solidity/libsolidity/ast/ASTEnums.h

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/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
// SPDX-License-Identifier: GPL-3.0
/**
* @date 2017
* Enums for AST classes.
*/
#pragma once
#include <liblangutil/Exceptions.h>
#include <libsolidity/ast/ASTForward.h>
#include <string>
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namespace solidity::frontend
{
/// Possible lookups for function resolving
enum class VirtualLookup { Static, Virtual, Super };
// How a function can mutate the EVM state.
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enum class StateMutability { Pure, View, NonPayable, Payable };
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/// Visibility ordered from restricted to unrestricted.
enum class Visibility { Default, Private, Internal, Public, External };
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enum class Arithmetic { Checked, Wrapping };
inline std::string stateMutabilityToString(StateMutability const& _stateMutability)
{
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switch (_stateMutability)
{
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case StateMutability::Pure:
return "pure";
case StateMutability::View:
return "view";
case StateMutability::NonPayable:
return "nonpayable";
case StateMutability::Payable:
return "payable";
default:
solAssert(false, "Unknown state mutability.");
}
}
class Type;
/// Container for function call parameter types & names
struct FuncCallArguments
{
/// Types of arguments
std::vector<Type const*> types;
/// Names of the arguments if given, otherwise unset
std::vector<ASTPointer<ASTString>> names;
size_t numArguments() const { return types.size(); }
size_t numNames() const { return names.size(); }
bool hasNamedArguments() const { return !names.empty(); }
};
enum class ContractKind { Interface, Contract, Library };
}