
source code (e.g. `pragma once <https://en.wikipedia.org/wiki/Pragma_once>`_).
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A contract in the sense of Solidity is a collection of code (its *functions*) and
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data (its *state*) that resides at a specific address on the Ethereum
blockchain. The line ``uint storedData;`` declares a state variable called ``storedData`` of
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type ``uint`` (*u*nsigned *int*eger of *256* bits). You can think of it as a single slot
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in a database that can be queried and altered by calling functions of the
code that manages the database. In the case of Ethereum, this is always the owning
contract. And in this case, the functions ``set`` and ``get`` can be used to modify
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or retrieve the value of the variable.
To access a state variable, you do not need the prefix ``this.`` as is common in
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other languages.
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This contract does not do much yet apart from (due to the infrastructure
built by Ethereum) allowing anyone to store a single number that is accessible by
anyone in the world without a (feasible) way to prevent you from publishing
this number. Of course, anyone could just call ``set`` again with a different value
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and overwrite your number, but the number will still be stored in the history
of the blockchain. Later, we will see how you can impose access restrictions
so that only you can alter the number.
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.. note::
All identifiers (contract names, function names and variable names) are restricted to
the ASCII character set. It is possible to store UTF-8 encoded data in string variables.
.. warning::
Be careful with using Unicode text, as similar looking (or even identical) characters can
have different code points and as such will be encoded as a different byte array.
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.. index:: ! subcurrency
Subcurrency Example
===================
The following contract will implement the simplest form of a
cryptocurrency. It is possible to generate coins out of thin air, but
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only the person that created the contract will be able to do that (it is easy
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to implement a different issuance scheme).
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Furthermore, anyone can send coins to each other without a need for
registering with username and password — all you need is an Ethereum keypair.
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::
pragma solidity >0.4.99 <0.6.0;
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contract Coin {
// The keyword "public" makes those variables
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// easily readable from outside.
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address public minter;
mapping (address => uint) public balances;
// Events allow light clients to react to
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// changes efficiently.
event Sent(address from, address to, uint amount);
// This is the constructor whose code is
// run only when the contract is created.
constructor() public {
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minter = msg.sender;
}
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function mint(address receiver, uint amount) public {
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require(msg.sender == minter);
require(amount < 1e60);
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balances[receiver] += amount;
}
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function send(address receiver, uint amount) public {
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require(amount <= balances[msg.sender], "Insufficient balance.");
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balances[msg.sender] -= amount;
balances[receiver] += amount;
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emit Sent(msg.sender, receiver, amount);
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}
}
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This contract introduces some new concepts, let us go through them one by one.
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The line ``address public minter;`` declares a state variable of type address
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that is publicly accessible. The ``address`` type is a 160-bit value
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that does not allow any arithmetic operations. It is suitable for
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storing addresses of contracts or of keypairs belonging to external
persons. The keyword ``public`` automatically generates a function that
allows you to access the current value of the state variable
from outside of the contract.
Without this keyword, other contracts have no way to access the variable.
The code of the function generated by the compiler is roughly equivalent
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to the following (ignore ``external`` and ``view`` for now)::
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function minter() external view returns (address) { return minter; }
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Of course, adding a function exactly like that will not work
because we would have a
function and a state variable with the same name, but hopefully, you
get the idea - the compiler figures that out for you.
.. index:: mapping
The next line, ``mapping (address => uint) public balances;`` also
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creates a public state variable, but it is a more complex datatype.
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The type maps addresses to unsigned integers.
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Mappings can be seen as `hash tables <https://en.wikipedia.org/wiki/Hash_table>`_ which are
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virtually initialized such that every possible key exists from the start and is mapped to a
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value whose byte-representation is all zeros. This analogy does not go
too far, though, as it is neither possible to obtain a list of all keys of
a mapping, nor a list of all values. So either keep in mind (or
better, keep a list or use a more advanced data type) what you
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added to the mapping or use it in a context where this is not needed.
The :ref:`getter function<getter-functions>` created by the ``public`` keyword
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is a bit more complex in this case. It roughly looks like the
following::
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function balances(address _account) external view returns (uint) {
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return balances[_account];
}
As you see, you can use this function to easily query the balance of a
single account.
