solidity/libyul/SideEffects.h

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/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
// SPDX-License-Identifier: GPL-3.0
#pragma once
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#include <algorithm>
#include <set>
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namespace solidity::yul
{
/**
* Side effects of code.
*
* The default-constructed value applies to the "empty code".
*/
struct SideEffects
{
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/// Corresponds to the effect that a Yul-builtin has on a generic data location (storage, memory
/// and other blockchain state).
enum Effect
{
None,
Read,
Write
};
friend Effect operator+(Effect const& _a, Effect const& _b)
{
return static_cast<Effect>(std::max(static_cast<int>(_a), static_cast<int>(_b)));
}
/// If true, expressions in this code can be freely moved and copied without altering the
/// semantics.
/// At statement level, it means that functions containing this code can be
/// called multiple times, their calls can be rearranged and calls can also be
/// deleted without changing the semantics.
/// This means it cannot depend on storage or memory, cannot have any side-effects,
/// but it can depend on state that is constant across an EVM-call.
bool movable = true;
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/// If true, the expressions in this code can be moved or copied (together with their arguments)
/// across control flow branches and instructions as long as these instructions' 'effects' do
/// not influence the 'effects' of the aforementioned expressions.
bool movableApartFromEffects = true;
/// If true, the code can be removed without changing the semantics.
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bool canBeRemoved = true;
/// If true, the code can be removed without changing the semantics as long as
/// the whole program does not contain the msize instruction.
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bool canBeRemovedIfNoMSize = true;
/// If false, the code calls a for-loop or a recursive function, and therefore potentially loops
/// infinitely. All builtins are set to true by default, even `invalid()`.
bool cannotLoop = true;
/// Can write, read or have no effect on the blockchain state, when the value of `otherState` is
/// `Write`, `Read` or `None` respectively.
Effect otherState = None;
/// Can write, read or have no effect on storage, when the value of `storage` is `Write`, `Read`
/// or `None` respectively. When the value is `Write`, the expression can invalidate storage,
/// potentially indirectly through external calls.
Effect storage = None;
/// Can write, read or have no effect on memory, when the value of `memory` is `Write`, `Read`
/// or `None` respectively. Note that, when the value is `Read`, the expression can have an
/// effect on `msize()`.
Effect memory = None;
/// @returns the worst-case side effects.
static SideEffects worst()
{
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return SideEffects{false, false, false, false, false, Write, Write, Write};
}
/// @returns the combined side effects of two pieces of code.
SideEffects operator+(SideEffects const& _other)
{
return SideEffects{
movable && _other.movable,
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movableApartFromEffects && _other.movableApartFromEffects,
canBeRemoved && _other.canBeRemoved,
canBeRemovedIfNoMSize && _other.canBeRemovedIfNoMSize,
cannotLoop && _other.cannotLoop,
otherState + _other.otherState,
storage + _other.storage,
memory + _other.memory
};
}
/// Adds the side effects of another piece of code to this side effect.
SideEffects& operator+=(SideEffects const& _other)
{
*this = *this + _other;
return *this;
}
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bool operator==(SideEffects const& _other) const
{
return
movable == _other.movable &&
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movableApartFromEffects == _other.movableApartFromEffects &&
canBeRemoved == _other.canBeRemoved &&
canBeRemovedIfNoMSize == _other.canBeRemovedIfNoMSize &&
cannotLoop == _other.cannotLoop &&
otherState == _other.otherState &&
storage == _other.storage &&
memory == _other.memory;
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}
};
}