solidity/libsolidity/codegen/Compiler.cpp

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/*
This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
/**
* @author Christian <c@ethdev.com>
* @date 2014
* Solidity compiler.
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*/
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#include <libsolidity/codegen/Compiler.h>
#include <libevmasm/Assembly.h>
#include <libsolidity/codegen/ContractCompiler.h>
using namespace std;
using namespace dev;
using namespace dev::solidity;
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void Compiler::compileContract(
ContractDefinition const& _contract,
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std::map<const ContractDefinition*, eth::Assembly const*> const& _contracts,
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bytes const& _metadata
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)
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{
ContractCompiler runtimeCompiler(nullptr, m_runtimeContext, m_optimize);
runtimeCompiler.compileContract(_contract, _contracts);
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m_runtimeContext.appendAuxiliaryData(_metadata);
// This might modify m_runtimeContext because it can access runtime functions at
// creation time.
ContractCompiler creationCompiler(&runtimeCompiler, m_context, m_optimize);
m_runtimeSub = creationCompiler.compileConstructor(_contract, _contracts);
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m_context.optimise(m_optimize, m_optimizeRuns);
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}
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void Compiler::compileClone(
ContractDefinition const& _contract,
map<ContractDefinition const*, eth::Assembly const*> const& _contracts
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)
{
ContractCompiler runtimeCompiler(nullptr, m_runtimeContext, m_optimize);
ContractCompiler cloneCompiler(&runtimeCompiler, m_context, m_optimize);
m_runtimeSub = cloneCompiler.compileClone(_contract, _contracts);
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m_context.optimise(m_optimize, m_optimizeRuns);
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}
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eth::AssemblyItem Compiler::functionEntryLabel(FunctionDefinition const& _function) const
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{
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return m_runtimeContext.functionEntryLabelIfExists(_function);
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}