.. index:: event
The line ``event Sent(address from, address to, uint amount);`` declares
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a so-called "event" which is emitted in the last line of the function
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``send``. User interfaces (as well as server applications of course) can
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listen for those events being emitted on the blockchain without much
cost. As soon as it is emitted, the listener will also receive the
arguments ``from``, ``to`` and ``amount``, which makes it easy to track
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transactions. In order to listen for this event, you would use the following
JavaScript code (which assumes that ``Coin`` is a contract object created via
web3.js or a similar module)::
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Coin.Sent().watch({}, '', function(error, result) {
if (!error) {
console.log("Coin transfer: " + result.args.amount +
" coins were sent from " + result.args.from +
" to " + result.args.to + ".");
console.log("Balances now:\n" +
"Sender: " + Coin.balances.call(result.args.from) +
"Receiver: " + Coin.balances.call(result.args.to));
}
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})
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Note how the automatically generated function ``balances`` is called from
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the user interface.
.. index:: coin
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The constructor is a special function which is run during creation of the contract and
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cannot be called afterwards. It permanently stores the address of the person creating the
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contract: ``msg`` (together with ``tx`` and ``block``) is a special global variable that
contains some properties which allow access to the blockchain. ``msg.sender`` is
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always the address where the current (external) function call came from.
Finally, the functions that will actually end up with the contract and can be called
by users and contracts alike are ``mint`` and ``send``.
If ``mint`` is called by anyone except the account that created the contract,
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nothing will happen. This is ensured by the special function ``require`` which
causes all changes to be reverted if its argument evaluates to false.
The second call to ``require`` ensures that there will not be too many coins,
which could cause overflow errors later.
On the other hand, ``send`` can be used by anyone (who already
has some of these coins) to send coins to anyone else. If you do not have
enough coins to send, the ``require`` call will fail and also provide the
user with an appropriate error message string.
.. note::
If you use
this contract to send coins to an address, you will not see anything when you
look at that address on a blockchain explorer, because the fact that you sent
coins and the changed balances are only stored in the data storage of this
particular coin contract. By the use of events it is relatively easy to create
a "blockchain explorer" that tracks transactions and balances of your new coin,
but you have to inspect the coin contract address and not the addresses of the
coin owners.
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.. _blockchain-basics:
*****************
Blockchain Basics
*****************
Blockchains as a concept are not too hard to understand for programmers. The reason is that
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most of the complications (mining, `hashing <https://en.wikipedia.org/wiki/Cryptographic_hash_function>`_, `elliptic-curve cryptography <https://en.wikipedia.org/wiki/Elliptic_curve_cryptography>`_, `peer-to-peer networks <https://en.wikipedia.org/wiki/Peer-to-peer>`_, etc.)
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are just there to provide a certain set of features and promises for the platform. Once you accept these
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features as given, you do not have to worry about the underlying technology - or do you have
to know how Amazon's AWS works internally in order to use it?
.. index:: transaction
Transactions
============
A blockchain is a globally shared, transactional database.
This means that everyone can read entries in the database just by participating in the network.
If you want to change something in the database, you have to create a so-called transaction
which has to be accepted by all others.
The word transaction implies that the change you want to make (assume you want to change
two values at the same time) is either not done at all or completely applied. Furthermore,
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while your transaction is being applied to the database, no other transaction can alter it.
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As an example, imagine a table that lists the balances of all accounts in an
electronic currency. If a transfer from one account to another is requested,
the transactional nature of the database ensures that if the amount is
subtracted from one account, it is always added to the other account. If due
to whatever reason, adding the amount to the target account is not possible,
the source account is also not modified.
Furthermore, a transaction is always cryptographically signed by the sender (creator).
This makes it straightforward to guard access to specific modifications of the
database. In the example of the electronic currency, a simple check ensures that
only the person holding the keys to the account can transfer money from it.
.. index:: ! block
Blocks
======
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One major obstacle to overcome is what (in Bitcoin terms) is called a "double-spend attack":
What happens if two transactions exist in the network that both want to empty an account?
Only one of the transactions can be valid, typically the one that is accepted first.
The problem is that "first" is not an objective term in a peer-to-peer network.
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The abstract answer to this is that you do not have to care. A globally accepted order of the transactions
will be selected for you, solving the conflict. The transactions will be bundled into what is called a "block"
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and then they will be executed and distributed among all participating nodes.
If two transactions contradict each other, the one that ends up being second will
be rejected and not become part of the block.
These blocks form a linear sequence in time and that is where the word "blockchain"
derives from. Blocks are added to the chain in rather regular intervals - for
Ethereum this is roughly every 17 seconds.
