2019-01-07 17:05:27 +00:00
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.. index:: ! library, callcode, delegatecall
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.. _libraries:
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*********
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Libraries
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*********
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Libraries are similar to contracts, but their purpose is that they are deployed
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only once at a specific address and their code is reused using the ``DELEGATECALL``
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(``CALLCODE`` until Homestead)
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feature of the EVM. This means that if library functions are called, their code
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is executed in the context of the calling contract, i.e. ``this`` points to the
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calling contract, and especially the storage from the calling contract can be
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accessed. As a library is an isolated piece of source code, it can only access
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state variables of the calling contract if they are explicitly supplied (it
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would have no way to name them, otherwise). Library functions can only be
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called directly (i.e. without the use of ``DELEGATECALL``) if they do not modify
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the state (i.e. if they are ``view`` or ``pure`` functions),
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because libraries are assumed to be stateless. In particular, it is
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not possible to destroy a library.
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.. note::
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Until version 0.4.20, it was possible to destroy libraries by
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circumventing Solidity's type system. Starting from that version,
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libraries contain a :ref:`mechanism<call-protection>` that
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disallows state-modifying functions
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to be called directly (i.e. without ``DELEGATECALL``).
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Libraries can be seen as implicit base contracts of the contracts that use them.
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They will not be explicitly visible in the inheritance hierarchy, but calls
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to library functions look just like calls to functions of explicit base
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contracts (``L.f()`` if ``L`` is the name of the library). Furthermore,
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``internal`` functions of libraries are visible in all contracts, just as
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if the library were a base contract. Of course, calls to internal functions
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use the internal calling convention, which means that all internal types
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can be passed and types :ref:`stored in memory <data-location>` will be passed by reference and not copied.
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To realize this in the EVM, code of internal library functions
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and all functions called from therein will at compile time be pulled into the calling
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contract, and a regular ``JUMP`` call will be used instead of a ``DELEGATECALL``.
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.. index:: using for, set
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The following example illustrates how to use libraries (but manual method
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be sure to check out :ref:`using for <using-for>` for a
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more advanced example to implement a set).
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::
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2019-03-05 17:10:09 +00:00
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pragma solidity >=0.4.22 <0.7.0;
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2019-01-07 17:05:27 +00:00
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library Set {
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// We define a new struct datatype that will be used to
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// hold its data in the calling contract.
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struct Data { mapping(uint => bool) flags; }
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// Note that the first parameter is of type "storage
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// reference" and thus only its storage address and not
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// its contents is passed as part of the call. This is a
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// special feature of library functions. It is idiomatic
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// to call the first parameter `self`, if the function can
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// be seen as a method of that object.
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function insert(Data storage self, uint value)
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public
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returns (bool)
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{
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if (self.flags[value])
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return false; // already there
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self.flags[value] = true;
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return true;
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}
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function remove(Data storage self, uint value)
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public
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returns (bool)
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{
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if (!self.flags[value])
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return false; // not there
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self.flags[value] = false;
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return true;
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}
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function contains(Data storage self, uint value)
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public
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view
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returns (bool)
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{
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return self.flags[value];
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}
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}
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contract C {
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Set.Data knownValues;
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function register(uint value) public {
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// The library functions can be called without a
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// specific instance of the library, since the
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// "instance" will be the current contract.
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require(Set.insert(knownValues, value));
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}
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// In this contract, we can also directly access knownValues.flags, if we want.
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}
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Of course, you do not have to follow this way to use
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libraries: they can also be used without defining struct
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data types. Functions also work without any storage
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reference parameters, and they can have multiple storage reference
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parameters and in any position.
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The calls to ``Set.contains``, ``Set.insert`` and ``Set.remove``
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are all compiled as calls (``DELEGATECALL``) to an external
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contract/library. If you use libraries, be aware that an
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actual external function call is performed.
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``msg.sender``, ``msg.value`` and ``this`` will retain their values
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in this call, though (prior to Homestead, because of the use of ``CALLCODE``, ``msg.sender`` and
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``msg.value`` changed, though).
