289b30715d
This commit converts the dependency management from Godeps to the vendor folder, also switching the tool from godep to trash. Since the upstream tool lacks a few features proposed via a few PRs, until those PRs are merged in (if), use github.com/karalabe/trash. You can update dependencies via trash --update. All dependencies have been updated to their latest version. Parts of the build system are reworked to drop old notions of Godeps and invocation of the go vet command so that it doesn't run against the vendor folder, as that will just blow up during vetting. The conversion drops OpenCL (and hence GPU mining support) from ethash and our codebase. The short reasoning is that there's noone to maintain and having opencl libs in our deps messes up builds as go install ./... tries to build them, failing with unsatisfied link errors for the C OpenCL deps. golang.org/x/net/context is not vendored in. We expect it to be fetched by the user (i.e. using go get). To keep ci.go builds reproducible the package is "vendored" in build/_vendor.
168 lines
3.7 KiB
Go
168 lines
3.7 KiB
Go
// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
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// be found in the LICENSE file.
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package termui
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// Sparkline is like: ▅▆▂▂▅▇▂▂▃▆▆▆▅▃. The data points should be non-negative integers.
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/*
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data := []int{4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1}
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spl := termui.NewSparkline()
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spl.Data = data
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spl.Title = "Sparkline 0"
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spl.LineColor = termui.ColorGreen
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*/
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type Sparkline struct {
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Data []int
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Height int
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Title string
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TitleColor Attribute
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LineColor Attribute
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displayHeight int
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scale float32
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max int
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}
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// Sparklines is a renderable widget which groups together the given sparklines.
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/*
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spls := termui.NewSparklines(spl0,spl1,spl2) //...
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spls.Height = 2
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spls.Width = 20
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*/
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type Sparklines struct {
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Block
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Lines []Sparkline
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displayLines int
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displayWidth int
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}
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var sparks = []rune{'▁', '▂', '▃', '▄', '▅', '▆', '▇', '█'}
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// Add appends a given Sparkline to s *Sparklines.
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func (s *Sparklines) Add(sl Sparkline) {
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s.Lines = append(s.Lines, sl)
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}
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// NewSparkline returns a unrenderable single sparkline that intended to be added into Sparklines.
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func NewSparkline() Sparkline {
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return Sparkline{
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Height: 1,
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TitleColor: ThemeAttr("sparkline.title.fg"),
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LineColor: ThemeAttr("sparkline.line.fg")}
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}
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// NewSparklines return a new *Spaklines with given Sparkline(s), you can always add a new Sparkline later.
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func NewSparklines(ss ...Sparkline) *Sparklines {
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s := &Sparklines{Block: *NewBlock(), Lines: ss}
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return s
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}
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func (sl *Sparklines) update() {
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for i, v := range sl.Lines {
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if v.Title == "" {
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sl.Lines[i].displayHeight = v.Height
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} else {
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sl.Lines[i].displayHeight = v.Height + 1
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}
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}
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sl.displayWidth = sl.innerArea.Dx()
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// get how many lines gotta display
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h := 0
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sl.displayLines = 0
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for _, v := range sl.Lines {
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if h+v.displayHeight <= sl.innerArea.Dy() {
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sl.displayLines++
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} else {
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break
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}
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h += v.displayHeight
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}
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for i := 0; i < sl.displayLines; i++ {
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data := sl.Lines[i].Data
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max := 0
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for _, v := range data {
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if max < v {
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max = v
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}
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}
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sl.Lines[i].max = max
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if max != 0 {
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sl.Lines[i].scale = float32(8*sl.Lines[i].Height) / float32(max)
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} else { // when all negative
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sl.Lines[i].scale = 0
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}
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}
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}
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// Buffer implements Bufferer interface.
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func (sl *Sparklines) Buffer() Buffer {
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buf := sl.Block.Buffer()
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sl.update()
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oftY := 0
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for i := 0; i < sl.displayLines; i++ {
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l := sl.Lines[i]
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data := l.Data
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if len(data) > sl.innerArea.Dx() {
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data = data[len(data)-sl.innerArea.Dx():]
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}
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if l.Title != "" {
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rs := trimStr2Runes(l.Title, sl.innerArea.Dx())
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oftX := 0
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for _, v := range rs {
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w := charWidth(v)
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c := Cell{
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Ch: v,
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Fg: l.TitleColor,
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Bg: sl.Bg,
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}
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x := sl.innerArea.Min.X + oftX
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y := sl.innerArea.Min.Y + oftY
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buf.Set(x, y, c)
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oftX += w
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}
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}
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for j, v := range data {
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// display height of the data point, zero when data is negative
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h := int(float32(v)*l.scale + 0.5)
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if v < 0 {
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h = 0
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}
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barCnt := h / 8
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barMod := h % 8
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for jj := 0; jj < barCnt; jj++ {
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c := Cell{
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Ch: ' ', // => sparks[7]
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Bg: l.LineColor,
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}
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x := sl.innerArea.Min.X + j
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y := sl.innerArea.Min.Y + oftY + l.Height - jj
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//p.Bg = sl.BgColor
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buf.Set(x, y, c)
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}
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if barMod != 0 {
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c := Cell{
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Ch: sparks[barMod-1],
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Fg: l.LineColor,
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Bg: sl.Bg,
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}
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x := sl.innerArea.Min.X + j
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y := sl.innerArea.Min.Y + oftY + l.Height - barCnt
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buf.Set(x, y, c)
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}
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}
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oftY += l.displayHeight
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}
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return buf
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}
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