solidity/libyul/backends/evm/EVMObjectCompiler.h

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/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
// SPDX-License-Identifier: GPL-3.0
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/**
* Compiler that transforms Yul Objects to EVM bytecode objects.
*/
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#pragma once
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#include <optional>
#include <cstdint>
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namespace solidity::yul
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{
struct Object;
class AbstractAssembly;
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struct EVMDialect;
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class EVMObjectCompiler
{
public:
static void compile(
Object& _object,
AbstractAssembly& _assembly,
EVMDialect const& _dialect,
bool _optimize,
std::optional<uint8_t> _eofVersion
);
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private:
EVMObjectCompiler(AbstractAssembly& _assembly, EVMDialect const& _dialect, std::optional<uint8_t> _eofVersion):
m_assembly(_assembly), m_dialect(_dialect), m_eofVersion(_eofVersion)
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{}
void run(Object& _object, bool _optimize);
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AbstractAssembly& m_assembly;
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EVMDialect const& m_dialect;
std::optional<uint8_t> m_eofVersion;
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};
}