As part of the "order selection mechanism" (which is called "mining") it may happen that
blocks are reverted from time to time, but only at the "tip" of the chain. The more
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blocks are added on top of a particular block, the less likely this block will be reverted. So it might be that your transactions
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are reverted and even removed from the blockchain, but the longer you wait, the less
likely it will be.
.. note::
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Transactions are not guaranteed to be included in the next block or any specific future block,
since it is not up to the submitter of a transaction, but up to the miners to determine in which block the transaction is included.
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If you want to schedule future calls of your contract, you can use
the `alarm clock <http://www.ethereum-alarm-clock.com/>`_ or a similar oracle service.
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.. _the-ethereum-virtual-machine:
.. index:: !evm, ! ethereum virtual machine
****************************
The Ethereum Virtual Machine
****************************
Overview
========
The Ethereum Virtual Machine or EVM is the runtime environment
for smart contracts in Ethereum. It is not only sandboxed but
actually completely isolated, which means that code running
inside the EVM has no access to network, filesystem or other processes.
Smart contracts even have limited access to other smart contracts.
.. index:: ! account, address, storage, balance
Accounts
========
There are two kinds of accounts in Ethereum which share the same
address space: **External accounts** that are controlled by
public-private key pairs (i.e. humans) and **contract accounts** which are
controlled by the code stored together with the account.
The address of an external account is determined from
the public key while the address of a contract is
determined at the time the contract is created
(it is derived from the creator address and the number
of transactions sent from that address, the so-called "nonce").
Regardless of whether or not the account stores code, the two types are
treated equally by the EVM.
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Every account has a persistent key-value store mapping 256-bit words to 256-bit
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words called **storage**.
Furthermore, every account has a **balance** in
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Ether (in "Wei" to be exact, `1 ether` is `10**18 wei`) which can be modified by sending transactions that
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include Ether.
.. index:: ! transaction
Transactions
============
A transaction is a message that is sent from one account to another
account (which might be the same or empty, see below).
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It can include binary data (which is called "payload") and Ether.
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If the target account contains code, that code is executed and
the payload is provided as input data.
If the target account is not set (the transaction does not have
a recipient or the recipient is set to ``null``), the transaction
creates a **new contract**.
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As already mentioned, the address of that contract is not
the zero address but an address derived from the sender and
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its number of transactions sent (the "nonce"). The payload
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of such a contract creation transaction is taken to be
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EVM bytecode and executed. The output data of this execution is
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permanently stored as the code of the contract.
This means that in order to create a contract, you do not
send the actual code of the contract, but in fact code that
returns that code when executed.
.. note::
While a contract is being created, its code is still empty.
Because of that, you should not call back into the
contract under construction until its constructor has
finished executing.
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.. index:: ! gas, ! gas price
Gas
===
Upon creation, each transaction is charged with a certain amount of **gas**,
whose purpose is to limit the amount of work that is needed to execute
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the transaction and to pay for this execution at the same time. While the EVM executes the
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transaction, the gas is gradually depleted according to specific rules.
The **gas price** is a value set by the creator of the transaction, who
has to pay ``gas_price * gas`` up front from the sending account.
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If some gas is left after the execution, it is refunded to the creator in the same way.
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If the gas is used up at any point (i.e. it would be negative),
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an out-of-gas exception is triggered, which reverts all modifications
made to the state in the current call frame.
.. index:: ! storage, ! memory, ! stack
Storage, Memory and the Stack
=============================
The Ethereum Virtual Machine has three areas where it can store data-
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storage, memory and the stack, which are explained in the following
paragraphs.
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Each account has a data area called **storage**, which is persistent between function calls
and transactions.
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Storage is a key-value store that maps 256-bit words to 256-bit words.
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It is not possible to enumerate storage from within a contract and it is
comparatively costly to read, and even more to modify storage.
A contract can neither read nor write to any storage apart from its own.
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The second data area is called **memory**, of which a contract obtains
a freshly cleared instance for each message call. Memory is linear and can be
addressed at byte level, but reads are limited to a width of 256 bits, while writes
can be either 8 bits or 256 bits wide. Memory is expanded by a word (256-bit), when
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accessing (either reading or writing) a previously untouched memory word (i.e. any offset
within a word). At the time of expansion, the cost in gas must be paid. Memory is more
costly the larger it grows (it scales quadratically).
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The EVM is not a register machine but a stack machine, so all
computations are performed on an data area called the **stack**. It has a maximum size of
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1024 elements and contains words of 256 bits. Access to the stack is
limited to the top end in the following way:
It is possible to copy one of
the topmost 16 elements to the top of the stack or swap the
topmost element with one of the 16 elements below it.
