solidity/libyul/AsmData.h

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/*
This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
/**
* @author Christian <c@ethdev.com>
* @date 2016
* Parsed inline assembly to be used by the AST
*/
#pragma once
#include <libyul/AsmDataForward.h>
#include <libyul/YulString.h>
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#include <libevmasm/Instruction.h>
#include <liblangutil/SourceLocation.h>
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#include <boost/variant.hpp>
#include <boost/noncopyable.hpp>
#include <map>
#include <memory>
namespace yul
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{
using Type = YulString;
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struct TypedName { langutil::SourceLocation location; YulString name; Type type; };
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using TypedNameList = std::vector<TypedName>;
/// Direct EVM instruction (except PUSHi and JUMPDEST)
struct Instruction { langutil::SourceLocation location; dev::solidity::Instruction instruction; };
/// Literal number or string (up to 32 bytes)
enum class LiteralKind { Number, Boolean, String };
struct Literal { langutil::SourceLocation location; LiteralKind kind; YulString value; Type type; };
/// External / internal identifier or label reference
struct Identifier { langutil::SourceLocation location; YulString name; };
/// Jump label ("name:")
struct Label { langutil::SourceLocation location; YulString name; };
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/// Assignment from stack (":= x", moves stack top into x, potentially multiple slots)
struct StackAssignment { langutil::SourceLocation location; Identifier variableName; };
/// Assignment ("x := mload(20:u256)", expects push-1-expression on the right hand
/// side and requires x to occupy exactly one stack slot.
///
/// Multiple assignment ("x, y := f()"), where the left hand side variables each occupy
/// a single stack slot and expects a single expression on the right hand returning
/// the same amount of items as the number of variables.
struct Assignment { langutil::SourceLocation location; std::vector<Identifier> variableNames; std::unique_ptr<Expression> value; };
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/// Functional instruction, e.g. "mul(mload(20:u256), add(2:u256, x))"
struct FunctionalInstruction { langutil::SourceLocation location; dev::solidity::Instruction instruction; std::vector<Expression> arguments; };
struct FunctionCall { langutil::SourceLocation location; Identifier functionName; std::vector<Expression> arguments; };
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/// Statement that contains only a single expression
struct ExpressionStatement { langutil::SourceLocation location; Expression expression; };
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/// Block-scope variable declaration ("let x:u256 := mload(20:u256)"), non-hoisted
struct VariableDeclaration { langutil::SourceLocation location; TypedNameList variables; std::unique_ptr<Expression> value; };
/// Block that creates a scope (frees declared stack variables)
struct Block { langutil::SourceLocation location; std::vector<Statement> statements; };
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/// Function definition ("function f(a, b) -> (d, e) { ... }")
struct FunctionDefinition { langutil::SourceLocation location; YulString name; TypedNameList parameters; TypedNameList returnVariables; Block body; };
/// Conditional execution without "else" part.
struct If { langutil::SourceLocation location; std::unique_ptr<Expression> condition; Block body; };
/// Switch case or default case
struct Case { langutil::SourceLocation location; std::unique_ptr<Literal> value; Block body; };
/// Switch statement
struct Switch { langutil::SourceLocation location; std::unique_ptr<Expression> expression; std::vector<Case> cases; };
struct ForLoop { langutil::SourceLocation location; Block pre; std::unique_ptr<Expression> condition; Block post; Block body; };
/// Break statement (valid within for loop)
struct Break { langutil::SourceLocation location; };
/// Continue statement (valid within for loop)
struct Continue { langutil::SourceLocation location; };
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struct LocationExtractor: boost::static_visitor<langutil::SourceLocation>
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{
template <class T> langutil::SourceLocation operator()(T const& _node) const
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{
return _node.location;
}
};
/// Extracts the source location from an inline assembly node.
template <class T> inline langutil::SourceLocation locationOf(T const& _node)
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{
return boost::apply_visitor(LocationExtractor(), _node);
}
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}