solidity/libyul/Dialect.h

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/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Yul dialect.
*/
#pragma once
#include <libyul/YulString.h>
#include <libyul/SideEffects.h>
#include <libyul/ControlFlowSideEffects.h>
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#include <boost/noncopyable.hpp>
#include <vector>
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#include <set>
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namespace solidity::yul
{
class YulString;
using Type = YulString;
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enum class LiteralKind;
struct Literal;
struct BuiltinFunction
{
YulString name;
std::vector<Type> parameters;
std::vector<Type> returns;
SideEffects sideEffects;
ControlFlowSideEffects controlFlowSideEffects;
/// If true, this is the msize instruction.
bool isMSize = false;
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/// If true, can only accept literals as arguments and they cannot be moved to variables.
bool literalArguments = false;
};
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struct Dialect: boost::noncopyable
{
/// Default type, can be omitted.
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YulString defaultType;
/// Type used for the literals "true" and "false".
YulString boolType;
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std::set<YulString> types = {{}};
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/// @returns the builtin function of the given name or a nullptr if it is not a builtin function.
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virtual BuiltinFunction const* builtin(YulString /*_name*/) const { return nullptr; }
virtual BuiltinFunction const* discardFunction(YulString /* _type */) const { return nullptr; }
virtual BuiltinFunction const* equalityFunction(YulString /* _type */) const { return nullptr; }
virtual BuiltinFunction const* booleanNegationFunction() const { return nullptr; }
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/// Check whether the given type is legal for the given literal value.
/// Should only be called if the type exists in the dialect at all.
virtual bool validTypeForLiteral(LiteralKind _kind, YulString _value, YulString _type) const;
virtual Literal zeroLiteralForType(YulString _type) const;
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virtual std::set<YulString> fixedFunctionNames() const { return {}; }
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Dialect() = default;
virtual ~Dialect() = default;
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/// Old "yul" dialect. This is only used for testing.
static Dialect const& yulDeprecated();
};
}