ecdbb402ee
When we flush a batch of trie nodes into database during the state sync, we should guarantee that all children should be flushed before parent. Actually the trie nodes commit order is strict by: children -> parent. But when we flush all ready nodes into db, we don't need the order anymore since (1) they are all ready nodes (no more dependency) (2) underlying database provides write atomicity
364 lines
12 KiB
Go
364 lines
12 KiB
Go
// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package state
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import (
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"bytes"
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"math/big"
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"testing"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/core/rawdb"
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"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/ethdb/memorydb"
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"github.com/ethereum/go-ethereum/trie"
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)
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// testAccount is the data associated with an account used by the state tests.
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type testAccount struct {
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address common.Address
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balance *big.Int
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nonce uint64
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code []byte
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}
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// makeTestState create a sample test state to test node-wise reconstruction.
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func makeTestState() (Database, common.Hash, []*testAccount) {
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// Create an empty state
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db := NewDatabase(rawdb.NewMemoryDatabase())
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state, _ := New(common.Hash{}, db)
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// Fill it with some arbitrary data
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accounts := []*testAccount{}
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for i := byte(0); i < 96; i++ {
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obj := state.GetOrNewStateObject(common.BytesToAddress([]byte{i}))
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acc := &testAccount{address: common.BytesToAddress([]byte{i})}
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obj.AddBalance(big.NewInt(int64(11 * i)))
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acc.balance = big.NewInt(int64(11 * i))
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obj.SetNonce(uint64(42 * i))
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acc.nonce = uint64(42 * i)
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if i%3 == 0 {
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obj.SetCode(crypto.Keccak256Hash([]byte{i, i, i, i, i}), []byte{i, i, i, i, i})
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acc.code = []byte{i, i, i, i, i}
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}
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state.updateStateObject(obj)
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accounts = append(accounts, acc)
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}
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root, _ := state.Commit(false)
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// Return the generated state
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return db, root, accounts
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}
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// checkStateAccounts cross references a reconstructed state with an expected
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// account array.
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func checkStateAccounts(t *testing.T, db ethdb.Database, root common.Hash, accounts []*testAccount) {
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// Check root availability and state contents
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state, err := New(root, NewDatabase(db))
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if err != nil {
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t.Fatalf("failed to create state trie at %x: %v", root, err)
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}
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if err := checkStateConsistency(db, root); err != nil {
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t.Fatalf("inconsistent state trie at %x: %v", root, err)
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}
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for i, acc := range accounts {
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if balance := state.GetBalance(acc.address); balance.Cmp(acc.balance) != 0 {
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t.Errorf("account %d: balance mismatch: have %v, want %v", i, balance, acc.balance)
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}
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if nonce := state.GetNonce(acc.address); nonce != acc.nonce {
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t.Errorf("account %d: nonce mismatch: have %v, want %v", i, nonce, acc.nonce)
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}
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if code := state.GetCode(acc.address); !bytes.Equal(code, acc.code) {
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t.Errorf("account %d: code mismatch: have %x, want %x", i, code, acc.code)
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}
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}
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}
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// checkTrieConsistency checks that all nodes in a (sub-)trie are indeed present.
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func checkTrieConsistency(db ethdb.Database, root common.Hash) error {
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if v, _ := db.Get(root[:]); v == nil {
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return nil // Consider a non existent state consistent.
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}
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trie, err := trie.New(root, trie.NewDatabase(db))
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if err != nil {
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return err
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}
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it := trie.NodeIterator(nil)
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for it.Next(true) {
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}
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return it.Error()
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}
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// checkStateConsistency checks that all data of a state root is present.
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func checkStateConsistency(db ethdb.Database, root common.Hash) error {
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// Create and iterate a state trie rooted in a sub-node
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if _, err := db.Get(root.Bytes()); err != nil {
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return nil // Consider a non existent state consistent.
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}
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state, err := New(root, NewDatabase(db))
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if err != nil {
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return err
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}
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it := NewNodeIterator(state)
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for it.Next() {
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}
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return it.Error
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}
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// Tests that an empty state is not scheduled for syncing.
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func TestEmptyStateSync(t *testing.T) {
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empty := common.HexToHash("56e81f171bcc55a6ff8345e692c0f86e5b48e01b996cadc001622fb5e363b421")
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if req := NewStateSync(empty, rawdb.NewMemoryDatabase(), trie.NewSyncBloom(1, memorydb.New())).Missing(1); len(req) != 0 {
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t.Errorf("content requested for empty state: %v", req)
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}
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}
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// Tests that given a root hash, a state can sync iteratively on a single thread,
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// requesting retrieval tasks and returning all of them in one go.