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The following example shows how to use :ref:`types stored in memory <data-location>` and
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internal functions in libraries in order to implement
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custom types without the overhead of external function calls:
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::
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2019-03-05 17:10:09 +00:00
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pragma solidity >=0.4.16 <0.7.0;
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2019-01-07 17:05:27 +00:00
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library BigInt {
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struct bigint {
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uint[] limbs;
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}
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function fromUint(uint x) internal pure returns (bigint memory r) {
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r.limbs = new uint[](1);
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r.limbs[0] = x;
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}
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function add(bigint memory _a, bigint memory _b) internal pure returns (bigint memory r) {
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r.limbs = new uint[](max(_a.limbs.length, _b.limbs.length));
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uint carry = 0;
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for (uint i = 0; i < r.limbs.length; ++i) {
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uint a = limb(_a, i);
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uint b = limb(_b, i);
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r.limbs[i] = a + b + carry;
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if (a + b < a || (a + b == uint(-1) && carry > 0))
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carry = 1;
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else
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carry = 0;
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}
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if (carry > 0) {
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// too bad, we have to add a limb
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uint[] memory newLimbs = new uint[](r.limbs.length + 1);
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uint i;
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for (i = 0; i < r.limbs.length; ++i)
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newLimbs[i] = r.limbs[i];
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newLimbs[i] = carry;
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r.limbs = newLimbs;
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}
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}
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function limb(bigint memory _a, uint _limb) internal pure returns (uint) {
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return _limb < _a.limbs.length ? _a.limbs[_limb] : 0;
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}
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function max(uint a, uint b) private pure returns (uint) {
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return a > b ? a : b;
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}
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}
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contract C {
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using BigInt for BigInt.bigint;
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function f() public pure {
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BigInt.bigint memory x = BigInt.fromUint(7);
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BigInt.bigint memory y = BigInt.fromUint(uint(-1));
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BigInt.bigint memory z = x.add(y);
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assert(z.limb(1) > 0);
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}
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}
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As the compiler cannot know where the library will be
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deployed at, these addresses have to be filled into the
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final bytecode by a linker
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(see :ref:`commandline-compiler` for how to use the
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commandline compiler for linking). If the addresses are not
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given as arguments to the compiler, the compiled hex code
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will contain placeholders of the form ``__Set______`` (where
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``Set`` is the name of the library). The address can be filled
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manually by replacing all those 40 symbols by the hex
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encoding of the address of the library contract.
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.. note::
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Manually linking libraries on the generated bytecode is discouraged, because
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it is restricted to 36 characters.
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You should ask the compiler to link the libraries at the time
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a contract is compiled by either using
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the ``--libraries`` option of ``solc`` or the ``libraries`` key if you use
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the standard-JSON interface to the compiler.
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Restrictions for libraries in comparison to contracts:
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- No state variables
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- Cannot inherit nor be inherited
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- Cannot receive Ether
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(These might be lifted at a later point.)
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.. _call-protection:
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Call Protection For Libraries
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=============================
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As mentioned in the introduction, if a library's code is executed
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using a ``CALL`` instead of a ``DELEGATECALL`` or ``CALLCODE``,
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it will revert unless a ``view`` or ``pure`` function is called.
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The EVM does not provide a direct way for a contract to detect
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whether it was called using ``CALL`` or not, but a contract
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can use the ``ADDRESS`` opcode to find out "where" it is
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currently running. The generated code compares this address
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to the address used at construction time to determine the mode
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of calling.
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More specifically, the runtime code of a library always starts
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with a push instruction, which is a zero of 20 bytes at
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compilation time. When the deploy code runs, this constant
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is replaced in memory by the current address and this
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modified code is stored in the contract. At runtime,
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this causes the deploy time address to be the first
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constant to be pushed onto the stack and the dispatcher
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code compares the current address against this constant
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for any non-view and non-pure function.
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