solidity/libyul/backends/wasm/TextTransform.h

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/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
/**
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* Component that transforms interval Wasm representation to text.
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*/
#pragma once
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#include <libyul/backends/wasm/WasmAST.h>
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#include <vector>
namespace yul
{
struct AsmAnalysisInfo;
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namespace wasm
{
class TextTransform
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{
public:
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std::string run(wasm::Module const& _module);
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public:
std::string operator()(wasm::Literal const& _literal);
std::string operator()(wasm::StringLiteral const& _literal);
std::string operator()(wasm::LocalVariable const& _identifier);
std::string operator()(wasm::GlobalVariable const& _identifier);
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std::string operator()(wasm::BuiltinCall const& _builinCall);
std::string operator()(wasm::FunctionCall const& _functionCall);
std::string operator()(wasm::LocalAssignment const& _assignment);
std::string operator()(wasm::GlobalAssignment const& _assignment);
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std::string operator()(wasm::If const& _if);
std::string operator()(wasm::Loop const& _loop);
std::string operator()(wasm::Break const& _break);
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std::string operator()(wasm::Return const& _return);
std::string operator()(wasm::BreakIf const& _break);
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std::string operator()(wasm::Block const& _block);
private:
std::string indented(std::string const& _in);
std::string transform(wasm::FunctionDefinition const& _function);
std::string visit(wasm::Expression const& _expression);
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std::string joinTransformed(
std::vector<wasm::Expression> const& _expressions,
char _separator = ' '
);
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};
}
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}