plugeth/vendor/golang.org/x/text/encoding/simplifiedchinese/gbk.go
Péter Szilágyi 289b30715d Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor
folder, also switching the tool from godep to trash. Since the upstream tool
lacks a few features proposed via a few PRs, until those PRs are merged in
(if), use github.com/karalabe/trash.

You can update dependencies via trash --update.

All dependencies have been updated to their latest version.

Parts of the build system are reworked to drop old notions of Godeps and
invocation of the go vet command so that it doesn't run against the vendor
folder, as that will just blow up during vetting.

The conversion drops OpenCL (and hence GPU mining support) from ethash and our
codebase. The short reasoning is that there's noone to maintain and having
opencl libs in our deps messes up builds as go install ./... tries to build
them, failing with unsatisfied link errors for the C OpenCL deps.

golang.org/x/net/context is not vendored in. We expect it to be fetched by the
user (i.e. using go get). To keep ci.go builds reproducible the package is
"vendored" in build/_vendor.
2016-10-28 19:05:01 +02:00

282 lines
6.0 KiB
Go

// Copyright 2013 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package simplifiedchinese
import (
"errors"
"unicode/utf8"
"golang.org/x/text/encoding"
"golang.org/x/text/encoding/internal"
"golang.org/x/text/encoding/internal/identifier"
"golang.org/x/text/transform"
)
var (
// GB18030 is the GB18030 encoding.
GB18030 encoding.Encoding = &gbk18030
// GBK is the GBK encoding. It encodes an extension of the GB2312 character set
// and is also known as Code Page 936.
GBK encoding.Encoding = &gbk
)
var gbk = internal.Encoding{
&internal.SimpleEncoding{
gbkDecoder{gb18030: false},
gbkEncoder{gb18030: false},
},
"GBK",
identifier.GBK,
}
var gbk18030 = internal.Encoding{
&internal.SimpleEncoding{
gbkDecoder{gb18030: true},
gbkEncoder{gb18030: true},
},
"GB18030",
identifier.GB18030,
}
var (
errInvalidGB18030 = errors.New("simplifiedchinese: invalid GB18030 encoding")
errInvalidGBK = errors.New("simplifiedchinese: invalid GBK encoding")
)
type gbkDecoder struct {
transform.NopResetter
gb18030 bool
}
func (d gbkDecoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
r, size := rune(0), 0
loop:
for ; nSrc < len(src); nSrc += size {
switch c0 := src[nSrc]; {
case c0 < utf8.RuneSelf:
r, size = rune(c0), 1
// Microsoft's Code Page 936 extends GBK 1.0 to encode the euro sign U+20AC
// as 0x80. The HTML5 specification at http://encoding.spec.whatwg.org/#gbk
// says to treat "gbk" as Code Page 936.
case c0 == 0x80:
r, size = '€', 1
case c0 < 0xff:
if nSrc+1 >= len(src) {
err = transform.ErrShortSrc
break loop
}
c1 := src[nSrc+1]
switch {
case 0x40 <= c1 && c1 < 0x7f:
c1 -= 0x40
case 0x80 <= c1 && c1 < 0xff:
c1 -= 0x41
case d.gb18030 && 0x30 <= c1 && c1 < 0x40:
if nSrc+3 >= len(src) {
err = transform.ErrShortSrc
break loop
}
c2 := src[nSrc+2]
if c2 < 0x81 || 0xff <= c2 {
err = errInvalidGB18030
break loop
}
c3 := src[nSrc+3]
if c3 < 0x30 || 0x3a <= c3 {
err = errInvalidGB18030
break loop
}
size = 4
r = ((rune(c0-0x81)*10+rune(c1-0x30))*126+rune(c2-0x81))*10 + rune(c3-0x30)
if r < 39420 {
i, j := 0, len(gb18030)