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func TestIterativeStateSyncIndividual(t *testing.T) { testIterativeStateSync(t, 1) }
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func TestIterativeStateSyncBatched(t *testing.T) { testIterativeStateSync(t, 100) }
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func testIterativeStateSync(t *testing.T, count int) {
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// Create a random state to copy
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srcDb, srcRoot, srcAccounts := makeTestState()
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// Create a destination state and sync with the scheduler
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dstDb := rawdb.NewMemoryDatabase()
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sched := NewStateSync(srcRoot, dstDb, trie.NewSyncBloom(1, dstDb))
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queue := append([]common.Hash{}, sched.Missing(count)...)
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for len(queue) > 0 {
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results := make([]trie.SyncResult, len(queue))
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for i, hash := range queue {
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data, err := srcDb.TrieDB().Node(hash)
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if err != nil {
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t.Fatalf("failed to retrieve node data for %x", hash)
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}
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results[i] = trie.SyncResult{Hash: hash, Data: data}
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}
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if _, index, err := sched.Process(results); err != nil {
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t.Fatalf("failed to process result #%d: %v", index, err)
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}
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batch := dstDb.NewBatch()
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if err := sched.Commit(batch); err != nil {
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t.Fatalf("failed to commit data: %v", err)
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}
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batch.Write()
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queue = append(queue[:0], sched.Missing(count)...)
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}
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// Cross check that the two states are in sync
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checkStateAccounts(t, dstDb, srcRoot, srcAccounts)
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}
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// Tests that the trie scheduler can correctly reconstruct the state even if only
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// partial results are returned, and the others sent only later.
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func TestIterativeDelayedStateSync(t *testing.T) {
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// Create a random state to copy
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srcDb, srcRoot, srcAccounts := makeTestState()
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// Create a destination state and sync with the scheduler
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dstDb := rawdb.NewMemoryDatabase()
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sched := NewStateSync(srcRoot, dstDb, trie.NewSyncBloom(1, dstDb))
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queue := append([]common.Hash{}, sched.Missing(0)...)
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for len(queue) > 0 {
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// Sync only half of the scheduled nodes
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results := make([]trie.SyncResult, len(queue)/2+1)
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for i, hash := range queue[:len(results)] {
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data, err := srcDb.TrieDB().Node(hash)
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if err != nil {
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t.Fatalf("failed to retrieve node data for %x", hash)
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}
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results[i] = trie.SyncResult{Hash: hash, Data: data}
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}
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if _, index, err := sched.Process(results); err != nil {
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t.Fatalf("failed to process result #%d: %v", index, err)
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}
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batch := dstDb.NewBatch()
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if err := sched.Commit(batch); err != nil {
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t.Fatalf("failed to commit data: %v", err)
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}
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batch.Write()
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queue = append(queue[len(results):], sched.Missing(0)...)
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}
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// Cross check that the two states are in sync
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checkStateAccounts(t, dstDb, srcRoot, srcAccounts)
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}
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// Tests that given a root hash, a trie can sync iteratively on a single thread,
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// requesting retrieval tasks and returning all of them in one go, however in a
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// random order.
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func TestIterativeRandomStateSyncIndividual(t *testing.T) { testIterativeRandomStateSync(t, 1) }
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func TestIterativeRandomStateSyncBatched(t *testing.T) { testIterativeRandomStateSync(t, 100) }
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func testIterativeRandomStateSync(t *testing.T, count int) {
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// Create a random state to copy
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srcDb, srcRoot, srcAccounts := makeTestState()
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// Create a destination state and sync with the scheduler
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dstDb := rawdb.NewMemoryDatabase()
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sched := NewStateSync(srcRoot, dstDb, trie.NewSyncBloom(1, dstDb))
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queue := make(map[common.Hash]struct{})
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for _, hash := range sched.Missing(count) {
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queue[hash] = struct{}{}
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}
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for len(queue) > 0 {
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// Fetch all the queued nodes in a random order
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results := make([]trie.SyncResult, 0, len(queue))
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for hash := range queue {
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data, err := srcDb.TrieDB().Node(hash)
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if err != nil {
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t.Fatalf("failed to retrieve node data for %x", hash)
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}
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results = append(results, trie.SyncResult{Hash: hash, Data: data})
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}
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// Feed the retrieved results back and queue new tasks
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if _, index, err := sched.Process(results); err != nil {
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t.Fatalf("failed to process result #%d: %v", index, err)
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}
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batch := dstDb.NewBatch()
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if err := sched.Commit(batch); err != nil {
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t.Fatalf("failed to commit data: %v", err)
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}
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batch.Write()
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queue = make(map[common.Hash]struct{})
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for _, hash := range sched.Missing(count) {
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queue[hash] = struct{}{}
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}
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}
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// Cross check that the two states are in sync
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checkStateAccounts(t, dstDb, srcRoot, srcAccounts)
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}
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// Tests that the trie scheduler can correctly reconstruct the state even if only
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// partial results are returned (Even those randomly), others sent only later.
