plugeth/vendor/golang.org/x/text/encoding/simplifiedchinese/hzgb2312.go
Péter Szilágyi 289b30715d Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor
folder, also switching the tool from godep to trash. Since the upstream tool
lacks a few features proposed via a few PRs, until those PRs are merged in
(if), use github.com/karalabe/trash.

You can update dependencies via trash --update.

All dependencies have been updated to their latest version.

Parts of the build system are reworked to drop old notions of Godeps and
invocation of the go vet command so that it doesn't run against the vendor
folder, as that will just blow up during vetting.

The conversion drops OpenCL (and hence GPU mining support) from ethash and our
codebase. The short reasoning is that there's noone to maintain and having
opencl libs in our deps messes up builds as go install ./... tries to build
them, failing with unsatisfied link errors for the C OpenCL deps.

golang.org/x/net/context is not vendored in. We expect it to be fetched by the
user (i.e. using go get). To keep ci.go builds reproducible the package is
"vendored" in build/_vendor.
2016-10-28 19:05:01 +02:00

241 lines
5.0 KiB
Go

// Copyright 2013 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package simplifiedchinese
import (
"errors"
"unicode/utf8"
"golang.org/x/text/encoding"
"golang.org/x/text/encoding/internal"
"golang.org/x/text/encoding/internal/identifier"
"golang.org/x/text/transform"
)
// HZGB2312 is the HZ-GB2312 encoding.
var HZGB2312 encoding.Encoding = &hzGB2312
var hzGB2312 = internal.Encoding{
internal.FuncEncoding{hzGB2312NewDecoder, hzGB2312NewEncoder},
"HZ-GB2312",
identifier.HZGB2312,
}
func hzGB2312NewDecoder() transform.Transformer {
return new(hzGB2312Decoder)
}
func hzGB2312NewEncoder() transform.Transformer {
return new(hzGB2312Encoder)
}
var errInvalidHZGB2312 = errors.New("simplifiedchinese: invalid HZ-GB2312 encoding")
const (
asciiState = iota
gbState
)
type hzGB2312Decoder int
func (d *hzGB2312Decoder) Reset() {
*d = asciiState
}
func (d *hzGB2312Decoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
r, size := rune(0), 0
loop:
for ; nSrc < len(src); nSrc += size {
c0 := src[nSrc]
if c0 >= utf8.RuneSelf {
err = errInvalidHZGB2312
break loop
}
if c0 == '~' {
if nSrc+1 >= len(src) {
err = transform.ErrShortSrc
break loop
}
size = 2
switch src[nSrc+1] {
case '{':
*d = gbState
continue
case '}':
*d = asciiState
continue
case '~':
if nDst >= len(dst) {
err = transform.ErrShortDst
break loop
}
dst[nDst] = '~'
nDst++
continue
case '\n':
continue
default:
err = errInvalidHZGB2312
break loop
}
}
if *d == asciiState {
r, size = rune(c0), 1
} else {
if nSrc+1 >= len(src) {
err = transform.ErrShortSrc
break loop
}
c1 := src[nSrc+1]
if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {
err = errInvalidHZGB2312
break loop
}
r, size = '\ufffd', 2
if i := int(c0-0x01)*190 + int(c1+0x3f); i < len(decode) {
r = rune(decode[i])
if r == 0 {
r = '\ufffd'
}
}
}
if nDst+utf8.RuneLen(r) > len(dst) {
err = transform.ErrShortDst
break loop
}
nDst += utf8.EncodeRune(dst[nDst:], r)
}
if atEOF && err == transform.ErrShortSrc {
err = errInvalidHZGB2312
}
return nDst, nSrc, err
}
type hzGB2312Encoder int
func (d *hzGB2312Encoder) Reset() {
*d = asciiState
}
func (e *hzGB2312Encoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
r, size := rune(0), 0
for ; nSrc < len(src); nSrc += size {
r = rune(src[nSrc])
// Decode a 1-byte rune.
if r < utf8.RuneSelf {
size = 1
if r == '~' {
if nDst+2 > len(dst) {
err = transform.ErrShortDst
break
}
dst[nDst+0] = '~'
dst[nDst+1] = '~'
nDst += 2
continue
} else if *e != asciiState {
if nDst+3 > len(dst) {
err = transform.ErrShortDst
break
}
*e = asciiState
dst[nDst+0] = '~'
dst[nDst+1] = '}'
nDst += 2
} else if nDst >= len(dst) {
err = transform.ErrShortDst
break
}
dst[nDst] = uint8(r)
nDst += 1
continue
}
// Decode a multi-byte rune.
r, size = utf8.DecodeRune(src[nSrc:])
if size == 1 {
// All valid runes of size 1 (those below utf8.RuneSelf) were
// handled above. We have invalid UTF-8 or we haven't seen the
// full character yet.
if !atEOF && !utf8.FullRune(src[nSrc:]) {
err = transform.ErrShortSrc
break
}
}
// func init checks that the switch covers all tables.
switch {
case encode0Low <= r && r < encode0High:
if r = rune(encode0[r-encode0Low]); r != 0 {
goto writeGB
}
case encode1Low <= r && r < encode1High:
if r = rune(encode1[r-encode1Low]); r != 0 {
goto writeGB
}
case encode2Low <= r && r < encode2High:
if r = rune(encode2[r-encode2Low]); r != 0 {
goto writeGB
}
case encode3Low <= r && r < encode3High:
if r = rune(encode3[r-encode3Low]); r != 0 {
goto writeGB
}
case encode4Low <= r && r < encode4High:
if r = rune(encode4[r-encode4Low]); r != 0 {
goto writeGB
}
}
terminateInASCIIState:
// Switch back to ASCII state in case of error so that an ASCII
// replacement character can be written in the correct state.
if *e != asciiState {
if nDst+2 > len(dst) {
err = transform.ErrShortDst
break
}
dst[nDst+0] = '~'
dst[nDst+1] = '}'
nDst += 2
}
err = internal.ErrASCIIReplacement
break
writeGB:
c0 := uint8(r>>8) - 0x80
c1 := uint8(r) - 0x80
if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {
goto terminateInASCIIState
}
if *e == asciiState {
if nDst+4 > len(dst) {
err = transform.ErrShortDst
break
}
*e = gbState
dst[nDst+0] = '~'
dst[nDst+1] = '{'
nDst += 2
} else if nDst+2 > len(dst) {
err = transform.ErrShortDst
break
}
dst[nDst+0] = c0
dst[nDst+1] = c1
nDst += 2
continue
}
// TODO: should one always terminate in ASCII state to make it safe to
// concatenate two HZ-GB2312-encoded strings?
return nDst, nSrc, err
}