for i < j {
h := i + (j-i)/2
if r >= rune(gb18030[h][0]) {
i = h + 1
} else {
j = h
}
}
dec := &gb18030[i-1]
r += rune(dec[1]) - rune(dec[0])
goto write
}
r -= 189000
if 0 <= r && r < 0x100000 {
r += 0x10000
goto write
}
err = errInvalidGB18030
break loop
default:
if d.gb18030 {
err = errInvalidGB18030
} else {
err = errInvalidGBK
}
break loop
}
r, size = '\ufffd', 2
if i := int(c0-0x81)*190 + int(c1); i < len(decode) {
r = rune(decode[i])
if r == 0 {
r = '\ufffd'
}
}
default:
if d.gb18030 {
err = errInvalidGB18030
} else {
err = errInvalidGBK
}
break loop
}
write:
if nDst+utf8.RuneLen(r) > len(dst) {
err = transform.ErrShortDst
break loop
}
nDst += utf8.EncodeRune(dst[nDst:], r)
}
if atEOF && err == transform.ErrShortSrc {
if d.gb18030 {
err = errInvalidGB18030
} else {
err = errInvalidGBK
}
}
return nDst, nSrc, err
}
type gbkEncoder struct {
transform.NopResetter
gb18030 bool
}
func (e gbkEncoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
r, r2, size := rune(0), rune(0), 0
for ; nSrc < len(src); nSrc += size {
r = rune(src[nSrc])
// Decode a 1-byte rune.
if r < utf8.RuneSelf {
size = 1
} else {
// Decode a multi-byte rune.
r, size = utf8.DecodeRune(src[nSrc:])
if size == 1 {
// All valid runes of size 1 (those below utf8.RuneSelf) were
// handled above. We have invalid UTF-8 or we haven't seen the
// full character yet.
if !atEOF && !utf8.FullRune(src[nSrc:]) {
err = transform.ErrShortSrc
break
}
}
// func init checks that the switch covers all tables.
switch {
case encode0Low <= r && r < encode0High:
if r2 = rune(encode0[r-encode0Low]); r2 != 0 {
goto write2
}
case encode1Low <= r && r < encode1High:
// Microsoft's Code Page 936 extends GBK 1.0 to encode the euro sign U+20AC
// as 0x80. The HTML5 specification at http://encoding.spec.whatwg.org/#gbk
// says to treat "gbk" as Code Page 936.
if r == '€' {
r = 0x80
goto write1
}
if r2 = rune(encode1[r-encode1Low]); r2 != 0 {
goto write2
}
case encode2Low <= r && r < encode2High:
if r2 = rune(encode2[r-encode2Low]); r2 != 0 {
goto write2
}
case encode3Low <= r && r < encode3High:
if r2 = rune(encode3[r-encode3Low]); r2 != 0 {
goto write2
}
case encode4Low <= r && r < encode4High:
if r2 = rune(encode4[r-encode4Low]); r2 != 0 {
goto write2
}
}
if e.gb18030 {
if r < 0x10000 {
i, j := 0, len(gb18030)
for i < j {
h := i + (j-i)/2
if r >= rune(gb18030[h][1]) {
i = h + 1
} else {
j = h
}
}
dec := &gb18030[i-1]
r += rune(dec[0]) - rune(dec[1])
goto write4
} else if r < 0x110000 {
r += 189000 - 0x10000
goto write4
}
}
err = internal.ErrASCIIReplacement
break
}
write1:
if nDst >= len(dst) {
err = transform.ErrShortDst
break
}
dst[nDst] = uint8(r)
nDst++
continue
write2:
if nDst+2 > len(dst) {
err = transform.ErrShortDst
break
}
dst[nDst+0] = uint8(r2 >> 8)
dst[nDst+1] = uint8(r2)
nDst += 2
continue
write4:
if nDst+4 > len(dst) {
err = transform.ErrShortDst
break
}
dst[nDst+3] = uint8(r%10 + 0x30)
r /= 10
dst[nDst+2] = uint8(r%126 + 0x81)
r /= 126
dst[nDst+1] = uint8(r%10 + 0x30)
r /= 10
dst[nDst+0] = uint8(r + 0x81)
nDst += 4
continue
}
return nDst, nSrc, err
}
func init() {
// Check that the hard-coded encode switch covers all tables.
if numEncodeTables != 5 {
panic("bad numEncodeTables")
}
}