solidity/libyul/optimiser/Suite.h

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/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Optimiser suite that combines all steps and also provides the settings for the heuristics.
*/
#pragma once
#include <libyul/AsmDataForward.h>
#include <libyul/YulString.h>
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#include <libyul/optimiser/OptimiserStep.h>
#include <libyul/optimiser/NameDispenser.h>
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#include <liblangutil/EVMVersion.h>
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#include <set>
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#include <string>
#include <memory>
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namespace yul
{
struct AsmAnalysisInfo;
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struct Dialect;
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class GasMeter;
struct Object;
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/**
* Optimiser suite that combines all steps and also provides the settings for the heuristics.
* Only optimizes the code of the provided object, does not descend into the sub-objects.
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*/
class OptimiserSuite
{
public:
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enum class Debug
{
None,
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PrintStep,
PrintChanges
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};
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static void run(
Dialect const& _dialect,
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GasMeter const* _meter,
Object& _object,
bool _optimizeStackAllocation,
std::set<YulString> const& _externallyUsedIdentifiers = {}
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);
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void runSequence(std::vector<std::string> const& _steps, Block& _ast);
static std::map<std::string, std::unique_ptr<OptimiserStep>> const& allSteps();
private:
OptimiserSuite(
Dialect const& _dialect,
std::set<YulString> const& _externallyUsedIdentifiers,
Debug _debug,
Block& _ast
):
m_dispenser{_dialect, _ast, _externallyUsedIdentifiers},
m_context{_dialect, m_dispenser, _externallyUsedIdentifiers},
m_debug(_debug)
{}
NameDispenser m_dispenser;
OptimiserStepContext m_context;
Debug m_debug;
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};
}