solidity/libyul/ControlFlowSideEffectsCollector.cpp

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/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
// SPDX-License-Identifier: GPL-3.0
#include <libyul/ControlFlowSideEffectsCollector.h>
#include <libyul/optimiser/FunctionDefinitionCollector.h>
#include <libyul/AST.h>
#include <libyul/Dialect.h>
#include <libsolutil/Common.h>
#include <libsolutil/CommonData.h>
#include <libsolutil/Algorithms.h>
#include <range/v3/view/map.hpp>
#include <range/v3/view/reverse.hpp>
#include <range/v3/algorithm/find_if.hpp>
using namespace std;
using namespace solidity::yul;
ControlFlowBuilder::ControlFlowBuilder(Block const& _ast)
{
for (auto const& statement: _ast.statements)
if (auto const* function = get_if<FunctionDefinition>(&statement))
(*this)(*function);
}
void ControlFlowBuilder::operator()(FunctionCall const& _functionCall)
{
walkVector(_functionCall.arguments | ranges::views::reverse);
newConnectedNode();
m_currentNode->functionCall = _functionCall.functionName.name;
}
void ControlFlowBuilder::operator()(If const& _if)
{
visit(*_if.condition);
ControlFlowNode* node = m_currentNode;
(*this)(_if.body);
newConnectedNode();
node->successors.emplace_back(m_currentNode);
}
void ControlFlowBuilder::operator()(Switch const& _switch)
{
visit(*_switch.expression);
ControlFlowNode* initialNode = m_currentNode;
ControlFlowNode* finalNode = newNode();
if (_switch.cases.back().value)
initialNode->successors.emplace_back(finalNode);
for (Case const& case_: _switch.cases)
{
m_currentNode = initialNode;
(*this)(case_.body);
newConnectedNode();
m_currentNode->successors.emplace_back(finalNode);
}
m_currentNode = finalNode;
}
void ControlFlowBuilder::operator()(FunctionDefinition const& _function)
{
ScopedSaveAndRestore currentNode(m_currentNode, nullptr);
yulAssert(!m_leave && !m_break && !m_continue, "Function hoister has not been used.");
FunctionFlow flow;
flow.exit = newNode();
m_currentNode = newNode();
flow.entry = m_currentNode;
m_leave = flow.exit;
(*this)(_function.body);
m_currentNode->successors.emplace_back(flow.exit);
m_functionFlows[_function.name] = move(flow);
m_leave = nullptr;
}
void ControlFlowBuilder::operator()(ForLoop const& _for)
{
ScopedSaveAndRestore scopedBreakNode(m_break, nullptr);
ScopedSaveAndRestore scopedContinueNode(m_continue, nullptr);
(*this)(_for.pre);
ControlFlowNode* breakNode = newNode();
m_break = breakNode;
ControlFlowNode* continueNode = newNode();
m_continue = continueNode;
newConnectedNode();
ControlFlowNode* loopNode = m_currentNode;
visit(*_for.condition);
m_currentNode->successors.emplace_back(m_break);
newConnectedNode();
(*this)(_for.body);
m_currentNode->successors.emplace_back(m_continue);
m_currentNode = continueNode;
(*this)(_for.post);
m_currentNode->successors.emplace_back(loopNode);
m_currentNode = breakNode;
}
void ControlFlowBuilder::operator()(Break const&)
{
yulAssert(m_break);
m_currentNode->successors.emplace_back(m_break);
m_currentNode = newNode();
}
void ControlFlowBuilder::operator()(Continue const&)
{
yulAssert(m_continue);
m_currentNode->successors.emplace_back(m_continue);
m_currentNode = newNode();
}
void ControlFlowBuilder::operator()(Leave const&)
{
yulAssert(m_leave);
m_currentNode->successors.emplace_back(m_leave);
m_currentNode = newNode();
}
void ControlFlowBuilder::newConnectedNode()
{
ControlFlowNode* node = newNode();
m_currentNode->successors.emplace_back(node);
m_currentNode = node;
}
ControlFlowNode* ControlFlowBuilder::newNode()
{
m_nodes.emplace_back(make_shared<ControlFlowNode>());
return m_nodes.back().get();
}
ControlFlowSideEffectsCollector::ControlFlowSideEffectsCollector(
Dialect const& _dialect,
Block const& _ast
):
m_dialect(_dialect),
m_cfgBuilder(_ast)
{
for (auto&& [name, flow]: m_cfgBuilder.functionFlows())
{
yulAssert(!flow.entry->functionCall);
m_processedNodes[name] = {};
m_pendingNodes[name].push_front(flow.entry);
m_functionSideEffects[name] = {false, false, false};
}
// Process functions while we have progress. For now, we are only interested
// in `canContinue`.
bool progress = true;
while (progress)
{
progress = false;
for (auto const& functionName: m_pendingNodes | ranges::views::keys)
if (processFunction(functionName))
progress = true;
}
// No progress anymore: All remaining nodes are calls
// to functions that always recurse.
// If we have not set `canContinue` by now, the function's exit
// is not reachable.
for (auto&& [functionName, calls]: m_functionCalls)
{
ControlFlowSideEffects& sideEffects = m_functionSideEffects[functionName];
auto _visit = [&, visited = std::set<YulString>{}](YulString _function, auto&& _recurse) mutable {
if (sideEffects.canTerminate && sideEffects.canRevert)
return;
if (!visited.insert(_function).second)
return;
ControlFlowSideEffects const* calledSideEffects = nullptr;
if (BuiltinFunction const* f = _dialect.builtin(_function))
calledSideEffects = &f->controlFlowSideEffects;
else
calledSideEffects = &m_functionSideEffects.at(_function);
if (calledSideEffects->canTerminate)
sideEffects.canTerminate = true;
if (calledSideEffects->canRevert)
sideEffects.canRevert = true;
for (YulString callee: util::valueOrDefault(m_functionCalls, _function))
_recurse(callee, _recurse);
};
for (auto const& call: calls)
_visit(call, _visit);
}
}
bool ControlFlowSideEffectsCollector::processFunction(YulString _name)
{
bool progress = false;
while (ControlFlowNode const* node = nextProcessableNode(_name))
{
if (node == m_cfgBuilder.functionFlows().at(_name).exit)
{
m_functionSideEffects[_name].canContinue = true;
return true;
}
for (ControlFlowNode const* s: node->successors)
recordReachabilityAndQueue(_name, s);
progress = true;
}
return progress;
}
ControlFlowNode const* ControlFlowSideEffectsCollector::nextProcessableNode(YulString _functionName)
{
std::list<ControlFlowNode const*>& nodes = m_pendingNodes[_functionName];
auto it = ranges::find_if(nodes, [this](ControlFlowNode const* _node) {
return !_node->functionCall || sideEffects(*_node->functionCall).canContinue;
});
if (it == nodes.end())
return nullptr;
ControlFlowNode const* node = *it;
nodes.erase(it);
return node;
}
ControlFlowSideEffects const& ControlFlowSideEffectsCollector::sideEffects(YulString _functionName) const
{
if (auto const* builtin = m_dialect.builtin(_functionName))
return builtin->controlFlowSideEffects;
else
return m_functionSideEffects.at(_functionName);
}
void ControlFlowSideEffectsCollector::recordReachabilityAndQueue(
YulString _functionName,
ControlFlowNode const* _node
)
{
if (_node->functionCall)
m_functionCalls[_functionName].insert(*_node->functionCall);
if (m_processedNodes[_functionName].insert(_node).second)
m_pendingNodes.at(_functionName).push_front(_node);
}