All other operations take the topmost two (or one, or more, depending on
the operation) elements from the stack and push the result onto the stack.
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Of course it is possible to move stack elements to storage or memory
in order to get deeper access to the stack,
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but it is not possible to just access arbitrary elements deeper in the stack
without first removing the top of the stack.
.. index:: ! instruction
Instruction Set
===============
The instruction set of the EVM is kept minimal in order to avoid
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incorrect or inconsistent implementations which could cause consensus problems.
All instructions operate on the basic data type, 256-bit words or on slices of memory
(or other byte arrays).
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The usual arithmetic, bit, logical and comparison operations are present.
Conditional and unconditional jumps are possible. Furthermore,
contracts can access relevant properties of the current block
like its number and timestamp.
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For a complete list, please see the :ref:`list of opcodes <opcodes>` as part of the inline
assembly documentation.
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.. index:: ! message call, function;call
Message Calls
=============
Contracts can call other contracts or send Ether to non-contract
accounts by the means of message calls. Message calls are similar
to transactions, in that they have a source, a target, data payload,
Ether, gas and return data. In fact, every transaction consists of
a top-level message call which in turn can create further message calls.
A contract can decide how much of its remaining **gas** should be sent
with the inner message call and how much it wants to retain.
If an out-of-gas exception happens in the inner call (or any
other exception), this will be signaled by an error value put onto the stack.
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In this case, only the gas sent together with the call is used up.
In Solidity, the calling contract causes a manual exception by default in
such situations, so that exceptions "bubble up" the call stack.
As already said, the called contract (which can be the same as the caller)
will receive a freshly cleared instance of memory and has access to the
call payload - which will be provided in a separate area called the **calldata**.
After it has finished execution, it can return data which will be stored at
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a location in the caller's memory preallocated by the caller.
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All such calls are fully synchronous.
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Calls are **limited** to a depth of 1024, which means that for more complex
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operations, loops should be preferred over recursive calls. Furthermore,
only 63/64th of the gas can be forwarded in a message call, which causes a
depth limit of a little less than 1000 in practice.
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.. index:: delegatecall, callcode, library
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Delegatecall / Callcode and Libraries
=====================================
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There exists a special variant of a message call, named **delegatecall**
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which is identical to a message call apart from the fact that
the code at the target address is executed in the context of the calling
contract and ``msg.sender`` and ``msg.value`` do not change their values.
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This means that a contract can dynamically load code from a different
address at runtime. Storage, current address and balance still
refer to the calling contract, only the code is taken from the called address.
This makes it possible to implement the "library" feature in Solidity:
Reusable library code that can be applied to a contract's storage, e.g. in
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order to implement a complex data structure.
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.. index:: log
Logs
====
It is possible to store data in a specially indexed data structure
that maps all the way up to the block level. This feature called **logs**
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is used by Solidity in order to implement :ref:`events <events>`.
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Contracts cannot access log data after it has been created, but they
can be efficiently accessed from outside the blockchain.
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Since some part of the log data is stored in `bloom filters <https://en.wikipedia.org/wiki/Bloom_filter>`_, it is
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possible to search for this data in an efficient and cryptographically
secure way, so network peers that do not download the whole blockchain
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(so-called "light clients") can still find these logs.
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.. index:: contract creation
Create
======
Contracts can even create other contracts using a special opcode (i.e.
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they do not simply call the zero address as a transaction would). The only difference between
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these **create calls** and normal message calls is that the payload data is
executed and the result stored as code and the caller / creator
receives the address of the new contract on the stack.
.. index:: selfdestruct, self-destruct, deactivate
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Deactivate and Self-destruct
============================
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The only way to remove code from the blockchain is when a contract at that address performs the ``selfdestruct`` operation. The remaining Ether stored at that address is sent to a designated target and then the storage and code is removed from the state. Removing the contract in theory sounds like a good idea, but it is potentially dangerous, as if someone sends Ether to removed contracts, the Ether is forever lost.
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.. note::
Even if a contract's code does not contain a call to ``selfdestruct``, it can still perform that operation using ``delegatecall`` or ``callcode``.
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If you want to deactivate your contracts, you should instead **disable** them by changing some internal state which causes all functions to revert. This makes it impossible to use the contract, as it returns Ether immediately.
.. warning::
Even if a contract is removed by "selfdestruct", it is still part of the history of the blockchain and probably retained by most Ethereum nodes. So using "selfdestruct" is not the same as deleting data from a hard disk.