solidity/libsolidity/interface/FileReader.h

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/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
// SPDX-License-Identifier: GPL-3.0
#pragma once
#include <libsolidity/interface/ImportRemapper.h>
#include <libsolidity/interface/ReadFile.h>
#include <boost/filesystem.hpp>
#include <map>
#include <set>
namespace solidity::frontend
{
/// FileReader - used for progressively loading source code.
///
/// It is used in solc to load files from CLI parameters, stdin, or from JSON and
/// also used in the solc language server where solc is a long running process.
class FileReader
{
public:
using StringMap = std::map<SourceUnitName, SourceCode>;
using PathMap = std::map<SourceUnitName, boost::filesystem::path>;
using FileSystemPathSet = std::set<boost::filesystem::path>;
/// Constructs a FileReader with a base path and a set of allowed directories that
/// will be used when requesting files from this file reader instance.
explicit FileReader(
boost::filesystem::path _basePath = {},
FileSystemPathSet _allowedDirectories = {}
):
m_basePath(std::move(_basePath)),
m_allowedDirectories(std::move(_allowedDirectories)),
m_sourceCodes()
{}
void setBasePath(boost::filesystem::path _path) { m_basePath = std::move(_path); }
boost::filesystem::path const& basePath() const noexcept { return m_basePath; }
void allowDirectory(boost::filesystem::path _path) { m_allowedDirectories.insert(std::move(_path)); }
FileSystemPathSet const& allowedDirectories() const noexcept { return m_allowedDirectories; }
StringMap const& sourceCodes() const noexcept { return m_sourceCodes; }
/// Retrieves the source code for a given source unit ID.
SourceCode const& sourceCode(SourceUnitName const& _sourceUnitName) const { return m_sourceCodes.at(_sourceUnitName); }
/// Resets all sources to the given map of source unit ID to source codes.
void setSources(StringMap _sources);
/// Adds the source code for a given source unit ID.
void setSource(boost::filesystem::path const& _path, SourceCode _source);
/// Reads a given file at @p _path of kind @p _kind from the local filesystem and returns the result.
/// @p _kind must always be passed as "source".
frontend::ReadCallback::Result readFile(std::string const& _kind, std::string const& _path);
frontend::ReadCallback::Callback reader()
{
return [this](std::string const& _kind, std::string const& _path) { return readFile(_kind, _path); };
}
private:
/// Base path, used for resolving relative paths in imports.
boost::filesystem::path m_basePath;
/// list of allowed directories to read files from
FileSystemPathSet m_allowedDirectories;
/// map of input files to source code strings
StringMap m_sourceCodes;
};
}