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func TestIterativeRandomDelayedStateSync(t *testing.T) {
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// Create a random state to copy
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srcDb, srcRoot, srcAccounts := makeTestState()
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// Create a destination state and sync with the scheduler
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dstDb := rawdb.NewMemoryDatabase()
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sched := NewStateSync(srcRoot, dstDb, trie.NewSyncBloom(1, dstDb))
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queue := make(map[common.Hash]struct{})
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for _, hash := range sched.Missing(0) {
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queue[hash] = struct{}{}
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}
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for len(queue) > 0 {
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// Sync only half of the scheduled nodes, even those in random order
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results := make([]trie.SyncResult, 0, len(queue)/2+1)
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for hash := range queue {
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delete(queue, hash)
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data, err := srcDb.TrieDB().Node(hash)
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if err != nil {
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t.Fatalf("failed to retrieve node data for %x", hash)
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}
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results = append(results, trie.SyncResult{Hash: hash, Data: data})
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if len(results) >= cap(results) {
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break
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}
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}
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// Feed the retrieved results back and queue new tasks
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if _, index, err := sched.Process(results); err != nil {
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t.Fatalf("failed to process result #%d: %v", index, err)
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}
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batch := dstDb.NewBatch()
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if err := sched.Commit(batch); err != nil {
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t.Fatalf("failed to commit data: %v", err)
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}
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batch.Write()
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for _, hash := range sched.Missing(0) {
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queue[hash] = struct{}{}
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}
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}
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// Cross check that the two states are in sync
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checkStateAccounts(t, dstDb, srcRoot, srcAccounts)
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}
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// Tests that at any point in time during a sync, only complete sub-tries are in
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// the database.
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func TestIncompleteStateSync(t *testing.T) {
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// Create a random state to copy
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srcDb, srcRoot, srcAccounts := makeTestState()
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checkTrieConsistency(srcDb.TrieDB().DiskDB().(ethdb.Database), srcRoot)
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// Create a destination state and sync with the scheduler
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dstDb := rawdb.NewMemoryDatabase()
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sched := NewStateSync(srcRoot, dstDb, trie.NewSyncBloom(1, dstDb))
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added := []common.Hash{}
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queue := append([]common.Hash{}, sched.Missing(1)...)
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for len(queue) > 0 {
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// Fetch a batch of state nodes
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results := make([]trie.SyncResult, len(queue))
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for i, hash := range queue {
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data, err := srcDb.TrieDB().Node(hash)
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if err != nil {
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t.Fatalf("failed to retrieve node data for %x", hash)
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}
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results[i] = trie.SyncResult{Hash: hash, Data: data}
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}
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// Process each of the state nodes
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if _, index, err := sched.Process(results); err != nil {
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t.Fatalf("failed to process result #%d: %v", index, err)
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}
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batch := dstDb.NewBatch()
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if err := sched.Commit(batch); err != nil {
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t.Fatalf("failed to commit data: %v", err)
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}
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batch.Write()
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for _, result := range results {
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added = append(added, result.Hash)
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}
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// Check that all known sub-tries added so far are complete or missing entirely.
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checkSubtries:
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for _, hash := range added {
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for _, acc := range srcAccounts {
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if hash == crypto.Keccak256Hash(acc.code) {
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continue checkSubtries // skip trie check of code nodes.
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}
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}
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// Can't use checkStateConsistency here because subtrie keys may have odd
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// length and crash in LeafKey.
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if err := checkTrieConsistency(dstDb, hash); err != nil {
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t.Fatalf("state inconsistent: %v", err)
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}
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}
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// Fetch the next batch to retrieve
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queue = append(queue[:0], sched.Missing(1)...)
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}
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// Sanity check that removing any node from the database is detected
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for _, node := range added[1:] {
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key := node.Bytes()
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value, _ := dstDb.Get(key)
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dstDb.Delete(key)
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if err := checkStateConsistency(dstDb, added[0]); err == nil {
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t.Fatalf("trie inconsistency not caught, missing: %x", key)
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}
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dstDb.Put(key, value)
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}
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}
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